Smithing: Difference between revisions

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Smithing is a powerful and enjoyable way to form [[Metal|metal]] ingots into tools.
Smithing is a powerful way to form [[Metal|metal]] ingots into crafting components, [[armor]] materials, [[Tools and Weapons|tool and weapon heads]].


== Required Materials ==
== Required Materials ==
To smith items you need an [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.
To smith items, a player needs an [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.


==Creating Ingots ==
==Creating Ingots ==
Copper and Bronze Alloys must be cast to form ingots prior to working, using the [[crucible]] and [[Clay_Forming|clay molds]]. Iron ingots require preparation using a bloomery. See the [[Bloomery|bloomery]] page for detailed instructions on how to use this functional block.
Copper and Bronze Alloys must be [[casting|cast]] to form ingots prior to working, using the [[crucible]] and [[molds|clay molds]]. Iron ingots require preparation using a bloomery. See the [[Bloomery|bloomery]] page for detailed instructions on how to use this functional block.


== Preparing the Ingots ==
== Preparing the Ingots ==
To start smithing, you must first add fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]] by holding shift + right mouse click, then add your ingot in the same way. To ignite the forge, shift + right click it with a torch. The [[Metal|metal]] can be worked when it is heated to a temperature above 60% of its melting point. Right click to take the ingot from the [[Forge|forge]] and place it on the [[Anvil|anvil]] (shift + right click), which will open up a dialog allowing you to choose what to tool/weapon to craft.
To start smithing, add fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]] by holding shift + right mouse button, then add ingots (holding shift + right mouse button). Up to four ingots may be added to the forge. To ignite the forge, shift + right click with a torch. The [[Metal|metal]] can be worked when it is heated to a temperature above 60% of its melting point. Right click to remove the ingot from the [[Forge|forge]] and place it on the [[Anvil|anvil]] (shift + right mouse button), which opens a dialog allowing the player to choose what tool, weapon, or item to craft.


To form the item, you need to fill the empty blue voxels with metal and remove metal from orange voxels by moving the metal from its current "ingot" shape into the shape of your selected item. If your work item cools down too much during this process, you will need to reheat it on the forge. If you run out of metal while forging an item, you will need to add another ingot and some items do require two ingots to create. To add material, place another heated ingot on top of the work item on the anvil.
== Smithing the Item ==
To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is accomplished by hitting the metal with a hammer to move the metal from its current "ingot" shape into the shape of selected item. The hammer has specific modes, (explained below) that allow players to choose "which direction" the metal will move when striking the work item (left mouse button) with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, add another heated ingot to the work item on the anvil (right mouse button) as if placing a new ingot to work.


== Hammer Modes ==
=== Hammer Modes===
To move metal in specific directions, change the hammer mode. Press 'F' with a [[Hammer|hammer]] in your hand to see your tool modes. The first mode spreads metal in all directions over three blocks, the next 4 move metal in a single direction (indicated by the arrow) and the last one removes a piece of metal.  
To move metal in specific directions, change the hammer mode. Press 'F' with a [[Hammer|hammer]] in the active hand to view and change tool modes. The first mode (sunburst) spreads metal in all directions over three blocks, the next 4 move metal in a single direction (indicated by the arrows) and the last selection (wedge) removes a piece of metal.  


=== Hammer Spread Mode Explained ===
==== Hammer Spread Mode Explained ====
When hitting a block in spread mode, metal blocks will be added in every empty square in a 3x3 pattern around the block that was hit.
When hitting a block in spread mode, metal blocks will be added in every empty square in a 3x3 pattern around the voxel the player hits with a hammer.


The practical effect of this is that when you hit a block which is surrounded by blocks on 3 sides, spread mode adds a row or column of 3 blocks, centered on the block that you hit attached to the work item in the direction from the voxel that you hit which is available and empty of metal.  
When a player hits a voxel surrounded by blocks on 3 sides, spread mode adds a row or column of 3 voxels. The spread is centered on the voxel attached to the work item, and the direction of the spread (where the metal moves) is based on "empty voxels".  


{| class="wikitable"
{| class="wikitable"
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Example:
Example: Creating a new row of metal


{| class="wikitable"
{| class="wikitable"
Line 47: Line 48:
|}
|}


In this example if you hit x, the result will be
In this example if a player hits x, the result will be


{| class="wikitable"
{| class="wikitable"
Line 60: Line 61:
|}
|}


This is because there was empty space to spread below the hit block (x)
The metal has no place to spread in the voxels beside the chosen hit (x), because metal already occupies those areas.
The metal spreads to the empty voxels below the hit (x), and creates a new "row" of material.


Here's another example:
Example: Creating a new column of metal


{| class="wikitable"
{| class="wikitable"
Line 88: Line 90:
|}
|}


The metal has no place to spread in the voxels above or below the chosen hit (x), because metal already occupies those areas.
The metal spreads to the empty voxels beside the hit (x), and creates a new "column" of material.
Example: Striking a Corner
{| class="wikitable"
|-
| o || o || o || -
|-
| o || o || o || -
|-
| o || o || x || -
|-
| - || - || - || -
|}
The result is:
{| class="wikitable"
|-
| o || o || o || -
|-
| o || o || o || *
|-
| o || o || x || *
|-
| - || * || * || *
|}
The metal has no available place to spread in the voxels above or left of the chosen hit (x), because metal already occupies those areas.
The metal spreads to the empty voxels right and below the hit (x), and extends the corner of the material in the two available directions.


==Smithing Tutorial Videos==
==Smithing Tutorial Videos==

Revision as of 20:16, 11 January 2020

Smithing is a powerful way to form metal ingots into crafting components, armor materials, tool and weapon heads.

Required Materials

To smith items, a player needs an anvil, hammer, forge, fuel (coal or charcoal), and metal ingots.

Creating Ingots

Copper and Bronze Alloys must be cast to form ingots prior to working, using the crucible and clay molds. Iron ingots require preparation using a bloomery. See the bloomery page for detailed instructions on how to use this functional block.

Preparing the Ingots

To start smithing, add fuel (coal or charcoal) to the forge by holding shift + right mouse button, then add ingots (holding shift + right mouse button). Up to four ingots may be added to the forge. To ignite the forge, shift + right click with a torch. The metal can be worked when it is heated to a temperature above 60% of its melting point. Right click to remove the ingot from the forge and place it on the anvil (shift + right mouse button), which opens a dialog allowing the player to choose what tool, weapon, or item to craft.

Smithing the Item

To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is accomplished by hitting the metal with a hammer to move the metal from its current "ingot" shape into the shape of selected item. The hammer has specific modes, (explained below) that allow players to choose "which direction" the metal will move when striking the work item (left mouse button) with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, add another heated ingot to the work item on the anvil (right mouse button) as if placing a new ingot to work.

Hammer Modes

To move metal in specific directions, change the hammer mode. Press 'F' with a hammer in the active hand to view and change tool modes. The first mode (sunburst) spreads metal in all directions over three blocks, the next 4 move metal in a single direction (indicated by the arrows) and the last selection (wedge) removes a piece of metal.

Hammer Spread Mode Explained

When hitting a block in spread mode, metal blocks will be added in every empty square in a 3x3 pattern around the voxel the player hits with a hammer.

When a player hits a voxel surrounded by blocks on 3 sides, spread mode adds a row or column of 3 voxels. The spread is centered on the voxel attached to the work item, and the direction of the spread (where the metal moves) is based on "empty voxels".

Legend Symbol
Metal o
Empty -
Metal (Hit) x
Metal (New) *


Example: Creating a new row of metal

o o o -
o o o -
o x o -
- - - -

In this example if a player hits x, the result will be

o o o -
o o o -
o x o -
* * * -

The metal has no place to spread in the voxels beside the chosen hit (x), because metal already occupies those areas. The metal spreads to the empty voxels below the hit (x), and creates a new "row" of material.

Example: Creating a new column of metal

o o o -
o o x -
o o o -
- - - -

The result is:

o o o *
o o x *
o o o *
- - - -

The metal has no place to spread in the voxels above or below the chosen hit (x), because metal already occupies those areas. The metal spreads to the empty voxels beside the hit (x), and creates a new "column" of material.

Example: Striking a Corner

o o o -
o o o -
o o x -
- - - -

The result is:

o o o -
o o o *
o o x *
- * * *

The metal has no available place to spread in the voxels above or left of the chosen hit (x), because metal already occupies those areas. The metal spreads to the empty voxels right and below the hit (x), and extends the corner of the material in the two available directions.

Smithing Tutorial Videos


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