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Mirotworez (talk | contribs) (Marked this version for translation) |
m (Fix expclang) |
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* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground - with live preview. | * Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground - with live preview. | ||
* Use <code>.bsedit</code> to edit block selection and collisionboxes ingame - with live preview. | * Use <code>.bsedit</code> to edit block selection and collisionboxes ingame - with live preview. | ||
* Use the <code>/expclang</code> command to generate a neatly pre-formatted list of language entries destined for your en.json, it's placed in a file named collectiblelang.json in the same folder where VintageStory.exe is. It creates language entries for any block or item that currently has no translation. Can save you a ton of time by not needing to handwrite your en.json file. | * Use the <code>/debug expclang</code> command to generate a neatly pre-formatted list of language entries destined for your en.json, it's placed in a file named collectiblelang.json in the same folder where VintageStory.exe is. It creates language entries for any block or item that currently has no translation. Can save you a ton of time by not needing to handwrite your en.json file. | ||
* If you modify a json file and want to include only the changes in your mod, you can create a [[Modding:JSON_Patching|JSON patch]]. Usually you can even save the time writing it yourself by using the ModMaker 3000™, a command line tool that ships with the game, to build the patches for you | * If you modify a json file and want to include only the changes in your mod, you can create a [[Modding:JSON_Patching|JSON patch]]. Usually you can even save the time writing it yourself by using the ModMaker 3000™, a command line tool that ships with the game, to build the patches for you | ||