Template:AnimalTabs/doc: Difference between revisions
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| style="text-align:center;"| <translate>Health Male/Female</translate> | | style="text-align:center;"| <translate>Health Male/Female</translate> | ||
| <translate | | <translate>When the health of both the male and female entity are the same, they must be presented in one single row.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Health Baby</translate> | | style="text-align:center;"| <translate>Health Baby</translate> | ||
| <translate | | <translate>The health of the baby entity.</translate> | ||
|- | |- | ||
! rowspan="5" | <translate | ! rowspan="5" | <translate>Attack</translate> | ||
| style="text-align:center;"| <translate>Attack Male</translate> | | style="text-align:center;"| <translate>Attack Male</translate> | ||
| <translate | | <translate>Damage produced by the base attack of the male entity.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Attack Female</translate> | | style="text-align:center;"| <translate>Attack Female</translate> | ||
| <translate | | <translate>Damage produced by the base attack of the female entity.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Attack Male/Female</translate> | | style="text-align:center;"| <translate>Attack Male/Female</translate> | ||
| <translate | | <translate>When the damage of both the male and female entity are the same, they must be presenten in one single row.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Attack Female/Baby</translate> | | style="text-align:center;"| <translate>Attack Female/Baby</translate> | ||
| <translate | | <translate> When the damage of both the female and baby entity are the same, they must be presenten in one single row.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Attack Baby</translate> | | style="text-align:center;"| <translate>Attack Baby</translate> | ||
| <translate | | <translate>Damage produced by the base attack of the baby entity.</translate> | ||
|- | |- | ||
! rowspan="7" | <translate | ! rowspan="7" | <translate>Characteristics</translate> | ||
| style="text-align:center;"| <translate>Alert range</translate> | | style="text-align:center;"| <translate>Alert range</translate> | ||
| <translate | | <translate>Their range of vigilance for seeking a prey or for fleeing a predator.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Run speed</translate> | | style="text-align:center;"| <translate>Run speed</translate> | ||
| <translate | | <translate>Their running speed.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Swim speed</translate> | | style="text-align:center;"| <translate>Swim speed</translate> | ||
| <translate | | <translate>Their swimming speed.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Satiety to Mate</translate> | | style="text-align:center;"| <translate>Satiety to Mate</translate> | ||
| <translate | | <translate>Portions needed to be eaten from a trough before the entity is ready to mate.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Gestation Time</translate> | | style="text-align:center;"| <translate>Gestation Time</translate> | ||
| <translate | | <translate>Time before the pregnant entity gives birth.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Incubation Time</translate> | | style="text-align:center;"| <translate>Incubation Time</translate> | ||
| <translate | | <translate>Time before the eggs hatch.</translate> | ||
|- | |- | ||
| style="text-align:center;"| <translate>Growth Time</translate> | | style="text-align:center;"| <translate>Growth Time</translate> | ||
| <translate | | <translate>Time before the baby entity becomes a full adult.</translate> | ||
|- | |- | ||
! <translate | ! <translate>Drops</translate> | ||
| style="text-align:center;"| <translate>Drops</translate> | | style="text-align:center;"| <translate>Drops</translate> | ||
| <translate | | <translate>Items the entity drops when looted.</translate> | ||
|} | |} | ||
Revision as of 03:30, 13 August 2023
Template for displaying an animal's male, female, and baby form in one chart.
Usage
Section | Parameter | Description |
---|---|---|
Image | File:Chicken(Male).png | Image filename with "File:" prefix and ".png" suffix |
Health | Health Male | When the health of the male and female entity are different values, they must be presented in separate rows. |
Health Female | ||
Health Male/Female | When the health of both the male and female entity are the same, they must be presented in one single row. | |
Health Baby | The health of the baby entity. | |
Attack | Attack Male | Damage produced by the base attack of the male entity. |
Attack Female | Damage produced by the base attack of the female entity. | |
Attack Male/Female | When the damage of both the male and female entity are the same, they must be presenten in one single row. | |
Attack Female/Baby | When the damage of both the female and baby entity are the same, they must be presenten in one single row. | |
Attack Baby | Damage produced by the base attack of the baby entity. | |
Characteristics | Alert range | Their range of vigilance for seeking a prey or for fleeing a predator. |
Run speed | Their running speed. | |
Swim speed | Their swimming speed. | |
Satiety to Mate | Portions needed to be eaten from a trough before the entity is ready to mate. | |
Gestation Time | Time before the pregnant entity gives birth. | |
Incubation Time | Time before the eggs hatch. | |
Growth Time | Time before the baby entity becomes a full adult. | |
Drops | Drops | Items the entity drops when looted. |
Examples
{{AnimalTabs |Name=Chicken |Title= Rooster |Title2= Hen |Title3= Chick |image= File:Chicken(Male).png |image2 = File:Chicken(Female).png |image3 = File:Chicken(Baby).png |HealthMF= 3 |HealthB= 1.5 |BaseAttackB=0.25 |BaseAttackMF=0.25 |SeekRangeMF=20 |SeekRangeB=6 |SwimSpeed=100 |RunSpeed=200 |GrowthTime= 168 |DropCode1=[[Poultry]] |DropAvg1=1.25 |DropVar1=0.25 |DropCode2=[[Feathers]] |DropAvg2=12 |DropVar2=4 |DropCode3=[[Bone]] |DropAvg3=0.5 |FloatRight=yes |NoBreak=yes }} |
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