Rift ward: Difference between revisions

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A Rift ward is a special construct use to stop rifts.
 
[[File:Placed-rift-ward.png|200px|thumbnail|right|Un gardien des failles posé sur le sol.]]
 
A '''rift ward''' is a special construct used to stop temporal rifts.


== Crafting ==
== Crafting ==
The Rift ward requires [[Nails and strips|nails and strips]], clear quartz, [[metal parts]], an iron plate, an electrum ingot, a [[Jonas part (Flux gap connector)|Flux gap connector]], a finely balance oscillator and an inverted refraction cylinder
The rift ward requires the following items to be crafted:
 
{{tnt|Crafting
|Ingredients= 8x [[Nails and strips|nails and strips]]<br>4x [[Quartz|Clear quartz]]<br>2x [[metal parts]]<br>1x [[Jonas_part|Jonas sub-assembly (Finely balanced oscillator)]]<br>1x [[Electrum|Electrum ingot]]<br>1x [[Jonas_part|Jonas part (Flux gap connector)]]<br>1x [[Iron|Iron plate]]<br>1x [[Jonas_part|Jonas part (Inverted refraction cylinder)]]
|Grid/CraftingCode={{tnt|Grid/Crafting
|A1=Nails-and-strips|A1N=4
|B1=Clear quartz|B1N=4
|C1=Nails-and-strips|C1N=4
|A2=Metal parts|A2N=2
|B2=Jonas-parts-oscillator01
|C2=Ingot-electrum
|A3=Jonas-parts-connector01
|B3=Iron plate
|C3=Jonas-parts-tank02
|Output=Riftward|Output_name=Rift ward}}
}}


== Usage ==
== Usage ==
The Rift ward once placed requires a [[Temporal gear]] as fuel, once placed it will "block" temporal rifts present as well as preventing new rifts from appearing.
The Rift ward once placed requires a [[Temporal gear]] as fuel, once placed it will "block" temporal rifts present as well as preventing new rifts from appearing.
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