Template:Navbox/modding: Difference between revisions
From Vintage Story Wiki
(Significantly improved. Added all the missing pages I could find. Also added highlighting to make clearer which things require C# coding.) |
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|'''Worldgen''' | |'''Worldgen''' | ||
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[[Modding:WorldGen_Concept|WorldGen Concepts | [[Modding:WorldGen_Concept|WorldGen Concepts]] | [[Modding:WorldGen Configuration|Terrain]] | [[Modding:Ores|Ores]] | [[Modding:Trees|Trees]] | <span style="background:#cae6a5;padding:4px;">[[Modding:WorldGen API|WorldGen API]]</span> | ||
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|'''Rendering''' | |'''Rendering''' |
Revision as of 19:41, 2 July 2021
Vintage Story: Modding |
Green Items require C# coding | |
Basics |
Getting Started | Mod Types | Simple Examples Asset System | Textures | Items | Recipes | Blocks | Model Creator | VTML & Icons | Mod Packaging & Release |
Advanced |
JSON Patching | Advanced JSON Items | The Remapper Setting Up Your Development Environment (General - Windows - Linux) Advanced Items | Advanced Blocks | Item-Block Interactions | Block Behavior | Block Entities | Particle Effects | World Access | Inventory Handling | Chat Commands | GUIs | Server-Client Networking |
Data Management |
Savegame Data Storage | ModConfig File | Chunk Data Storage | Tree Attribute |
Worldgen |
WorldGen Concepts | Terrain | Ores | Trees | WorldGen API |
Rendering | |
Property Overview |
Item | Entity | Block | Block Behaviors | Block Classes | Block Entities | Block Entity Behaviors |
Workflows & Infrastructure | |
External Resources |