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(Marked this version for translation) |
m (Fixed a couple of typos: dispair - despair, hve - have) |
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[[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]] | [[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]] | ||
===Malefactor=== <!--T:10--> | ===Malefactor=== <!--T:10--> | ||
: <span style="color: #4b97e3">''"Terrible things are done in the heart of | : <span style="color: #4b97e3">''"Terrible things are done in the heart of despair. She is gone, but you remain."''</span> | ||
: <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might | : <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."''</span> | ||
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
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[[File:ClockmakerClass.png|130px|thumb|left|The Clockmaker as depicted in-game]] | [[File:ClockmakerClass.png|130px|thumb|left|The Clockmaker as depicted in-game]] | ||
===Clockmaker=== <!--T:9--> | ===Clockmaker=== <!--T:9--> | ||
: <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span> | : <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span> |