1.17.0-rc.1: Difference between revisions
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{{Version info | |||
|date=July 26, 2022 | |||
|type=Release candidate | |||
|parent=1.17.0 | |||
|prevparent=1.16.5 | |||
|prev=1.17.0-pre.1 | |||
|next=1.17.0-rc.3}} | |||
'''1.17.0-rc.1''' is the 1st release candidate for [[1.17.0]], released on July 26, 2022, which has a large amount of new features, tweaks, and fixes. | |||
'''1.17.0-rc.2''' was released almost immediately after, in order to fix an issue that would instantly crash the ame when trying to load a world. | |||
== Tweaks == | |||
=== Items === | |||
; [[Shield|Shields]] | |||
* Shields now properly scale for ground storage. | |||
=== Mobs === | |||
; [[AI]] | |||
* Most land creatures now flee from bears. | |||
; [[Bear|Bears]] | |||
* Bears no longer spawn in the first 4 in-game days. | |||
; [[Wolf|Wolves]] | |||
* Wolves no longer spawn in the first 4 in-game hours. | |||
=== Gameplay === | |||
; [[Handbook]] | |||
* Added handbook section on ground storage. | |||
; [[Interface]] | |||
* Added tool mode icons for the scythe. | |||
; [[Worldmap|World map]] | |||
* Reworked waypoint dialog. Icon and color are now a grid of clickable icons. | |||
=== General === | |||
; [[Performance]] | |||
* Use native ZStd library on Windows platforms for more efficient memory management. | |||
; [[Server|Servers]] | |||
* Handle invalid SaveFileLocation more gracefully and log to server-main.txt. | |||
; [[Sound|Sounds]] | |||
* Mitigate sizzle sound spam + OOM by reducing its sound range from 32 to 16 blocks. | |||
== Fixes == | |||
* Running out of air on the client on old worlds. | |||
* Shields now appear in the proper location when placed in a mold rack. | |||
* Newly introduced crash in barrels. | |||
* Falling sand block oddities in certain cases. | |||
* Hopper item collecting oddities. | |||
* Able to place water lilies underwater. | |||
* Wrong naming on metal shields. | |||
* New reflective shader effect not respecting fog levels. | |||
* Incorrect linebreaks on japanese translations. | |||
* Avoid a crash in the fruit tree block entity (report an error instead). | |||
* Avoid a crash on invalid book shelves. | |||
* Selecting a very large view distance in single player then reloading the world made it revert back to a shorter view distance. | |||
* Unknown texture on bedrock. | |||
* Chiseled blocks now react more correctly to water flow. | |||
* Rapid breaking of adjacent reeds (and other blocks more generally). | |||
* Game crash when holding a plumb and square in hands. | |||
== API changes == | |||
=== Additions === | |||
* Added IGameCalendar.ElapsedSeconds/Hours/Days property to read how much in-game time has passed since world creation. Might be inaccurate on old worlds. | |||
=== Refactorings === | |||
* The server event OnTrySpawnEntity now has an additional IBlockAcccessor argument, as it might be a worldgen block accessor now. | |||
=== Tweaks === | |||
* Update Harmony to 2.2.2.0. | |||
* Added Melchior's new metal properties for modders. | |||
=== Fixes === | |||
* Crash when removing the health behavior from an entity. | |||
* Modmaker patches not prefixing "game:" domain for vanilla patches. | |||
== References == | |||
#{{Reference|https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-rc2-r323/|De-Jank and Game Juice Update (1.17.0-rc.2)|Vintagestory.at, July 26, 2022}} |
Latest revision as of 20:39, 31 August 2022
1.17.0-rc.1 | |||
---|---|---|---|
Release date | July 26, 2022 | ||
Type | Release candidate | ||
Release candidate for | 1.17.0 | ||
Version chronology | |||
|
1.17.0-rc.1 is the 1st release candidate for 1.17.0, released on July 26, 2022, which has a large amount of new features, tweaks, and fixes.
1.17.0-rc.2 was released almost immediately after, in order to fix an issue that would instantly crash the ame when trying to load a world.
Tweaks
Items
- Shields now properly scale for ground storage.
Mobs
- Most land creatures now flee from bears.
- Bears no longer spawn in the first 4 in-game days.
- Wolves no longer spawn in the first 4 in-game hours.
Gameplay
- Added handbook section on ground storage.
- Added tool mode icons for the scythe.
- Reworked waypoint dialog. Icon and color are now a grid of clickable icons.
General
- Use native ZStd library on Windows platforms for more efficient memory management.
- Handle invalid SaveFileLocation more gracefully and log to server-main.txt.
- Mitigate sizzle sound spam + OOM by reducing its sound range from 32 to 16 blocks.
Fixes
- Running out of air on the client on old worlds.
- Shields now appear in the proper location when placed in a mold rack.
- Newly introduced crash in barrels.
- Falling sand block oddities in certain cases.
- Hopper item collecting oddities.
- Able to place water lilies underwater.
- Wrong naming on metal shields.
- New reflective shader effect not respecting fog levels.
- Incorrect linebreaks on japanese translations.
- Avoid a crash in the fruit tree block entity (report an error instead).
- Avoid a crash on invalid book shelves.
- Selecting a very large view distance in single player then reloading the world made it revert back to a shorter view distance.
- Unknown texture on bedrock.
- Chiseled blocks now react more correctly to water flow.
- Rapid breaking of adjacent reeds (and other blocks more generally).
- Game crash when holding a plumb and square in hands.
API changes
Additions
- Added IGameCalendar.ElapsedSeconds/Hours/Days property to read how much in-game time has passed since world creation. Might be inaccurate on old worlds.
Refactorings
- The server event OnTrySpawnEntity now has an additional IBlockAcccessor argument, as it might be a worldgen block accessor now.
Tweaks
- Update Harmony to 2.2.2.0.
- Added Melchior's new metal properties for modders.
Fixes
- Crash when removing the health behavior from an entity.
- Modmaker patches not prefixing "game:" domain for vanilla patches.
References
- "De-Jank and Game Juice Update (1.17.0-rc.2)"– Vintagestory.at, July 26, 2022