List of server commands/debug
From Vintage Story Wiki
/debug [subcommand]
Various debug commands/debug logticks [milliseconds]
If a server tick required more then supplied milliseconds to process, a breakdown of that tick will be logged to server-main.txt/debug tickhandlers
Displays a summary of ticking blocks and entities are currently registered./debug tickhandlers dump [gtblock|gtentity|dcblock|sdcblock|dcentity]
Dumps a complete list of all tick/callback listeners to server-debug.txt/debug helddurability [value]
Sets the durability of the currently held item/debug helddura [value]
Alias of /debug helddurability/debug heldtemperature [value]
Sets the temperature of the currently held item/debug heldtemp [value]
Alias of /debug heldtemperature/debug heldstattr key [int|bool|string|tree|double|float] [value]
Sets the stack attribute for the currently held item (e.g./debug heldstattr key type normal-generic
for chest-east)./debug heldcoattr key [int|bool|string|tree|double|float] [value]
Sets the collectible attribute for the currently held item./debug setgen [value]
Sets the generation of the currently looked-at entity/debug printcl [all|missing]
Prints a full list of all/missing collectible codes to the server-debug.txt/debug itemcodes
Exports a full list of all item codes to the server-main.txt/debug blockcodes
Exports a full list of all block codes to the server-main.txt/debug blockids
Lists the blocks that consume most block ids to the server-main.txt/debug blockstats
Generates amount of block ids used, grouped by first block code part to server-main.txt/debug privileges
Changes privilege debugging mode/debug netbench
Toggles network benchmarking/debug tickposition
Tick position/debug stacktrace
Stack trace/debug chunk
Various chunk commands./debug chunk queue [quantity]
Amount of generating chunks in queue./debug chunk q [quantity]
Alias of /debug chunk queue/debug chunk stats
Statistics of currently loaded chunks./debug chunk printmap
Exports a map of loaded chunk as a png image./debug chunk here
Information about the chunk at the caller's position./debug chunk resend
Resends a chunk to all players./debug chunk relight
Relights a chunk for all players.
/debug sendchunks [0|1]
Allows toggling of the normal chunk generation/sending operations to all clients. Force loaded chunks are not affected by this switch./debug rebuildlandclaimpartitions
Rebuilds land claim partitions/debug octagonpoints
Prints octagon points/debug cloh
Compacts a large object heap/debug mainthreadstate
Main thread state/debug killmainthread
Kills the main thread/debug expclang
Exports a list of block and item translations to collectiblelang.json and adds placeholders for missing translations./debug rift [clear|fade|spawn|spawnhere]
Various rift commands/debug rift clear
Immediately removes all loaded rifts./debug rift fade
Slowly removes all loaded rifts, over a few minutes./debug rift spawn [quantity]
Spawns the specified quantity of rifts./debug rift spawnhere
Spawns one rift.
/debug rooms
Room registration debug tools. Equivalent of the previous/roomregdebug
command./debug rooms list
Lists all rooms the player is in./debug rooms hi
Highlights the space of rooms with color. Unsuitable rooms are in red, eligible rooms are in green./debug rooms unhi
Removes room highlighting.
/debug tiledd [tiled_dungeon_code] [amount_of_tiles]
Tiled dungeon generator debugger/tester. Usage: amount of tiles is an integer number./debug astar [command]
A path-finding debug testing tool. Usage: command is one of the following: start, end, bench, clear.