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Seit Version 1.14 des Spiels können Spieler eine aus mehreren Klassen auswählen, welche positive und negative Effekte haben. | Seit Version 1.14 des Spiels können Spieler eine aus mehreren Klassen auswählen, welche positive und negative Effekte haben. | ||
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==How to choose a class== | ==How to choose a class== |
Revision as of 17:39, 29 July 2021
Seit Version 1.14 des Spiels können Spieler eine aus mehreren Klassen auswählen, welche positive und negative Effekte haben.
How to choose a class
After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once!
Classes and Traits
The following classes are currently available,
- Commoner
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
It's advised that players pick this class for their first time playing to get a hang of the game.
- Hunter
The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.
- Additional Positive and Negative Traits
- Focused - Ranged Damage +10%, Ranged Accuracy +30%
- Resourceful - Animal Harvesting speed and amount +10%
- Fleetfooted - Walkspeed +10%
- Bowyer - Can craft a Crude bow and arrows
- Farsighted - Melee damage and Ore droprate -15%
- Clockmaker
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
- Additional Positive and Negative Traits
- Precise - 0.25 damage multiplier against locusts
- Technical - Only needs 2 Temporal Gears to repair a Translocator
- Fleetfooted - Walkspeed +10%
- Frail - -2.5 extra maxhealth
- Nervous - Bow drawing strenght -25%, Melee damage -15%
- Malefactor
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
- Additional Positive and Negative Traits
- Forager - Forage harvest +10%, Wildcrop harvest +20%
- Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
- Furtive - Animal aggro range -20%
- Frail - -2.5 extra maxhealth
- Nervous - Bow drawing strenght -25%, Melee damage -15%
- Blackguard
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food
- Additional Positive and Negative Traits
- Soldier - melee damage +20%
- Hardy - Miningspeed +10%, +5 HP
- Ravenous - Hunger rate +30%
- Nearsighted - Ranged Damage -15%
- Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20%
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