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</tr> | </tr> | ||
</table> | </table> | ||
float AttackPower = 0.5f; | |||
float AttackRange = GlobalConstants.DefaultAttackRange (1.5F); | |||
EnumRandomizeAxes RandomizeAxes = EnumRandomizeAxes.XYZ; | |||
bool RandomDrawOffset = false; | |||
EnumFaceCullMode FaceCullMode | |||
Dictionary<string, bool> SideAo; | |||
int TintIndex; | |||
int Replaceable; | |||
int Fertility; | |||
bool CullFaces = true; | |||
byte GlowLevel = 0; | |||
byte RenderFlags = 0; | |||
byte[] LightHsv = null; | |||
ushort LightAbsorption = 99; | |||
AdvancedParticleProperties[] ParticleProperties = null; | |||
int HardnessLevel = 0; // What pickaxe level is needed | |||
int MaterialDensity = 9999; | |||
EnumMatterState MatterState = EnumMatterState.Solid; | |||
Dictionary<EnumBlockMaterial, float> MiningSpeed; | |||
int RequiredMiningTier; | |||
int MiningTier; | |||
CollisionBox | |||
SelectionBox | |||
CollisionBoxes | |||
SelectionBoxes | |||
ModelTransform GuiTransform = ModelTransform.BlockDefaultGui(); | |||
ModelTransform FpHandTransform = ModelTransform.BlockDefault(); | |||
ModelTransform TpHandTransform = ModelTransform.BlockDefault(); | |||
ModelTransform GroundTransform = ModelTransform.BlockDefault(); | |||
bool Climbable = false; | |||
bool RainPermeable = false; | |||
bool? SnowCoverage = null; | |||
bool LiquidSelectable = false; | |||
int LiquidLevel; | |||
float WalkspeedMultiplier = 1f; | |||
float DragMultiplier = 1f; | |||
BlockDropItemStack[] Drops; | |||
Dictionary<string, JsonTreeAttribute> Attributes; | |||
CombustibleProperties CombustibleProps = null; | |||
FoodNutritionProperties NutritionProps = null; | |||
BlockCropPropertiesType CropProps = null; |