Rift ward: Difference between revisions

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(Created page with "{{Stub}} A Rift ward is a special construct use to stop rifts. == Crafting == The Rift ward requires nails and strips, clear quartz, Metal parts, an Iron plate, an electrum ingot, a Flux gap connector, a finely balance oscillator and an inverted refraction cylinder == Usage == The Rift ward once placed requires a Temporal gear as fuel, once placed it will "block" temporal rifts present as well as preventi...")
 
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== Crafting ==
== Crafting ==
The Rift ward requires [[Nails and strips|nails and strips]], clear quartz, [[Metal parts]], an Iron plate, an electrum ingot, a [[Jonas part (Flux gap connector)|Flux gap connector]], a finely balance oscillator and an inverted refraction cylinder
The Rift ward requires [[Nails and strips|nails and strips]], clear quartz, [[metal parts]], an iron plate, an electrum ingot, a [[Jonas part (Flux gap connector)|Flux gap connector]], a finely balance oscillator and an inverted refraction cylinder


== Usage ==
== Usage ==
The Rift ward once placed requires a [[Temporal gear]] as fuel, once placed it will "block" temporal rifts present as well as preventing new rifts from appearing.
The Rift ward once placed requires a [[Temporal gear]] as fuel, once placed it will "block" temporal rifts present as well as preventing new rifts from appearing.
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