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Game worlds can be customized to a great extent. In single player this is done simply through the "Customize" button when creating a new world. If you however changed your mind or updated to a new version, many of these configs can be changed on existing worlds. Here is a full list of them - for other, non worldgen commands, check the [[list of server commands]]. | Game worlds can be customized to a great extent. In single player this is done simply through the "Customize" button when creating a new world. If you however changed your mind or updated to a new version, many of these configs can be changed on existing worlds. Here is a full list of them - for other, non worldgen commands, check the [[list of server commands]]. | ||
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__TOC__ | __TOC__ | ||
== General usage == | == General usage == <!--T:3--> | ||
*<code>/worldconfig name</code><br />Show current configuration value | *<code>/worldconfig name</code><br />Show current configuration value | ||
*<code>/worldconfig name value</code><br />Set a configuration value | *<code>/worldconfig name value</code><br />Set a configuration value | ||
*<code>/worldconfigcreate datatype name value</code><br />Creates a new configuration value. This is necessary when setting some configurations for the first time (datatype can be <code>float</code> <code>double</code> <code>int</code> <code>string</code> and <code>bool</code>) | *<code>/worldconfigcreate datatype name value</code><br />Creates a new configuration value. This is necessary when setting some configurations for the first time (datatype can be <code>float</code> <code>double</code> <code>int</code> <code>string</code> and <code>bool</code>) | ||
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<strong>Please note</strong>: Do not actually type the [ ] shown in below command syntax, that is intended only to show which values can be changed! The pipe (|) symbol is there to seperate allowed values, e.g. <code>[true|false]</code> means you can set <code>true</code> or <code>false</code> here | <strong>Please note</strong>: Do not actually type the [ ] shown in below command syntax, that is intended only to show which values can be changed! The pipe (|) symbol is there to seperate allowed values, e.g. <code>[true|false]</code> means you can set <code>true</code> or <code>false</code> here | ||
=== Player spawn and death === | === Player spawn and death === <!--T:5--> | ||
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The configs starting climate and grace timer can only be set during world creation. | The configs starting climate and grace timer can only be set during world creation. | ||
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*<code>/worldconfig deathPunishment [drop|keep]</code><br /> Whether to drop your inventory upon death (default: drop) | *<code>/worldconfig deathPunishment [drop|keep]</code><br /> Whether to drop your inventory upon death (default: drop) | ||
*<code>/worldConfig spawnRadius [number]</code><br /> Sets how far players spawn in a radius from world spawn. | *<code>/worldConfig spawnRadius [number]</code><br /> Sets how far players spawn in a radius from world spawn. | ||
=== Survival challenges === | === Survival challenges === <!--T:8--> | ||
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*<code>/worldConfig seasons [enabled or spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled) | *<code>/worldConfig seasons [enabled or spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled) | ||
*<code>/worldConfig playerlives [-1 .. 99]</code><br /> Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite) | *<code>/worldConfig playerlives [-1 .. 99]</code><br /> Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite) | ||
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=== Temporal stability === | === Temporal stability === <!--T:10--> | ||
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*<code>/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes) | *<code>/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes) | ||
*<code>/worldconfig tempstormDurationMul value</code><br />Command to change the duration of temporal storms | *<code>/worldconfig tempstormDurationMul value</code><br />Command to change the duration of temporal storms | ||
*<code>/worldconfig temporalStability [false|true]</code><br /> Whether or not the temporal stability mechanic should apply (default: true) | *<code>/worldconfig temporalStability [false|true]</code><br /> Whether or not the temporal stability mechanic should apply (default: true) | ||
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*<code>/worldconfig temporalRifts [off|invisible|visible]</code><br /> Defines temporal rift behavior (default: visible)<br><strong>Off</strong>: No rifts spawn, which also means there will be no surface drifters.<br><strong>Invisible:</strong> Rifts are not visible to the player, make no sound and do not affect players in any way, but do spawn drifters.<br><strong>Visible:</strong> Rifts are visible to the player, make sound, drain stability on nearby players and spawn drifters. | *<code>/worldconfig temporalRifts [off|invisible|visible]</code><br /> Defines temporal rift behavior (default: visible)<br><strong>Off</strong>: No rifts spawn, which also means there will be no surface drifters.<br><strong>Invisible:</strong> Rifts are not visible to the player, make no sound and do not affect players in any way, but do spawn drifters.<br><strong>Visible:</strong> Rifts are visible to the player, make sound, drain stability on nearby players and spawn drifters. | ||
*<code>/worldconfig temporalStability [false|true]</code><br /> Whether or not the temporal stability mechanic should apply (default: true) | *<code>/worldconfig temporalStability [false|true]</code><br /> Whether or not the temporal stability mechanic should apply (default: true) | ||
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*<code>/worldconfig temporalStormSleeping [false|true]</code><br /> Whether or not to allow sleeping during temporal storms (default: false) | *<code>/worldconfig temporalStormSleeping [false|true]</code><br /> Whether or not to allow sleeping during temporal storms (default: false) | ||
=== World generation === | === World generation === <!--T:13--> | ||
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The configs world climate, world size and polar-equator distance can only be set during world creation. | The configs world climate, world size and polar-equator distance can only be set during world creation. | ||
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*<code>/worldconfig worldEdge [blocked|traversable]</code><br />Wether you can fall off the world edge (default: traversable) | *<code>/worldconfig worldEdge [blocked|traversable]</code><br />Wether you can fall off the world edge (default: traversable) | ||
*<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1) | *<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1) | ||
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=== Multiplayer === | === Multiplayer === <!--T:16--> | ||
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*<code>/worldconfig allowLandClaiming [true|false]</code><br /> Whether or not players are allowed to use the land claiming system. (default: true) | *<code>/worldconfig allowLandClaiming [true|false]</code><br /> Whether or not players are allowed to use the land claiming system. (default: true) | ||
*<code>/worldConfig classExclusiveRecipes [true|false]</code><br /> If true, class exclusive recipes are enabled (default: true) | *<code>/worldConfig classExclusiveRecipes [true|false]</code><br /> If true, class exclusive recipes are enabled (default: true) | ||
*<code>/worldConfig auctionHouse [true|false]</code><br /> Whether or not the auction house is available to players (default: true) | *<code>/worldConfig auctionHouse [true|false]</code><br /> Whether or not the auction house is available to players (default: true) | ||
=== Configurations not in the customize world screen === | === Configurations not in the customize world screen === <!--T:18--> | ||
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These configs need to be created first. Subsequent edits to those can be done with <code>/worldconfig name value</code> | These configs need to be created first. Subsequent edits to those can be done with <code>/worldconfig name value</code> | ||
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*<code>/worldconfigcreate bool disableDeathMessages [true|false]</code><br />Whether or not death messages will be displayed. | *<code>/worldconfigcreate bool disableDeathMessages [true|false]</code><br />Whether or not death messages will be displayed. | ||
*<code>/worldconfigcreate bool windAffectedEntityMovement [true|false]</code><br />Whether or not wind affects player and creature movement. | *<code>/worldconfigcreate bool windAffectedEntityMovement [true|false]</code><br />Whether or not wind affects player and creature movement. | ||
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*<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction. (default: 0.1, which is 10%) | *<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction. (default: 0.1, which is 10%) | ||
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{{Navbox/modding|Vintage Story}} | {{Navbox/modding|Vintage Story}} | ||
</translate> | </translate> |