Resonance Archives: Difference between revisions

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The '''Resonance Archives''' is the first dungeon introduced in Vintage Story with the version 1.18.
The '''Resonance Archives''' is the first dungeon introduced in Vintage Story with version 1.18.


==Location of the Resonance Archives== <!--T:2-->
===Accessing the Resonance Archives=== <!--T:2-->
 
====Directions to the dungeon==== <!--T:123-->


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* When you bring a tin bronze pickaxe in your inventory, you can tell the trader:
* When you bring a tin bronze pickaxe in your inventory, you can tell the trader:
:''"I got the tin bronze pickaxe you asked for. Now tell me what you know."''
:''"I got the tin bronze pickaxe you asked for. Now tell me what you know."''
Note: if the pickaxe is not full durability, the dialog to offer it will likely not be an option.  If you sell the pickaxe via the usual trade interface, you will not receive the map to the Resonance Archives. 


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* He will answer:
* He will answer:
:''"I found it a couple weeks back. A massive cavern with a huge figure looming within it. Scared me senseless, so I got out of there real quick. But I could tell, it's gotta full of treasure. Full of trouble too, no doubt. I'll mark it on your map. If you're going, make sure you're prepared. It's no easy trek through the tunnels."''
:''"I found it a couple weeks back. A massive cavern with a huge figure looming within it. Scared me senseless, so I got out of there real quick. But I could tell, it's gotta be full of treasure. Full of trouble too, no doubt. I'll mark it on your map. If you're going, make sure you're prepared. It's no easy trek through the tunnels."''


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* You can then say goodbye, the tin-bronze pickaxe disapears from your invetory and you get a Map to the Resonane Archives.
* You can then say goodbye.  The tin bronze pickaxe disappears from your inventory and you get a Map to the Resonance Archives.


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*If you loose the map, you can go back to the trader and ask for another copy.
*If you lose the map, you can go back to the trader and ask for another copy.


==Preparation== <!--T:14-->
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*If you get an error message, "no location found on map", you might be able to force the dungeon to generate via [Resonance_Archives#History|commands]. 
 
====Preparation==== <!--T:14-->


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* Bring a pile of {{ll|horsetail|horsetails}} and a pile of {{ll|cattails|cattails}} to make {{ll|poultice|poultices}} to heal yourself.
* Bring a pile of {{ll|horsetail|horsetails}} and a pile of {{ll|cattails|cattails}} to make {{ll|poultice|poultices}} to heal yourself.
* Bring enough food for the journey to the Resonance Archive, for the exploration inside and for the journey back.
* Bring enough food for the journey to the Resonance Archive, for the exploration inside and for the journey back.
* The Resonance Archives is a claimed zone where you cannot break or build blocks. Therefore you cannot place a food pot on the ground and use a bowl to take a meal. That is why, it is recommanded to take with you some ready to eat food that can stay fresh for a long time, such as {{ll|bread|bread}} or {{ll|cured meat|cured meat}}.
* The Resonance Archives is a claimed zone where you cannot break or build blocks. Therefore you cannot place a food pot on the ground and use a bowl to take a meal. That is why, it is recommended to take with you some ready to eat food that can stay fresh for a long time, such as {{ll|bread|bread}} or {{ll|cured meat|cured meat}}.
* Bring some {{ll|ladder|ladders}} because the entrance is usually high in the mountains.
* Bring some {{ll|ladder|ladders}} because the entrance is usually high in the mountains.
* And of course bring a light source, like a {{ll|lantern|lantern}}.
* And of course bring a light source, like a {{ll|lantern|lantern}}.
* But bring also a {{ll|torch|torch}}, because you will need it to light a few things in the dungeon.
* But bring also a {{ll|torch|torch}}, because you will need it to light a few things in the dungeon.


==Finding the entrance== <!--T:16-->
====Finding the entrance==== <!--T:16-->


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{{-}}
{{-}}


==Entering the dungeon== <!--T:19-->
====Entering the dungeon==== <!--T:19-->


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Approach the vertical shaft, you will notice that there is an old ladder going down into the depths. Take the ladder and go down to the bottom.
Approach the vertical shaft, you will notice that there is an old ladder going down into the depths. Take the ladder and go down to the bottom.


==Step 1: Finding the Engineering Room== <!--T:21-->
===The Engineering Room=== <!--T:21-->


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==Step 2: Restoring Energy== <!--T:31-->
====Restoring Energy==== <!--T:31-->


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{{-}}
{{-}}


==Stage 3: Finding the large temporal gear== <!--T:37-->
====Finding the large temporal gear==== <!--T:37-->


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You can put more black coal in the boiler if it is missing.
You can put more black coal in the boiler if it is missing.


==Step 4: Finding the pump head== <!--T:46-->
====Finding the pump head==== <!--T:46-->


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{{-}}
{{-}}


==Step 5: Accessing the Library== <!--T:70-->
===The Library=== <!--T:70-->


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You will discover it by jumping into the hole. (Make sure you have your life bar full before jumping.)
You will discover it by jumping into the hole. (Make sure you have your life bar full before jumping.)


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====The Eidolon==== <!--T:77-->
In this room is the boss of the dungeon who is an {{ll|immobilized eidolon|immobilized eidolon}}, that is to say a metal humanoid robot which is about 3 times the size of a human being. This one has become aggressive towards humans but, fortunately, the ceiling collapse has trapped its metal legs under a huge pile of stones and it can only use its arms. The fight will be very long because he has 500 life points.
In this room is the boss of the dungeon who is an {{ll|immobilized eidolon|immobilized eidolon}}, that is to say a metal humanoid robot which is about 3 times the size of a human being. This one has become aggressive towards humans but, fortunately, the ceiling collapse has trapped its metal legs under a huge pile of stones and it can only use its arms. The fight will be very long because he has 500 life points.


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==Step 6: The Library== <!--T:83-->
====Loot==== <!--T:83-->


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However, the two most interesting things are in the entrance room.
However, the two most interesting things are in the entrance room.


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====The Glider Schematics==== <!--T:88-->
The first is the glider schematics. This blueprint allows the crafting of the {{ll|glider|glider}} in the crafting grid. This blueprint can be duplicated in the crafting grid using 2 {{ll|parchment|parchments}}, so you can give a copy to your friends to build a glider too.
The first is the glider schematics. This blueprint allows the crafting of the {{ll|glider|glider}} in the crafting grid. This blueprint can be duplicated in the crafting grid using 2 {{ll|parchment|parchments}}, so you can give a copy to your friends to build a glider too.


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==The Library Resonator== <!--T:90-->
====The Library Resonator==== <!--T:90-->


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If you approach and right-click on the Library Resonator, it opens a window similar to those used to dialogue with traders. This is what is written in this window:
If you approach and right-click on the Library Resonator, it opens a window similar to those used to dialogue with traders. This is what is written in this window:


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:''Arent't you listening? I said there's too many missing. Sure, we were dying like mayflies and mind you, some things are a bit hazy for me towards the end, but even so. They can't have all perished and they can't have all turned. I cannot be the only one. But where are they? That's what it always comes back to.''
:''Aren't you listening? I said there's too many missing. Sure, we were dying like mayflies and mind you, some things are a bit hazy for me towards the end, but even so. They can't have all perished and they can't have all turned. I cannot be the only one. But where are they? That's what it always comes back to.''


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If you click on "...", you will arrive on a menu with 3 links. If you click on the first or the third link you will return to the recordings you just read, but if you click on the second link "Search for something old", then you will get an explanation of how the Resonance Archives works.
If you click on "...", you will arrive at a menu with 3 links. If you click on the first or the third link you will return to the recordings you just read, but if you click on the second link "Search for something old", then you will get an explanation of how the Resonance Archives works.


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:''(A second voice responds) Oh come now, what could be more important, short of the Great Machine itself? Our librairies are gone. Our history hoarded by nobles or left to the Rot. This is the last, greatest repository of knowledge in the world! And one that will be preserved for all posterity. If Falx doesn't succed, if we don't survive this, these archives will stand tall for any who come after.''
:''(A second voice responds) Oh come now, what could be more important, short of the Great Machine itself? Our libraries are gone. Our history hoarded by nobles or left to the Rot. This is the last, greatest repository of knowledge in the world! And one that will be preserved for all posterity. If Falx doesn't succeed, if we don't survive this, these archives will stand tall for any who come after.''


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'''Note:''' The Chamber mentionned above must be the Echo Chamber which is the big structure in the middle of the Resonance Archives.
'''Note:''' The Chamber mentioned above must be the Echo Chamber which is the big structure in the middle of the Resonance Archives.


==Exiting the Library== <!--T:121-->
===Exiting=== <!--T:121-->


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To exit the library, use the spiral stairs to go up two floors and arrive in a half-collapsed stone corridor. By climbing the debris, you will be able to cross and you will find that it is the corridor which was just after the entrance doors of the Library on level -1.
To exit the library, use the spiral stairs to go up two floors and arrive in a half-collapsed stone corridor. By climbing the debris, you will be able to cross and you will find that it is the corridor which was just after the entrance doors of the Library on level -1.
== History == <!--T:125-->
* [https://www.vintagestory.at/blog.html/news/v1180-lore-update-the-resonance-archives-stable-release-r352/ Version 1.18.0] added the first main story event: The Resonance Archives. "A vast underground structure for you to explore, master its challenges and loot rare treasures."
* [https://www.vintagestory.at/blog.html/news/v11712-v1180-rc7rc8-lore-update-the-resonance-archives-r351/ Version 1.18.0-rc.7] added the ability for players to generate the Resonance Archives at a chosen location through commands, making it possible to have the main story event in pre-1.18 worlds.
== References == <!--T:126-->


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