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[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
__TOC__
== Питание и насыщение ==
==Nutrition and Satiation==
 
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.
 
===Satiety===
Player satiety is how hungry a player is - or how many calories are still available to burn, if you will. It is represented by the green bar on the righthand side above the hotbar, and has a maximum value of 1500. Satiety will decrease naturally over time, even if the player is AFK; but certain actions (such as sprinting), certain pieces of equipment (such as most armor), or certain conditions (such as regenerating lost health) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking damage over time until death occurs. Eating any food restores satiety as shown in the item's tooltip.
 
===Nutrition===
Where satiety is the basic survival condition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrition includes four categories, displayed in the character dialog: protein, vegetable, grain, and fruit. Gaining satiety from eating any food also increases the bar for the nutrient group that the food belonged to. Meals cooked from multiple ingredients can increase multiple nutrient levels at the same time. Like satiety, nutrient levels decrease over time. Keeping all four nutrient levels topped up requires a balanced diet.
 
As the nutrient bars fill up, the player's maximum health increases. The player starts with 15 base health points at default settings, and each nutrient can add another 2.5 hp when fully satisfied, for a total of up to 10 bonus hp in total. This bonus is very useful when exploring the deepest reaches of the world, where very dangerous creatures roam.


Текущие уровни питания и сытости можно проверить в окне персонажа, по умолчанию клавиша «C».


=== Питание ===
==Basic Foods==
Питание игрока включает в себя четыре категории: белковые, овощные, зерновые и фруктовые. По мере того, как шкалы питания заполняются, уровень здоровья игрока увеличивается. Игрок начинает с 15 единицами здоровья, которые можно увеличить до 25 единиц. При сбалансированном питании, включающем все четыре категории веществ. Здесь особенно полезны более продвинутые блюда, поскольку они позволяют игрокам создавать смешанные пищевые продукты (белок / овощ, зерно / овощ, белок / зерно, белок / фрукты / овощ и т. д.). Тем не менее, имейте в виду, что уровень питания не увеличивается, если пища потребляется при полной сытости песонажа.  
At the start of the game, without any infrastructure, the player only has access to a small variety of foraged or hunted food that can be eaten raw. However, the player should not rely on these for overly long, as once harvested, naturally occuring foodstuffs are either gone for good, or require a long time to regrow.


<div class="mw-translate-fuzzy">
The following table lists all the food items that can be eaten raw:
=== Насыщение ===
Сытость игрока - это то, насколько «голодным» или «сытым» является игрок, и его максимальное значение составляет 1500. Сытость, полученная от употребления в пищу простых продуктов, показана в таблице ниже. Насыщение, полученное от приема пищи, «равно сумме его частей». Ингредиенты, добавленные для приготовления еды, определяют степень насыщения и класс питания, который получает игрок. Кроме того, на каждые 100 единиц сытости, заполняемых при употреблении пищи, проходит еще 30 секунд, прежде чем индикатор сытости игрока снова начинает падать.
</div>


<div class="mw-translate-fuzzy">
{| class="wikitable"
=== Уровень Насыщения Простой пищей ===
|-
{| class="wikitable sortable"
! Item !! Satiety !! Category !! Notes
|-
| Cranberries || 60 || Fruit ||
|-
| Blueberries and currants* || 80 || Fruit ||
|-
|-
! Белок
| Honey bowl* || 60 || Fruit || Crafted. Restores 0.5 hp upon consumption.
! Насыщение
! Овощи
! Насыщение
! Зерновые
! Насыщение
! Фрукты
! Насыщение
|-
|-
| Вареное яйцо || 160 || Корни: Морковь, Пастернак, Лук, Репа, Рогоз || 100 || Лен || 30 || Смородина, Черника || 80
| Saguaro fruit || 60 || Fruit || Restores 1 hp upon consumption.
|-
|-
| Приготовленное ягоды куста || 120 || Грибы (Bolete, Field) || 80 || Льняной Хлеб || 160 || Клюква || 60
| Flax grain || 30 || Grain ||
|-
|-
| Приготовленная птица || 200 || Тыква || 120 || Все другие зерна || 60 || Сагуаро || 60
| Rice, rye, or spelt grain || 60 || Grain ||
|-
|-
| Приготовленное красное мясо || 280 || Капуста || 300 || Весь другой хлеб || 300 || Мед || 60
| Boletes and field mushrooms || 80 || Vegetable ||
|}
</div>
 
'''Note:''' Boiled chicken eggs and bass, raw or cooked, cannot be obtained through normal gameplay.
 
{| class="wikitable"
|-
|-
! Item !! Satiety !! Category
| Fly agaric mushroom || 80 || Vegetable || Deals 10 hp damage (!) upon consumption.
|-
|-
| Cooked bushmeat || 180 || Protein
| Carrots, onions, parsnips, turnips || 100 || Vegetable ||
|-
|-
| Boiled chicken egg || 160 || Protein
| Cabbage || 300 || Vegetable ||
|-
|-
| Bass, raw or cooked || 240 || Protein
| Pumpkin, slice || 120 || Vegetable || Crafted.
|-
|-
| Saguaro fruit || 90 || Fruit
| Pumpkin, whole || 480 || Vegetable ||
|-
|-
| Cranberry || 90 || Fruit
| Lump of fat || 200 || Protein ||
|-
|-
| Blueberry, currants || 120 || Fruit
| Vintage Beef || 280 || Protein || Rare ruin loot. Restores 2 hp upon consumption.
|}
 
* Currants include black currant, red currant, and white currant berries.
* In order to make honey bowls, the player must get into [[beekeeping]].
 
 
==Basic Cooking==
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
The first opportunity for making better food comes with the [[firepit]]. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally,  it is used for baking dough into bread.
 
The following table lists all the food items that can be eaten raw:
 
{| class="wikitable"
|-
|-
| Flax grain || 30 || Grain
! Item !! Satiety !! Category !! Notes
|-
|-
| Spelt, rice, and rye grain || 60 || Grain
| Bushmeat || 120 || Protein ||
|-
|-
| Cooked poultry || 200 || Protein
| Redmeat || 280 || Protein ||
|-
|-
| Cooked redmeat || 280 || Protein
| Poultry || 200 || Protein ||
|-
|-
| Vintage Beef || 280 || Protein
| Cooked egg || 160 || Protein || Recipe currently defunct.
|-
|-
| Cabbage || 300 || Vegetable
| Cooked cattail root || 100 || Vegetable ||
|-
|-
| Pumpkin slice || 120 || Vegetable
| Flax bread || 160 || Grain || Crafted.
|-
|-
| Pumpkin || 480 || Vegetable
| Rye or spelt bread || 300 || Grain || Crafted.
|-
|-
| Other veggies || 100 || Vegetable
| Rice bread || 330 || Grain || Crafted.
|}
|}


<div class="mw-translate-fuzzy">
===Making Bread===
* Цереуса и Мед дают очки здоровья игроку при употреблении.
{{Grid/Crafting|float=right|NoBreak=y
</div>
 
== Основная кулинария ==
Простая кулинария включает в себя размещение сырого мяса, хлебного теста или корней рогоза в [[firepit|жаровне]]. Обжарка делает эти 3 вида сырой пищи съедобными. Все остальные ингредиенты требуют изготовления глиняного горшка.
 
Сырые или просто приготовленные продукты дают 10 секунд, пока насыщение игрока не начнет падать.
 
<div class="mw-translate-fuzzy">
=== Выпечка хлеба ===
<div style="float:right;">
{{Grid/Crafting
|A1=|B1=|C1=
|A1=|B1=|C1=
|A2=|B2=|C2=
|A2=|B2=|C2=
|A3=Woodbucket filled|B3=Flour flax|C3=
|A3=Woodbucket filled|B3=Flour flax|C3=
|Output=Dough flax}}
|Output=Dough flax}}
</div>
Despite the deceptively simple baking process, making bread requires some setup in order to produce the dough. A [[Planks|bucket]] and a [[quern]] must be available, both of which require metal tools to craft. Additionally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and are susceptible to being eaten by animals.


Чтобы испечь хлеб, у игроков должны быть в наличии [[firepit|Костер]], [[Planks | Ведро]] и [[Quern | Ручная Мельница]].
In return, bread is one of the best ways to process grains that exists in the game, with an at least five-fold yield multiplier compared to eating the raw grain.
</div>


To create bread dough, prepare flour using a quern to grind grain.  
To create bread dough, prepare flour using a quern to grind grain.  
# {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.  
# {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.  
# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.  
# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br />During later stages of the game, a [[Mechanical_Power|windmill]] may be used to drive the quern.
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


Place the dough into the input slot of the [[firepit]] and fuel the fire. Each loaf of bread requires about one piece of firewood. Both dough and bread loaves stack to 32.
== Продвинутая Кулинария ==
[[File:PotInFirepit.png|300px|thumb|right|Приготовление рагу в костре]]
[[File:Jam.png|300px|thumb|right|Каждый ингредиент должен быть помещен в отдельные слоты, и должно быть добавлено равное количество всех ингредиентов.]]


Чтобы приготовить больше полезных блюд, изготовьте глиняный горшок, используя [[Clay_Forming | Формирование глины]]. Поместите обожженный глиняный горшок во входной слот костра (слева), чтобы приготовить любой из 5 доступных типов еды. Тип еды, которую создают игроки, определяется тем, какие два «необходимых» ингредиента помещаются в глиняный горшок. 
==Advanced Cooking==
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]


* '' 'Чтобы создать одну порцию любого блюда' '': поместите по одному из каждого необходимого ингредиента в два отдельных слота в глиняный горшок (это определяет тип еды). Например, каша требует «двух зерен», поэтому игрок должен добавить два отдельных кусочка зерна в любые два входных слота в глиняном горшке. Помещение двух зерен в один входной слот глиняного горшка не создаст кашу. Добавление «необязательных» ингредиентов в два других входных слота глиняного горшка увеличит питательную ценность и насыщение еды в зависимости от того, какие продукты добавлены. Когда верный рецепт еды (сочетающий в себе правильные ингредиенты) помещается во входные слоты, в диалоговом окне глиняного горшка появляется сообщение, информирующее игроков о том, какой тип еды будет создан после приготовления.
Advanced cooking allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Cooking increases the food values of all ingredients used, and provides additional benefits and convenience. A single pot can potentially contain thousands of satiety points; meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.


* '' 'Для приготовления нескольких порций еды' '': одинаково увеличьте количество ингредиентов, добавляемых во все слоты. Глиняный горшок позволяет игрокам готовить до 6 порций любого блюда одновременно. При создании нескольких порций все предметы во входных слотах должны быть увеличены на одинаковую величину, иначе еда не будет готовиться!
To begin, craft at least one bowl and one claypot using the [[Clay_Forming|clay forming]] mechanic, and fire them like all ceramics in a firepit. Placing the fired claypot into the fire pit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.


* '' 'Чтобы наполнить миску' '': миска содержит одну порцию еды и может быть заполнена из глиняного горшка или кувшина для хранения продуктов. Чтобы наполнить миску, поместите емкость с готовой пищей на твердую поверхность. С пустой миской в ​​активной руке используйте ПКМ на глиняном горшке или крюке. Миски и глиняные кувшины можно наполнять едой, пока глиняный горшок находится в костре. Миски с едой можно носить в инвентарях игроков, хранить в стационарных контейнерах и размещать на полках. «Чаши нельзя наполнять из глиняных кувшинов на полках».
* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.


* '' 'Употребление Еды' '': Пищу можно употреблять из наполненной миски. С заполненной миской в ​​активном слоте горячей панели, ешьте с использованием ПКМ. Игроки будут есть до насыщения, что может привести к частичной порции еды в миске.


* '' 'Хранение еды' '': Четыре порции любой приготовленной еды можно хранить в пустой кастрюле. Поместите кастрюлю на землю или стол и щелкните правой кнопкой мыши на кастрюлю с пустым глиняным кувшином, чтобы переместить блюда в кастрюлю для хранения. Хранилища - кувшины могут быть запечатаны для длительного хранения с использованием жира или воска в решетке крафта. Крюки также можно носить в инвентарях игроков, хранить в стационарных контейнерах и размещать на полках.
===Advanced Cooking Recipes===
 
=== Продвинутые Кулинарные Рецепты ===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Расширенные рецепты! Тушеное мясо !! Овощное рагу !! Каша !! Суп !! Варенье
! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam
| -
|-
| '' 'Обязательные ингредиенты' '' || '' '2 Домашняя птица или красное мясо' '' || '' '2 Овощи или Фасоль' '' || '' '2 Зерна' '' || '' '1 Овощ (свежий) + 1 вода' '' || '' '2 Фрукта + 2 Меда' ''
| '''Required Ingredients''' || '''2 Poultry or Red meat''' || '''2 Vegetables or Beans''' || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water*''' || '''2 Fruit + 2 Honey*'''
| -
|-
| Дополнительный белок || 0 - 2 Домашняя птица, красное мясо, яйцо или фасоль || 0 - 2 Соевые бобы (маринованные или свежие) || || 0 - 1 Птица, красное мясо или яйцо ||
| Optional Protein || 0 - 2 Poultry, Red meat, Egg or Beans || 0 - 2 Soy beans (pickled or fresh) || || 0 - 1 Poultry, Red Meat or Egg ||  
| -
|-
| Дополнительные овощи || 0 - 2 Овощи (маринованные или свежие) || 0 - 2 Овощи (маринованные или свежие) || 0 - 2 Овощи (маринованные или свежие) || 0 - 2 Овощи (маринованные или свежие) ||
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
| -
|-
| Дополнительные Зерна || || || 0 - 2 Зерна || ||
| Optional Grain || || || 0 - 2 Grain || ||  
| -
|-
| Дополнительные Фрукты || 0 - 1 Фрукты, Мед || || 0 - 2 Фрукты || ||
| Optional Fruit || 0 - 1 Fruit, Honey* || || 0 - 2 Fruit || ||  
| -
|-
| Дополнительный Мед || || || 0 - 1 Мед || ||
| Optional Honey || || || 0 - 1 Honey* || ||  
|}
|}


* Добавьте воду или мед заполненным ведром. Используйте ЛКМ, чтобы добавить одну часть, ПКМ, чтобы удалить одну часть.
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
 
 
===Advanced Cooking Food Values===
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.
 
'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason other than health regeneration. Consuming a large meal can result in more than five minutes of completely free sprinting, heavy armor wearing, or other strenuous tasks.


=== Продвинутая ценность в кулинарии ===
'' 'У еды есть 50% дополнительного бонуса сытости от ингредиентов' общая сытость '' '.
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Белка
! Protein
! Сытость в еде
! Satiation in Meal
! Овощи
! Vegetable
! Сытость в еде
! Satiation in Meal
! Зерна
! Grain
! Сытость в еде
! Satiation in Meal
! Фрукты
! Fruit
! Сытость в еде
! Satiation in Meal
| -
|-
| Соевые бобы || 240 || Корни: морковь, пастернак, лук, репа || 150 || Лен || 120 || Смородина, Черника || 120
| Soy Bean || 240 || Carrot, Parsnip, Onion, Turnip || 150 || Flax grain || 120 || Currants* || 120  
| -
|-
| Яйцо || 200 || Капуста || 450 || Рис || 240 || Клюква || 90
| Egg || 200 || Cabbage || 450 || Rice grain || 280 || Blueberry || 120 
| -
|-
| Домашняя птица || 375 || Тыква || 180 || Рожь || 240 || Сагуарро || 90
| Poultry, cured or fresh || 375 || Pumpkin slice || 180 || Rye grain || 240 || Cranberry || 90
| -
|-
| Красное мясо || 420 || Грибы || 120 || Полба || 240 || Мед || 80
| Redmeat, cured or fresh || 420 || Pumpkin, whole || 720 || Spelt grain || 240 || Saguaro fruit || 90
|-
|  ||  || Mushrooms* (Bolete, Field, Fly agaric) || 120 || || || Honey || 80
|}
|}
* Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but are worth less.
* Currants include black currant, red currant, and white currant berries.
* Mushrooms can only be secondary ingredients. They can be added to valid meals, but cannot make a valid meal themselves.
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!


{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}

Revision as of 17:02, 12 October 2020


Nutrition and Satiation

Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.

Satiety

Player satiety is how hungry a player is - or how many calories are still available to burn, if you will. It is represented by the green bar on the righthand side above the hotbar, and has a maximum value of 1500. Satiety will decrease naturally over time, even if the player is AFK; but certain actions (such as sprinting), certain pieces of equipment (such as most armor), or certain conditions (such as regenerating lost health) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking damage over time until death occurs. Eating any food restores satiety as shown in the item's tooltip.

Nutrition

Where satiety is the basic survival condition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrition includes four categories, displayed in the character dialog: protein, vegetable, grain, and fruit. Gaining satiety from eating any food also increases the bar for the nutrient group that the food belonged to. Meals cooked from multiple ingredients can increase multiple nutrient levels at the same time. Like satiety, nutrient levels decrease over time. Keeping all four nutrient levels topped up requires a balanced diet.

As the nutrient bars fill up, the player's maximum health increases. The player starts with 15 base health points at default settings, and each nutrient can add another 2.5 hp when fully satisfied, for a total of up to 10 bonus hp in total. This bonus is very useful when exploring the deepest reaches of the world, where very dangerous creatures roam.


Basic Foods

At the start of the game, without any infrastructure, the player only has access to a small variety of foraged or hunted food that can be eaten raw. However, the player should not rely on these for overly long, as once harvested, naturally occuring foodstuffs are either gone for good, or require a long time to regrow.

The following table lists all the food items that can be eaten raw:

Item Satiety Category Notes
Cranberries 60 Fruit
Blueberries and currants* 80 Fruit
Honey bowl* 60 Fruit Crafted. Restores 0.5 hp upon consumption.
Saguaro fruit 60 Fruit Restores 1 hp upon consumption.
Flax grain 30 Grain
Rice, rye, or spelt grain 60 Grain
Boletes and field mushrooms 80 Vegetable
Fly agaric mushroom 80 Vegetable Deals 10 hp damage (!) upon consumption.
Carrots, onions, parsnips, turnips 100 Vegetable
Cabbage 300 Vegetable
Pumpkin, slice 120 Vegetable Crafted.
Pumpkin, whole 480 Vegetable
Lump of fat 200 Protein
Vintage Beef 280 Protein Rare ruin loot. Restores 2 hp upon consumption.
  • Currants include black currant, red currant, and white currant berries.
  • In order to make honey bowls, the player must get into beekeeping.


Basic Cooking

Raw red meat in a fire pit

The first opportunity for making better food comes with the firepit. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it is used for baking dough into bread.

The following table lists all the food items that can be eaten raw:

Item Satiety Category Notes
Bushmeat 120 Protein
Redmeat 280 Protein
Poultry 200 Protein
Cooked egg 160 Protein Recipe currently defunct.
Cooked cattail root 100 Vegetable
Flax bread 160 Grain Crafted.
Rye or spelt bread 300 Grain Crafted.
Rice bread 330 Grain Crafted.

Making Bread


Woodbucket filled


Flour flax


Dough flax






Despite the deceptively simple baking process, making bread requires some setup in order to produce the dough. A bucket and a quern must be available, both of which require metal tools to craft. Additionally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and are susceptible to being eaten by animals.

In return, bread is one of the best ways to process grains that exists in the game, with an at least five-fold yield multiplier compared to eating the raw grain.

To create bread dough, prepare flour using a quern to grind grain.

Open the quern GUI and add grain into the input slot on the left of the quern.

  1. Hold

interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.
During later stages of the game, a windmill may be used to drive the quern.

  1. In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


Advanced Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

Advanced cooking allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Cooking increases the food values of all ingredients used, and provides additional benefits and convenience. A single pot can potentially contain thousands of satiety points; meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.

To begin, craft at least one bowl and one claypot using the clay forming mechanic, and fire them like all ceramics in a firepit. Placing the fired claypot into the fire pit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.

  • To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
  • To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
  • To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
  • To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.


Advanced Cooking Recipes

Advanced Recipes Meat Stew Vegetable Stew Porridge Soup Jam
Required Ingredients 2 Poultry or Red meat 2 Vegetables or Beans 2 Grain 1 Vegetable (Fresh) + 1 Water* 2 Fruit + 2 Honey*
Optional Protein 0 - 2 Poultry, Red meat, Egg or Beans 0 - 2 Soy beans (pickled or fresh) 0 - 1 Poultry, Red Meat or Egg
Optional Vegetable 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh)
Optional Grain 0 - 2 Grain
Optional Fruit 0 - 1 Fruit, Honey* 0 - 2 Fruit
Optional Honey 0 - 1 Honey*
  • Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.


Advanced Cooking Food Values

The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.

Note: for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason other than health regeneration. Consuming a large meal can result in more than five minutes of completely free sprinting, heavy armor wearing, or other strenuous tasks.

Protein Satiation in Meal Vegetable Satiation in Meal Grain Satiation in Meal Fruit Satiation in Meal
Soy Bean 240 Carrot, Parsnip, Onion, Turnip 150 Flax grain 120 Currants* 120
Egg 200 Cabbage 450 Rice grain 280 Blueberry 120
Poultry, cured or fresh 375 Pumpkin slice 180 Rye grain 240 Cranberry 90
Redmeat, cured or fresh 420 Pumpkin, whole 720 Spelt grain 240 Saguaro fruit 90
Mushrooms* (Bolete, Field, Fly agaric) 120 Honey 80
  • Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but are worth less.
  • Currants include black currant, red currant, and white currant berries.
  • Mushrooms can only be secondary ingredients. They can be added to valid meals, but cannot make a valid meal themselves.
  • Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.
    However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!



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