Temperature/ru: Difference between revisions

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(Created page with "<b>Тёплая одежда</b><br> Игроки могут носить теплую одежду для борьбы с холодом. Обязательно...")
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<code>/worldconfig bodyTemperatureResistance -40</code>
<code>/worldconfig bodyTemperatureResistance -40</code>


===Warm Clothes===
<b>Тёплая одежда</b><br>
Players can wear warm [[clothes]] to combat the cold. Make sure to pick woollen or fur lined clothes when going out in colder temperatures, and keep your clothing always repaired with [[linen]] stitches or twine.
Игроки могут носить теплую [[clothes|одежду]] для борьбы с холодом. Обязательно выбирайте шерстяную или меховую одежду, когда выходите на улицу в более холодную погоду, и следите за тем, чтобы ваша одежда всегда была отремонтирована с помощью [[linen|льняных]] стежков или шпагата.


===Enclosed Rooms===
===Enclosed Rooms===

Revision as of 05:14, 25 January 2022

Other languages:

Температура наружного воздуха может влиять на температуру тела игроков, а также на рост растений и вес животных.

Температура тела
Температуру тела серафима необходимо поддерживать на уровне 37°C или выше, иначе они будут страдать от холода и даже могут замерзнуть насмерть. При включенной суровой зиме игрок начнет получать урон, если ему будет как минимум на 4 градуса ниже нормы в течение более 3 игровых часов подряд. Урон будет тикать каждые 10 секунд.
Температуру тела можно поддерживать с помощью различных средств или полностью отключить при создании мира или с помощью следующей команды конфигурации мира: /worldconfig bodyTemperatureResistance -40

Тёплая одежда
Игроки могут носить теплую одежду для борьбы с холодом. Обязательно выбирайте шерстяную или меховую одежду, когда выходите на улицу в более холодную погоду, и следите за тем, чтобы ваша одежда всегда была отремонтирована с помощью льняных стежков или шпагата.

Enclosed Rooms

Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside.
A room is considered completely enclosed if there are no openings and less than 50% skylight. This means, a room must fulfil the following criteria:

  • the room cannot have any entrances except from those closed by a door - trapdoors do not count for this
  • the room needs to be completely closed of by solid block faces, meaning all the walls need to be complete, without any chiselled elements, or holes created by slabs or stairs - however, if the full faces of slabs or stairs are located to the inside of the room, they will count
  • windows in the walls count as enclosing elements, however if they are in the roof, they cannot take up more than 50% of the roof size
  • the room can be a maximum size of 7x7x7, or specifically, any point of the room needs to be 14 Manhattan distance away from the rooms walls, counting from and including the starting point - with this counting system, diagonals count as 2 blocks

Additionally, the warming range of firepits will be larger indoors then outside (since version v1.14.8-rc.1) - effectively enabling the player to warm up a room if there is a burning firepit in it.

Heating

Different blocks and mechanics can help heat up the players surroundings.
A torch held in the off hand or the active slot will raise the temperature slightly. Standing beside a lit firepit, forge or bloomery will warm the player up and raise their body temperature for a time even after stepping away from the heat source. Burning wood or coal piles will have the same effect.
Note that only the firepit will be able to "heat up a room", as the firepit's warming range will be larger while in an enclosed room - other heat sources, or an open air firepit, will only heat up the area in very close proximity to them.

Plant Growth

Mushrooms will loose their harvestable tops when it is too cold, remaining only as the stumps. Similarly, berry bushes will only flower and bear fruit when it is warm enough.
Cultivable crops like grain and vegetables have their tolerated temperatures noted on the seed tool tip. All crops will stop growing at 0°C, however some hardy crops can suffer lower temperatures without getting frostbite. If a crop suffers from frostbite, they will only yield half of their possible harvest, even if the temperatures go up again. They will however always drop their seed.
Similarly, if a crop gets too hot while not yet ripe, they could suffer from heat damage, which will also half the harvest. An already ripe crop will not be affected by this.

Grid cabbage.png Подсказка:
Keep in mind that cabbages only ever drop one per crop to begin with, however in their case frostbite or heatstroke means there is only a 25% chance for a plant to drop a cabbage - which comes down to 1 out of 4 crops will yield a harvest - the remaining crops will only drop their seeds when broken.


Animal Weight

Wild animals and domesticated, but unfed animals, will loose weight over the colder months, resulting in less meat and less or no fat dropped on kill.

Video Tutorials

Detailed look at body temperature


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