Temporal rift: Difference between revisions

From Vintage Story Wiki
(Created page with "{{Under construction}} {{Stub}} '''Temporal rifts''' are a phenomenon that spawns drifters on the surface, as part of the temporal stability mechanic. They were intro...")
 
No edit summary
Line 2: Line 2:
{{Stub}}
{{Stub}}


'''Temporal rifts''' are a phenomenon that spawns [[drifter]]s on the surface, as part of the [[temporal stability]] mechanic. They were introduced to the game in Vintage Story version 1.16<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-combat-update-stable-1160-r310/]</ref>.
'''Temporal rifts''' are a phenomenon that spawns [[drifter]]s on the surface, as part of the [[temporal stability]] mechanic. They were introduced to the game in Vintage Story [https://www.vintagestory.at/blog.html/news/homesteading-part-2-combat-update-stable-1160-r310/ version 1.16].


__TOC__
__TOC__
Line 21: Line 21:


Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability.  
Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability.  
<references />


== Known bugs ==
== Known bugs ==

Revision as of 17:28, 10 July 2022

UnderCon icon.png

This page is under construction.
This page is being created, or is in the process of extensive expansion or major restructuring. Until this notice is removed, please do not translate this page. Expect the content of this page to change significantly.

Sapling-birch.png

This article is a stub.
This article does not contain as much information as we would like. If you wish to contribute, you can request wiki edit access on the forum or the Discord.


Temporal rifts are a phenomenon that spawns drifters on the surface, as part of the temporal stability mechanic. They were introduced to the game in Vintage Story version 1.16.

Creation

Temporal rifts are randomly generated in areas of high temporal instability. Rifts cannot currently be destroyed or interacted with, and will disappear on their own after a few days.

Configuration

Temporal rifts can be configured either during world generation, or afterwards using the World Configuration command <tvar|temporalRifts>/worldconfig temporalRifts [off|invisible|visible]</>. By default, they are set to visible.

off: Disables temporal rifts, thereby disabling surface drifter spawns.
invisible: Keeps temporal rifts, but disables their stability-drain effect on the player, and all visual and sound effects. This allows surface drifters to spawn but stops temporal rifts from showing up.
visible: Shows temporal rifts and allows drifters to spawn near them.

Effects

Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability.

Known bugs

  • In version 1.16.5, setting temporal rifts to "off" does not disable surface drifter spawn.

See also


{{{title}}}