Mining: Difference between revisions

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'''Mining''' is a game mechanic that allows players to harvest ores for use in various crafting mechanics including [[casting]] and [[smithing]] advanced [[Tools and Weapons]]. You can gather minerals and form them into [[metal]] or keep them as they are as [[gemstones]].
'''Mining''' is a game mechanic that allows players to harvest ores for use in various crafting mechanics including {{ll|casting|casting}} and {{ll|smithing|smithing}} advanced {{ll|Tools and Weapons|Tools and Weapons}}. You can gather minerals and form them into {{ll|metal|metal}} or keep them as they are as {{ll|gemstones|gemstones}}.


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=Required Materials= <!--T:2-->
=Required Materials= <!--T:2-->
To begin mining, a player needs two specialized tools, the [[pickaxe]] and the [[prospecting pick]]. An optional item is a [[containers#portable containers|mining bag]], which has 10 available inventory slots and holds ores.  
 
To begin mining, a player needs two specialized tools, the {{ll|pickaxe|pickaxe}} and the {{ll|prospecting pick|prospecting pick}}. An optional item is a {{ll|containers#portable containers|mining bag}}, which has 10 available inventory slots and holds ores.  
While the pickaxe is needed to actually harvest stone and ores, the prospecting pick is used to find them, but cannot harvest ores on it's own, as blocks broken by the propick do not drop anything.
While the pickaxe is needed to actually harvest stone and ores, the prospecting pick is used to find them, but cannot harvest ores on it's own, as blocks broken by the propick do not drop anything.


=Obtaining Metal Ores Prior to Mining= <!--T:3-->
=Obtaining Metal Ores Prior to Mining= <!--T:3-->
''Herein lies the conundrum.'' The tools required for mining must be made from [[metal]] by [[casting]], but the materials that players require ''to create'' metal tools can only be ''harvested'' when using metal tools! There are two methods available to collect enough smeltable ore nuggets (5 units of base metal) to create a pickaxe without mining.
 
''Herein lies the conundrum.'' The tools required for mining must be made from {{ll|metal|metal}} by {{ll|casting|casting}}, but the materials that players require ''to create'' metal tools can only be ''harvested'' when using metal tools! There are two methods available to collect enough smeltable ore nuggets (5 units of base metal) to create a pickaxe without mining.


==Foraging== <!--T:4-->
==Foraging== <!--T:4-->
Small stones containing ores appear on the surface of the world and are a good early game source of metal nuggets. To gather surface deposits, break the ore containing stones with an empty hand or any item to convert the stones into smeltable ore nuggets and collect in your inventory. These small surface deposits are an indicator of larger underground ore deposits. (Be sure to add a waypoint to mark the location for later mining operations.) Sometimes nuggets can be found in [[Loot Vessels|loot vessels]] located in [[ruins]].
 
Small stones containing ores appear on the surface of the world and are a good early game source of metal nuggets. To gather surface deposits, break the ore containing stones with an empty hand or any item to convert the stones into smeltable ore nuggets and collect in your inventory. These small surface deposits are an indicator of larger underground ore deposits. (Be sure to add a waypoint to mark the location for later mining operations.) Sometimes nuggets can be found in {{ll|Loot Vessels|loot vessels}} located in {{ll|ruins|ruins}}.


==Panning== <!--T:5-->
==Panning== <!--T:5-->
Copper nuggets can also be obtained by panning. See the [[panning]] guide for more information.
 
Copper nuggets can also be obtained by panning. See the {{ll|panning|panning}} guide for more information.


=Obtaining Metal Ores by Mining= <!--T:6-->
=Obtaining Metal Ores by Mining= <!--T:6-->
When [[rock]] blocks are broken using a [[pickaxe]], rock, small stones or ores contained in chunks of stone will be dropped. The challenge is in finding the ore-containing rocks.  As of game version 1.9, certain ore types only spawn in certain [[rock]] types. To determine which ores can occur in a rock type, examine a block, hold shift + H, and the handbook will provide information about what ores can appear in that [[rock]] type. For more information about natural deposits and ore generation, see the [[Ore Deposits]] page.
 
When {{ll|rock|rock}} blocks are broken using a {{ll|pickaxe|pickaxe}}, rock, small stones or ores contained in chunks of stone will be dropped. The challenge is in finding the ore-containing rocks.  As of game version 1.9, certain ore types only spawn in certain {{ll|rock|rock}} types. To determine which ores can occur in a rock type, examine a block, hold {{Keypress|Shift}}+{{Keypress|H}}, and the handbook will provide information about what ores can appear in that {{ll|rock|rock}} type. For more information about natural deposits and ore generation, see the {{ll|Ore Deposits|Ore Deposits}} page.


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==Choosing a Location== <!--T:7-->
==Choosing a Location== <!--T:7-->
There are two general methods used to choose a location "Exploration" and "Prospecting". These are not mutually exclusive and work very well when combined. Players can prospect to find a region with the desired ore, and then explore caves within that region to find exposed ore to mine.
There are two general methods used to choose a location "Exploration" and "Prospecting". These are not mutually exclusive and work very well when combined. Players can prospect to find a region with the desired ore, and then explore caves within that region to find exposed ore to mine.


==Exploration (Random Method)== <!--T:8-->
==Exploration (Random Method)== <!--T:8-->
Explore the map to locate regions with rock types used in crafting (chalk, limestone) and rock types that are known to generate ores used in crafting tools, weapons, and metal items. Sometimes ores can be located by exploring caves with entrances exposed to the surface of the world.  When exploring caves, it's a good idea to bring ladders to provide a way to climb up or down shafts, and lots of torches to light the cave and mark a path back out. The possibility for "Adventure" exists in every cave, so be ready to face great danger, but also to reap great rewards.   
Explore the map to locate regions with rock types used in crafting (chalk, limestone) and rock types that are known to generate ores used in crafting tools, weapons, and metal items. Sometimes ores can be located by exploring caves with entrances exposed to the surface of the world.  When exploring caves, it's a good idea to bring ladders to provide a way to climb up or down shafts, and lots of torches to light the cave and mark a path back out. The possibility for "Adventure" exists in every cave, so be ready to face great danger, but also to reap great rewards.   


===Caving Rewards=== <!--T:9-->
===Caving Rewards=== <!--T:9-->
A benefit of exploring caves is that even if ores aren't present, players may locate underground [[ruins]], which often contain treasures and materials that a player cannot acquire any other way. Static Translocators also exist in caves. These machines can be used to transport the player into uncharted regions of the world.   
 
A benefit of exploring caves is that even if ores aren't present, players may locate underground {{ll|ruins|ruins}}, which often contain treasures and materials that a player cannot acquire any other way. Static Translocators also exist in caves. These machines can be used to transport the player into uncharted regions of the world.   


===Caving Dangers=== <!--T:10-->
===Caving Dangers=== <!--T:10-->
*'''[[Locust]]s''' are a dangerous mob that spawns in caves and caverns.
 
*'''[[Drifters]]''' that are tougher than those encountered on the surface also exist.
*'''{{ll|Locust|Locusts}}''' are a dangerous mob that spawns in caves and caverns.
*'''{{ll|Drifters|Drifters}}''' that are tougher than those encountered on the surface also exist.
*'''Drop shafts''' may extend for tens or hundreds of blocks in caverns, and players who fall into these cavernous pits have no chance of survival.
*'''Drop shafts''' may extend for tens or hundreds of blocks in caverns, and players who fall into these cavernous pits have no chance of survival.
* '''Lava''' exists at deeper levels underground and will burn players (and gear) if personally encountered!
* '''Lava''' exists at deeper levels underground and will burn players (and gear) if personally encountered!


==Prospecting (Systematic Method)== <!--T:11-->
==Prospecting (Systematic Method)== <!--T:11-->
Mining at locations marked by small surface deposits can be a good way to find ores, but not all ores in a region will spawn in surface stones. To find deeper ores, use the [[prospecting pick]] or "propick". Prospecting can be performed on the surface before choosing to mine in an area, and help players decide which regions are worthwhile to mine based on the ores present in the chunk.
 
Mining at locations marked by small surface deposits can be a good way to find ores, but not all ores in a region will spawn in surface stones. To find deeper ores, use the {{ll|prospecting pick|prospecting pick}} or "propick". Prospecting can be performed on the surface before choosing to mine in an area, and help players decide which regions are worthwhile to mine based on the ores present in the chunk.


===Density Search Mode=== <!--T:25-->
===Density Search Mode=== <!--T:25-->
This is the first mode of the propick (F key), which is by default always enabled. It is a chance based search system with long range - specifically, it shows the chance for specific ores to be present in a searched chunk (32x32 blocks, but all the way from surface to mantle).
 
This is the first mode of the propick ({{Keypress|F}} key), which is by default always enabled. It is a chance based search system with long range - specifically, it shows the chance for specific ores to be present in a searched chunk (32x32 blocks, but all the way from surface to mantle).


====Prospecting Process==== <!--T:12-->
====Prospecting Process==== <!--T:12-->
To prospect, a player must break 3 [[rock]] blocks in 'close' proximity to "sample" the area for ores. These blocks must be located a '''minimum''' of 3 blocks apart (blocks '''between''' samples) and a maximum of 16 blocks apart. It is possible to sample three blocks within a square, or in a line where the last sample is 8 blocks away from the first sample. Upon breaking the third valid sample block, displays the densities of all the ores in the chat window based on the chunk that the '''first''' of the three blocks prospected (broken) was located in.
 
To prospect, a player must break 3 {{ll|rock|rock}} blocks in 'close' proximity to "sample" the area for ores. These blocks must be located a '''minimum''' of 3 blocks apart (blocks '''between''' samples) and a maximum of 16 blocks apart. It is possible to sample three blocks within a square, or in a line where the last sample is 8 blocks away from the first sample. Upon breaking the third valid sample block, displays the densities of all the ores in the chat window based on the chunk that the '''first''' of the three blocks prospected (broken) was located in.


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====Prospecting Results==== <!--T:14-->
====Prospecting Results==== <!--T:14-->
To interpret the information, one must understand that this mode ''does not detect the actual presence of ore blocks'', but detects the ''chance that ores are present''. The game uses randomly generated ore density maps whenever a chunk is generated. These determine the chance for ores to appear. Even if a player removed all the ores from a chunk, the prospecting reading would remain the same. Additionally, some ores are not detected by prospecting with this mode, like  quartz or surface copper.
To interpret the information, one must understand that this mode ''does not detect the actual presence of ore blocks'', but detects the ''chance that ores are present''. The game uses randomly generated ore density maps whenever a chunk is generated. These determine the chance for ores to appear. Even if a player removed all the ores from a chunk, the prospecting reading would remain the same. Additionally, some ores are not detected by prospecting with this mode, like  quartz or surface copper.


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Using the [[Bismuthinite]] reading above as an example, you have a medium chance of locating the ore in your chunk, and approximately 19 blocks of the 1000 in this chunk contain the ore, while the [[Copper]] reading shows a low chance of locating the ore in your chunk, but if it ''did'' spawn, it would provide approximately 81 blocks of ore.
Using the {{ll|Bismuthinite|Bismuthinite}} reading above as an example, you have a medium chance of locating the ore in your chunk, and approximately 19 blocks of the 1000 in this chunk contain the ore, while the {{ll|Copper|Copper}} reading shows a low chance of locating the ore in your chunk, but if it ''did'' spawn, it would provide approximately 81 blocks of ore.


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Different ores will display drastically different density amounts for the same chance category (based on the rarity of the material). For instance:  
Different ores will display drastically different density amounts for the same chance category (based on the rarity of the material). For instance:  
* Common ores such as Copper, [[Coal]], and [[Sulfur]] will have Very High chances of spawning at around 18‰ and Very Poor below 5‰  
* Common ores such as {{ll|Copper|Copper}}, {{ll|Coal|Coal}}, and {{ll|Sulfur|Sulfur}} will have Very High chances of spawning at around 18‰ and Very Poor below 5‰  
* Rare ores such as [[Diamond]] and [[Emerald]] will have Very High chances of spawning at around 1.0‰ and Very Poor at 0.2‰
* Rare gemstones such as {{ll|Diamond|Diamond}} and {{ll|Emerald|Emerald}} will have Very High chances of spawning at around 1.0‰ and Very Poor at 0.2‰


====Prospecting for Ore Fields==== <!--T:18-->
====Prospecting for Ore Fields==== <!--T:18-->
Prospecting results should be similar for 4 chunks in an area because the ore densities are created from a density map generated with the world, at a resolution of approximately 32 blocks. The ore densities will tend to have a more concentrated 'center' and then decrease when moving towards the circumference. So when locating a low density reading of any desired ore, try taking other prospecting samples some distance away in other directions to find an area with a higher reading. With enough sampling, a player can locate the center of the ore field, which often span a great many chunks.   
 
Prospecting results should be similar for 4 chunks in an area because the ore densities are created from a density map generated with the world, at a resolution of approximately 32 blocks. The ore densities will tend to have a more concentrated 'center' and then decrease when moving towards the circumference. So when locating a low density reading of any desired ore, try taking other prospecting samples some distance away in other directions to find an area with a higher reading. With enough sampling, a player can locate the center of the ore field, which often span a great many chunks.   


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===Node Search Mode=== <!--T:26-->
===Node Search Mode=== <!--T:26-->
This is the second mode of the propick, which can be activated with the "F" key. It offers a short to medium range search for exact and actually available deposits in a specific place.
 
This is the second mode of the propick, which can be activated with {{Keypress|F}}. It offers a short to medium range search for exact and actually available deposits in a specific place.
Be aware however, using this mode will drain the tools durability considerably faster. Additionally, it also doesn't pick up on Halite - don't be too salty now :p
Be aware however, using this mode will drain the tools durability considerably faster. Additionally, it also doesn't pick up on Halite - don't be too salty now :p


====Activating Node Search Mode==== <!--T:27-->
====Activating Node Search Mode==== <!--T:27-->
Since v1.18, this second mode is enabled by default when creating a new world. You can disable it or modify its radius in the advanced settings ("Customize" button) - in the middle of the list, the option "ProPick Node Search Radius" lets you switch between disabled or, if you want to use it, for what size you want it to work.  
Since v1.18, this second mode is enabled by default when creating a new world. You can disable it or modify its radius in the advanced settings ("Customize" button) - in the middle of the list, the option "ProPick Node Search Radius" lets you switch between disabled or, if you want to use it, for what size you want it to work.  
The radius you select here describes the size of the cubic search area, for instance the radius 4 equals a search area of 9x9x9 blocks, 729 blocks searched in total.
The radius you select here describes the size of the cubic search area, for instance the radius 4 equals a search area of 9x9x9 blocks, 729 blocks searched in total.


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{| class="wikitable sortable"
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| Radius || 2 || 4 || 6 || 8
| <translate>Radius</translate> || 2 || 4 || 6 || 8
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| Search Size || 25 || 729 || 2197 || 4913
| <translate>Search Size</translate> || 25 || 729 || 2197 || 4913
|}
|}
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If you have already created a world where this mode was disabled, you can use a simple command in chat to activate it - and set or change the radius. Simply type the following into the chat:
If you have already created a world where this mode was disabled, you can use a simple command in chat to activate it - and set or change the radius. Simply type the following into the chat:


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/worldConfig propickNodeSearchRadius [Radius]
/worldConfig propickNodeSearchRadius [Radius]


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Insert the radius you want to use and enter - the final command should not have any brackets. Please keep in mind that higher radius numbers might be hard on your computer and could potentially lead to freezes. Additionally, even going with in game considerations, knowing the ores in such a big search area might be just as helpful as doing a density search in the first place.
Insert the radius you want to use and enter - the final command should not have any brackets. Please keep in mind that higher radius numbers might be hard on your computer and could potentially lead to freezes. Additionally, even going with in game considerations, knowing the ores in such a big search area might be just as helpful as doing a density search in the first place.
Before you will be able to switch between the two modes using the F key, you will have to restart the game once.
Before you will be able to switch between the two modes using the {{Keypress|F}}, you will have to restart the game once.


====Prospecting Process==== <!--T:32-->
====Prospecting Process==== <!--T:32-->
Similar to the density search, you will have to break a stone block with the propick, however you will only have to break one block and will get the results immediately listed in the information tab of the chat. The readings will be shown for the search area, with the broken block as the centre. Note: Does not work on cracked rock blocks.
Similar to the density search, you will have to break a stone block with the propick, however you will only have to break one block and will get the results immediately listed in the information tab of the chat. The readings will be shown for the search area, with the broken block as the centre. Note: Does not work on cracked rock blocks.


====Prospecting Written Guide==== <!--T:49-->
====Prospecting Written Guide==== <!--T:49-->
[https://www.reddit.com/r/VintageStory/comments/pxfroz/comment/heneg20/?utm_source=share&utm_medium=web2x&context=3 This reddit post] is a wonderfully written guide from the user Streetwind on how to start prospecting if you are completely new to prospecting in general. It clearly explains how to begin prospecting, what to bring with your first expedition, and how exactly you figure out where to dig down.  
[https://www.reddit.com/r/VintageStory/comments/pxfroz/comment/heneg20/?utm_source=share&utm_medium=web2x&context=3 This reddit post] is a wonderfully written guide from the user Streetwind on how to start prospecting if you are completely new to prospecting in general. It clearly explains how to begin prospecting, what to bring with your first expedition, and how exactly you figure out where to dig down.  


====Prospecting Results==== <!--T:33-->
====Prospecting Results==== <!--T:33-->
You will only be informed about actually occurring deposits in the searched area. If there are no ores in the searched cubicle, the chat will display the "no ore node nearby" message.
You will only be informed about actually occurring deposits in the searched area. If there are no ores in the searched cubicle, the chat will display the "no ore node nearby" message.
If any deposits are found, the amount of blocks containing that ore is displayed again in words rather than actual numbers.
If any deposits are found, the amount of blocks containing that ore is displayed again in words rather than actual numbers.


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| Verified...|| trace amounts || small amounts || medium amounts || large amounts || very large amounts || huge amounts
| <translate>Verified...</translate> || <translate>trace amounts</translate> || <translate>small amounts</translate> || <translate>medium amounts</translate> || <translate>large amounts</translate> || <translate>very large amounts</translate> || <translate>huge amounts</translate>
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| Amount|| 1-9 || 10-19 || 20-39 || 40-79 || 80-119 || 120+
| <translate>Amount</translate> || 1-9 || 10-19 || 20-39 || 40-79 || 80-119 || 120+
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==Mining Products== <!--T:20-->
==Mining Products== <!--T:20-->
Smeltable nuggets do not drop from rocks when mined. Instead, ores contained in chunks of stone will be dropped.  When mining, inventory space is generally at a premium, and these chunks occupy less space than "smeltable nuggets".
Smeltable nuggets do not drop from rocks when mined. Instead, ores contained in chunks of stone will be dropped.  When mining, inventory space is generally at a premium, and these chunks occupy less space than "smeltable nuggets".
Ores within rock must be crushed with a hammer in the crafting grid to obtain smeltable nuggets. "Rich" chunks have a higher concentration of ore and will generate more nuggets when crushed, so be sure to create smithy [[containers#stationary containers|storage containers]] to store the ores!
Ores within rock must be crushed with a hammer in the crafting grid to obtain smeltable nuggets. "Rich" chunks have a higher concentration of ore and will generate more nuggets when crushed, so be sure to create smithy {{ll|containers#stationary containers|storage containers}} to store the ores!


== Video Tutorial - How to Use the Prospecting Pick == <!--T:21-->
== Video Tutorial - How to Use the Prospecting Pick == <!--T:21-->


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! How to Use the Prospecting Pick
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| <youtube width="400" height="240">reeRdqD5APU</youtube>
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{| class="wikitable"
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! Ore Deposits in Vintage Story English !! Erz Verteilung in Vintage Story Deutsch
! <translate>Ore Deposits in Vintage Story English</translate> !! Erz Verteilung in Vintage Story Deutsch
|-
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| <youtube width="400" height="240">bo3_KT-4UbM</youtube> || <youtube width="400" height="240">X9F_MWli0QY</youtube>
| <youtube width="400" height="240">bo3_KT-4UbM</youtube> || <youtube width="400" height="240">X9F_MWli0QY</youtube>
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=Obtaining Halite= <!--T:36-->
=Obtaining Halite= <!--T:36-->


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You have basically 3 ways of acquiring [[Halite| halite]], which is used to make Salt.
You have basically 3 ways of acquiring {{ll|Halite| halite}}, which is used to make Salt.


==Trading== <!--T:38-->
==Purchasing== <!--T:38-->
Buying from traders. Commodities traders sell it. Limited and costs gears, but easier to find and acquire.
 
You can purchase halite from
* {{ll|Trading#Commodities|Commodities Trader}} for an average price of 3 {{ll|Rusty gear|rusty gears}} for a stack of 16.
* {{ll|Trading#Survival_Goods|Survival Goods Trader}} for an average price of 3 {{ll|Rusty gear|rusty gears}} for a stack of 16.


==Mining Sedimentary Rock Layers== <!--T:39-->  
==Mining Sedimentary Rock Layers== <!--T:39-->  
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If you are in an area with at least one [[Rock#Sedimentary_rocks|sedimentary]] layer (except [[bauxite]]) use the main Prospecting Pick mode (Density Mode, being the only one that shows halite readings). If you find any halite readings, it might be an area prone to spawn a halite deposit known as a "Salt Dome". Find the area with the best readings and around, and go caving or making vertical tunnels until you are in the bottommost sedimentary rock layer, or in the first rock layer that's not sedimentary. Then, go making horizontal tunnels in that level, following the rock type you're in. Once you find a pink rock, that's it, eureka!
If you are in an area with at least one {{ll|Rock#Sedimentary_rocks|sedimentary}} layer (except {{ll|bauxite|bauxite}}) use the main Prospecting Pick mode (Density Mode, being the only one that shows halite readings). If you find any halite readings, it might be an area prone to spawn a halite deposit known as a "Salt Dome". Find the area with the best readings and around, and go caving or making vertical tunnels until you are in the bottommost sedimentary rock layer, or in the first rock layer that's not sedimentary. Then, go making horizontal tunnels in that level, following the rock type you're in. Once you find a pink rock, that's it, eureka!


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You won't have propick readings to guide you; spawning is random in deserts only.
You won't have propick readings to guide you; spawning is random in deserts only.


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