List of server commands/serverconfig: Difference between revisions
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*<code>/serverconfig [config]</code><br />Modify or display the server config <code>[config]</code> | <languages/> | ||
**<code>/serverconfig maxchunkradius [integer]</code><br />Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load. | |||
**<code>/serverconfig maxclients [integer]</code><br /> Displays the max clients. Sets the max number of connected clients to the integer passed. | <translate> | ||
**<code>/serverconfig password [string]</code><br />Sets the server password that is required to connect to the server. It may not contain spaces. | <!--T:1--> | ||
**<code>/serverconfig nopassword</code><br />Removes the password protection. | <onlyinclude> | ||
**<code>/serverconfig antiabuse [Off|Basic|Pedantic]</code><br />Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress. | * <code>/serverconfig [config]</code><br /> Modify or display the server config <code>[config]</code> | ||
**<code>/serverconfig allowpvp [bool]</code><br />Control allowing players to combat each other. | ** <code>/serverconfig maxchunkradius [integer]</code><br /> Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load. | ||
**<code>/serverconfig onlywhitelist [bool]</code><br />Control allowing only whitelisted players to connect to the server. | ** <code>/serverconfig maxclients [integer]</code><br /> Displays the max clients. Sets the max number of connected clients to the integer passed. | ||
**<code>/serverconfig entityspawning [bool]</code><br />Control global entity spawning. Disabling it will cause no creatures to spawn (default: on) | ** <code>/serverconfig password [string]</code><br /> Sets the server password that is required to connect to the server. It may not contain spaces. | ||
**<code>/serverconfig tickrate [10-100]</code><br />Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect. | ** <code>/serverconfig nopassword</code><br /> Removes the password protection. | ||
**<code>/serverconfig blockTickSamplesPerChunk</code><br />Control how many random update ticks per chunk should be executed. | ** <code>/serverconfig antiabuse [Off|Basic|Pedantic]</code><br /> Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress. | ||
**<code>/serverconfig | ** <code>/serverconfig allowpvp [bool]</code><br /> Control allowing players to combat each other. | ||
**<code>/serverconfig setspawnhere</code><br />Sets the default spawn point to where the player is currently standing | ** <code>/serverconfig allowfirespread [bool]</code><br /> Enable/Disable spread of fire | ||
** <code>/serverconfig allowfallingblocks [bool]</code><br /> Enable/Disable block gravity. | |||
** <code>/serverconfig onlywhitelist [bool]</code><br /> Control allowing only whitelisted players to connect to the server. | |||
** <code>/serverconfig entityspawning [bool]</code><br /> Control global entity spawning. Disabling it will cause no creatures to spawn (default: on). | |||
** <code>/serverconfig tickrate [10-100]</code><br /> Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect. | |||
** <code>/serverconfig blockTickSamplesPerChunk</code><br /> Control how many random update ticks per chunk should be executed. | |||
** <code>/serverconfig defaultspawn [x y? z]</code><br /> Shows or sets the default spawn point. <code>y</code> can be omitted to automatically use the surface position at given x/z location. | |||
** <code>/serverconfig setspawnhere</code><br /> Sets the default spawn point to where the player is currently standing. | |||
** <code>/serverconfig passtimewhenempty [bool]</code><br /> Shows or sets if time should pass when the server has no connected players. | |||
** <code>/serverconfig spawncapplayerscaling [0..1]</code><br /> Helps to evenly distribute mob spawns around each player. A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on (default: 0.75). | |||
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[[List of server commands]] | |||
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Latest revision as of 04:28, 18 May 2023
/serverconfig [config]
Modify or display the server config[config]
/serverconfig maxchunkradius [integer]
Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load./serverconfig maxclients [integer]
Displays the max clients. Sets the max number of connected clients to the integer passed./serverconfig password [string]
Sets the server password that is required to connect to the server. It may not contain spaces./serverconfig nopassword
Removes the password protection./serverconfig antiabuse [Off|Basic|Pedantic]
Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress./serverconfig allowpvp [bool]
Control allowing players to combat each other./serverconfig allowfirespread [bool]
Enable/Disable spread of fire/serverconfig allowfallingblocks [bool]
Enable/Disable block gravity./serverconfig onlywhitelist [bool]
Control allowing only whitelisted players to connect to the server./serverconfig entityspawning [bool]
Control global entity spawning. Disabling it will cause no creatures to spawn (default: on)./serverconfig tickrate [10-100]
Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect./serverconfig blockTickSamplesPerChunk
Control how many random update ticks per chunk should be executed./serverconfig defaultspawn [x y? z]
Shows or sets the default spawn point.y
can be omitted to automatically use the surface position at given x/z location./serverconfig setspawnhere
Sets the default spawn point to where the player is currently standing./serverconfig passtimewhenempty [bool]
Shows or sets if time should pass when the server has no connected players./serverconfig spawncapplayerscaling [0..1]
Helps to evenly distribute mob spawns around each player. A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on (default: 0.75).