Barrel/de: Difference between revisions
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== | == Verwendung/Prozessablauf == | ||
Fässer werden als Behälter genutzt, in denen Ressourcen gemischt werden können, um Prozesslösungen herzustellen. Die Prozesslösungen werden genutzt, um rohe Materialien in fertige Ressourcen, Objekte oder Komponenten umzuwandeln. | |||
Im Fass stattfindende Prozess umfassen: | |||
* [[Leather Working]]: | * [[Leather Working|Lederverarbeitung]]: Umwandeln roher Felle in Leder | ||
* | * Herstellung von Ziegelsteinen: [[Stone Blocks#stone brick|Steinziegel]] und [[Ceramic Blocks#Clay Brick Blocks|Lehmziegel]] | ||
* [[Food preservation]]: | * [[Food preservation|Lebensmittelkonservierung]]: Pökeln und Einlegen | ||
=== Creating Solutions === | === Creating Solutions === |
Revision as of 16:47, 27 May 2022
Fass | |
Material | Holz |
Stackable | Nein |
Drops | sich selbst |
Blocks |
Das Fass ist ein Multifunktionsblock, der genutzt wird, um rohe Materialien mittels "Fassverarbeitung" in andere Ressourcen umzuwandeln.
Herstellung
Ein Fass wird aus Stöcken und Brettern im Herstellungsmenü hergestellt (unter Verwendung einer Säge).
Verwendung/Prozessablauf
Fässer werden als Behälter genutzt, in denen Ressourcen gemischt werden können, um Prozesslösungen herzustellen. Die Prozesslösungen werden genutzt, um rohe Materialien in fertige Ressourcen, Objekte oder Komponenten umzuwandeln. Im Fass stattfindende Prozess umfassen:
- Lederverarbeitung: Umwandeln roher Felle in Leder
- Herstellung von Ziegelsteinen: Steinziegel und Lehmziegel
- Lebensmittelkonservierung: Pökeln und Einlegen
Creating Solutions
- Add Solvent (Liquid): Add buckets of water or other solution (10 L increments) using right mouse button until the barrel holds the desired amount of liquid.
- Add Solute (Solid): Add powdered stone, mineral or other material ingredients in the single input/output slot.
- If the solution requires processing time, seal the barrel. Some solutions are created instantly (ex: brine, limewater) while others require time to process (ex: weak tannin = 24 game hours).
Once created, players may process materials in the barrel used to create the solution, or transfer the solution into other barrels using a bucket.
Using Solutions
With the prepared solution in the barrel:
- Load Raw Materials: Access the barrel GUI using RMB. Insert the item to process in the single slot.
- Operation/Processing: Seal the barrel to begin the process. The barrel HUD will display the "remaining time to process" in game hours or days.
- Collecting Finished Products: When the process is complete, the barrel will open and the products processed form (products) can be removed from the single slot.
Special: If the barrel is sealed and processing a material, it cannot be broken to collect or otherwise moved until the process completes. If a barrel is unsealed but contains items, any liquid contents will "spill" upon breaking unless transferred using a bucket prior to moving the barrel. Solid items will not be lost and can be picked up as a stack.
Table: Solution Materials and Process
Liquid | Buckets | Solid | Number | Process/Use |
---|---|---|---|---|
Water | 5 | Lime | 50 | Limewater (Leather working) |
Water | 5 | Logs, Oak | 5 | Tannin, Weak (Leather working) |
Tannin, Weak | 5 | Logs, Oak | 5 | Tannin, Strong (Leather working) |
Water | 5 | Salt | 25 | Brine, Picking (Food Preservation) |
N/A | 0 | Salt | 2/raw item | Salting, (Food Preservation) |
Water | 1 | Quicklime | 40 | Slaked Lime (Mortar) |
Slaked Lime | 1 | Sand | 10 | Mortar |
- Note: Salt Curing does not require liquid; add salt (ground halite) to the barrel input slot prior to adding raw meat and seal.
Storage
Barrels do not stack. Barrels can be transported in player inventory, or stored in containers. The barrel does not require a tool to pick up. To collect a barrel, break (left mouse button) with bare hands or any other tool such as an axe.
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