Anvil: Difference between revisions
(added info about anvil damage & metal recovery) |
|||
Line 20: | Line 20: | ||
Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is only a 2 pixel margin for error in total. It is recommended to add one ingot, flatten it out and only then add the next - and so forth. This process might be easier when starting with one iron plate as the base, and then adding 3 more ingots as described previously. <br> | Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is only a 2 pixel margin for error in total. It is recommended to add one ingot, flatten it out and only then add the next - and so forth. This process might be easier when starting with one iron plate as the base, and then adding 3 more ingots as described previously. <br> | ||
For the anvil top, follow the same process. However, keep in mind that for the top part, even with careful smithing, not even one pixel will be wasted. This means there is no margin for error, and any wasted pixels will result in a sixth ingot added to finish the item. As the top part is rather slim, a plate is not helpful as the smithing base.<br> | For the anvil top, follow the same process. However, keep in mind that for the top part, even with careful smithing, not even one pixel will be wasted. This means there is no margin for error, and any wasted pixels will result in a sixth ingot added to finish the item. As the top part is rather slim, a plate is not helpful as the smithing base.<br> | ||
<br> | |||
{{Protip | |||
|The recipe has an upper height limit of pixels, which means adding too many ingots too fast without first distributing previously placed pixels might effectively delete pixels altogether! Make sure to add the next ingot only after distributing the pixels from the last one. | |||
}} | |||
<br> | <br> | ||
After both the base and top are finished, heat both of them up in a forge. Once heated, first place the base part down on the ground. Take one portion of powdered borax and apply with a {{SneakClick}} on the placed base, then add the top part. Hammer until both parts are welded together, this should take about 12 hits. | After both the base and top are finished, heat both of them up in a forge. Once heated, first place the base part down on the ground. Take one portion of powdered borax and apply with a {{SneakClick}} on the placed base, then add the top part. Hammer until both parts are welded together, this should take about 12 hits. |
Revision as of 15:04, 12 December 2020
Anvil | |
Material | Metal |
Stackable | 64 |
Drops | Itself |
Blocks |
Anvils are functional blocks used as the work surface when smithing metal items.
Creation
The first step in this process is to create an anvil mold via the clay forming mechanic. The anvil is then cast using the casting mechanic. An anvil requires 900 units (9 ingots) of copper or bronze alloy to fill the mold. Once an anvil is cast and removed from the mold, it may be placed like any other block onto a solid surface. No tools are required to break an anvil to pick it up and re-position it.
Iron and Meteoric Iron Anvil
Anvils made out of iron or meteoric iron can not be cast like anvils out of other metals. The player first has to make the upper and lower part of the anvil separately, smithing them on a bronze anvil. Then, the two parts need to be welded together.
To make a complete iron anvil, a total of 10 iron ingots are needed, 5 each for the anvil base and anvil top, as well as one powdered borax.
Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is only a 2 pixel margin for error in total. It is recommended to add one ingot, flatten it out and only then add the next - and so forth. This process might be easier when starting with one iron plate as the base, and then adding 3 more ingots as described previously.
For the anvil top, follow the same process. However, keep in mind that for the top part, even with careful smithing, not even one pixel will be wasted. This means there is no margin for error, and any wasted pixels will result in a sixth ingot added to finish the item. As the top part is rather slim, a plate is not helpful as the smithing base.
Protip:
The recipe has an upper height limit of pixels, which means adding too many ingots too fast without first distributing previously placed pixels might effectively delete pixels altogether! Make sure to add the next ingot only after distributing the pixels from the last one. |
After both the base and top are finished, heat both of them up in a forge. Once heated, first place the base part down on the ground. Take one portion of powdered borax and apply with a Shift+right click on the placed base, then add the top part. Hammer until both parts are welded together, this should take about 12 hits.
Usage
The anvil is the work surface used for smithing metal tools from ingots heated in a forge. When a heated ingot is placed on the anvil, a dialog box opens to allow the player to select the item to be crafted. Copper and Bronze items can be worked on any anvil, but iron items may only be worked on a bronze anvil.
Special
An anvil cannot be smelted to recover the material used in creating the item, however since version 1.14, the player can use a chisel and anvil of the same metal type in the crafting grid to recover 8 ingots worth of metal. Keep in mind that both the anvil and the chisel will be destroyed in the process, meaning from the original 10 ingots, two will be permanently lost.
Since version 1.14, falling anvils do considerable damage when hitting a player or other entity.
{{{title}}} | |
---|---|