Leather working/ja: Difference between revisions

From Vintage Story Wiki
(Created page with "===石灰&ホウ砂の粉末=== 石灰は石灰岩チョーク、あるいは緊急時は貝殻から、クラフトグリッドでhammer|ハン...")
(Created page with "ホウ砂の粉末は石灰の代替品で、ホウ砂鉱石の大きな塊を砕いたり粉砕したりすることで得られます。石灰と同じようにハンマー...")
Line 23: Line 23:
石灰は生石灰を作るためにも使え、これは[[plaster|石膏]]の生産に必要になります。<br><br>
石灰は生石灰を作るためにも使え、これは[[plaster|石膏]]の生産に必要になります。<br><br>


Powdered Borax  is an alternative to lime that can be extracted by crushing or grinding a chunk of borax ore. Similar to lime it can be made with either a hammer or quern, without any quantity differences between the methods. One ore chunk equals two powdered borax.<br>
ホウ砂の粉末は石灰の代替品で、ホウ砂鉱石の大きな塊を砕いたり粉砕したりすることで得られます。石灰と同じようにハンマーか挽き臼で作ることができ、方法によって量が変わることはありません。鉱石の大きな塊ひとつで、ホウ砂の粉末2個分です。<br>
Powdered Borax is also a necessary material in the process of smithing an iron or meteoric iron [[anvil]].<br><br>
ホウ砂の粉末は、鉄か隕鉄の[[anvil|金床]]を鍛造するプロセスにも必要な素材です。<br><br>


{{Grid/Crafting|NoBreak=y
{{Grid/Crafting|NoBreak=y

Revision as of 00:55, 12 September 2021

革の加工は未加工の皮をに変えるための、を使った一連の特別なレシピです。

必要な素材

革を作るためには、以下の素材が必要になります。

  • 皮(注意として、「巨大な」皮は現在のゲームでは手に入りません)
  • 石灰かホウ砂の粉末
  • タンニンを作るためのオークの原木
  • 液体を移すためのバケツ(バケツには10ユニットの液体が入ります)
  • 皮を加工するための(樽には50ユニット、バケツ5個分の液体が入ります)

皮は野生または家畜の動物から、死亡時に取得することができます。以下の動物は皮をドロップする可能性があります。

石灰&ホウ砂の粉末

石灰は石灰岩チョーク、あるいは緊急時は貝殻から、クラフトグリッドでハンマーで砕くか、挽き臼で挽くことで取得できます。どちらも入手できる石灰の量は変わりませんが、ハンマーを使うと耐久性が減少し、挽き臼は繰り返し使っても損耗しません。貝殻はハンマーでは砕けず、挽き臼を使う必要があることに注意してください。
石灰は生石灰を作るためにも使え、これは石膏の生産に必要になります。

ホウ砂の粉末は石灰の代替品で、ホウ砂鉱石の大きな塊を砕いたり粉砕したりすることで得られます。石灰と同じようにハンマーか挽き臼で作ることができ、方法によって量が変わることはありません。鉱石の大きな塊ひとつで、ホウ砂の粉末2個分です。
ホウ砂の粉末は、鉄か隕鉄の金床を鍛造するプロセスにも必要な素材です。



Copper hammer

Chalk stone


Lime








Copper hammer

Ore borax


Powderedborax








Example Shopping List

To process 8 leather, which would be sufficient to craft 1 backpack, the player would need the following materials and liquids.
As liquids can only be moved with a bucket, which will take a maximum of 10 L with one use, liquid numbers can be rounded up to decimals. Huge hides are not naturally available in the game yet, however they can be acquired in creative mode.

  • Oak Logs: 3 for small hides or 6 for medium, large or huge hides
  • Lime or Powdered Borax - one lime or chalk stone can be ground into one lime, similarly one borax can be ground into one powdered borax
    • Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge
    • Powdered Borax: 4 for small or 8 for medium, large or huge
  • Hides: either 8 small, 4 medium, 3 large or 2 huge
  • Limewater or Diluted Borax: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
  • Weak Tannin: 16 (20) L for small, 34 (40) L for medium, 38 (40) L for large and 40 L for huge - of which half will be turned into:
  • Strong tannin: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge

Hide Processing Sequence

Players may only process one size of hide at a time, small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 litres respectively. The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively.

The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:

Base Liquid Solvent Makes 1 Full Barrel of
50 L Water 50 Lime Limewater
50 L Water 20 powdered borax Diluted Borax
50 L Water 5 oak logs Weak Tannin
50 L Weak Tannin 5 oak logs Strong Tannin
  • Huge Hide cannot be found naturally in the game yet, however it does exist in creative mode

Step 1: Limewater or Diluted Borax

To make soaked hides, limewater or diluted borax may be used:

  • Limewater: 1 unit/litre of water and 1 lime makes 1 unit/litres of limewater - which means a full barrel of limewater requires 50 lime.
  • Diluted borax: 5 units/litres of water and 2 powdered borax make 5 units/litres of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax.

To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water - if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens.

Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 ingame hours to turn into soaked hides. Similar to the above process, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid.

Step 2: Scraping Hides

Once the raw hides have been soaked long enough, they will turn into soaked hides. These can not directly be further processed in barrels - another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hide. Please note that the knife will loose durability in the process.



Copper knife

Hide soaked


Hide scraped








Step 3: Weak Tannin

To make 10 units/ litres of weak tannin, the player needs 10 units of water and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce weak tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.

After the player acquired weak tanning with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 4 ingame days they will become prepared hides. Similar to the previous processes, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.

Step 4: Strong Tannin

To make 10 units/ litres of strong tannin, the player needs 10 units/litres of weak tannin and 1 oak log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 ingame hours to actually produce weak tannin - it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.

After the player acquired strong tanning with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel - after another 4 ingame days they will become leather. Similar to the previous processes, a specific ration must be reached. The player can start with one hide and check the barrel tool tip, it should display the amount of liquid solution, input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.

After waiting for the sealed hides to process, the player will be rewarded with the respective amount of leather ready to be used in crafting.

Pelt

Different from Leather, making pelts is relatively easy.

Hide curing

To create pelts, only two steps need to be followed. First, raw hides need to be oiled, this can be done by combining raw hide and fat in the crafting grid.

Fat

Raw hide




Hide oiled








In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for a certain amount of time. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed. Once completely cured, the oiled hides will turn into pelts that can be used in different crafting recipes.

Usage

Pelts are currently only required for the hunter's backpack, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armour recipes. Keep in mind that pelt recipes only accept medium or large pelts - small pelts have no usage in the vanilla game at the moment.

Cattail tops

Cattail tops

hide pelt large

Cattail tops

Cattail tops

Cattail tops

hunterbackpack

Cattail tops

Cattail tops

Cattail tops

Cattail tops


Cattail tops

Cattail tops

Cattail tops

Cattail tops

Cattail tops

Cattail tops



Video Tutorials

Detailed explanation how to make leather


{{{title}}}