Cooking/ja: Difference between revisions

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(Created page with "以下の表は、焚き火で加工できる食料アイテムの一覧です。")
(Created page with "{| class="wikitable" |- ! アイテム !! 満腹度 !! カテゴリー !! 備考 |- | 調理したブッシュミート || 120 || タンパク質 || |- | 調理した赤肉 ||...")
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{| class="wikitable"
{| class="wikitable"
|-
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! Item !! Satiety !! Category !! Notes
! アイテム !! 満腹度 !! カテゴリー !! 備考
|-
|-
| Cooked bushmeat || 120 || Protein ||
| 調理したブッシュミート || 120 || タンパク質 ||
|-
|-
| Cooked redmeat || 280 || Protein ||
| 調理した赤肉 || 280 || タンパク質 ||
|-
|-
| Cooked poultry || 200 || Protein ||
| 調理した鳥肉 || 200 || タンパク質 ||
|-
|-
| Cooked egg || 160 || Protein || Recipe currently defunct.
| 調理した卵 || 160 || タンパク質 || 現在は削除されたレシピ
|-
|-
| Cooked cattail root || 100 || Vegetable ||
| 焼いたガマの根 || 100 || 野菜 ||
|-
|-
| Flax bread || 160 || Grain || Crafted.
| 亜麻パン || 160 || 穀物 || クラフトアイテム
|-
|-
| Rye or spelt bread || 300 || Grain || Crafted.
| ライ麦、スペルト小麦パン || 300 || 穀物 || クラフトアイテム
|-
|-
| Rice bread || 330 || Grain || Crafted.
| 米粉パン || 330 || 穀物 || クラフトアイテム
|}
|}



Revision as of 13:15, 11 September 2021


基本的な食べ物

ゲーム開始時にはインフラが整っていないため、プレイヤーは採集や狩猟によってわずかな種類の食料しか手に入れられず、満腹度を維持するために生で食べることしかできません。しかし、自然に生成される食材は、一度収穫すると永久になくなってしまうか再生に時間がかかるため、長く依存しすぎてはいけません。

以下の表は、生で食べることができる食料アイテムの一覧です。

アイテム 満腹度 カテゴリー 備考
クランベリー 60 果物
ブルーベリーとスグリ* 80 果物
ハチミツのボウル* 60 果物 クラフトアイテム。消費するとHPを0.5回復
サグアロサボテンの果実 60 果物 消費するとHPを1回復
亜麻の粒 30 穀物
米、ライ麦、スペルト小麦 60 穀物
ボレテ、ハラタケ 80 野菜
ベニテングタケ 80 野菜 消費すると10HPダメージ(!)
ニンジン、タマネギ、パースニップ、カブ 100 野菜
キャベツ 300 野菜
切り分けたカボチャ 120 野菜 クラフトアイテム
カボチャ 480 野菜
脂の塊 200 タンパク質
ヴィンテージビーフ 280 タンパク質 遺跡のレアアイテム。消費するとHPを2回復
  • スグリには、黒スグリ、赤スグリ、白スグリがあります。
  • ハチミツのボウルを作るには、養蜂に取り掛かる必要があります。


基本的な料理

焚き火で焼いている赤肉

より良い食事を作る最初の機会は、焚き火(Firepit)です。採集または狩猟した材料の一部は、直接焚き火で加工することができます。またパン生地を焼くのにも使います。

以下の表は、焚き火で加工できる食料アイテムの一覧です。

アイテム 満腹度 カテゴリー 備考
調理したブッシュミート 120 タンパク質
調理した赤肉 280 タンパク質
調理した鳥肉 200 タンパク質
調理した卵 160 タンパク質 現在は削除されたレシピ
焼いたガマの根 100 野菜
亜麻パン 160 穀物 クラフトアイテム
ライ麦、スペルト小麦パン 300 穀物 クラフトアイテム
米粉パン 330 穀物 クラフトアイテム

Making Bread


Woodbucket filled


Flour flax


Dough flax






Despite the deceptively simple baking process, making bread requires some setup in order to produce the dough. A bucket and a quern must be available, both of which require metal tools to craft. Additionally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.

In return, bread is one of the best ways to process grains that exists in the game, with an at least five-fold yield multiplier compared to eating the raw grain.

To create bread dough, prepare flour using a quern to grind grain.

Open the quern GUI and add grain into the input slot on the left of the quern.

  1. Hold

interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.
During later stages of the game, a windmill may be used to drive the quern.

  1. In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.

Advanced Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

Advanced cooking allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Cooking increases the food values of all ingredients used, and provides additional benefits and convenience. A single pot can potentially contain thousands of satiety points; meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.

To begin, craft at least one bowl and one claypot using the clay forming mechanic, and fire them like all ceramics in a firepit. Placing the fired claypot into the fire pit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.

  • To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
  • To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
  • To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
  • To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.


Advanced Cooking Recipes

Mushrooms can be used as a main ingredient with water to make a soup.
Advanced Recipes Meat Stew Vegetable Stew Porridge Soup Jam
Required Ingredients 2 Poultry or Red meat (cured or fresh) 2 Vegetables or Beans 2 Grain 1 Vegetable (Fresh) + 1 Water* 2 Fruit + 2 Honey*
Optional Protein 0 - 2 Poultry or Red meat (cured or fresh), Egg or Beans 0 - 2 Soy beans (pickled or fresh) 0 - 1 Poultry or Red Meat(cured or fresh) or Egg
Optional Vegetable 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh)
Optional Grain 0 - 2 Grain
Optional Fruit 0 - 1 Fruit, Honey* 0 - 2 Fruit
Optional Honey 0 - 1 Honey*
  • Add water or honey with a filled bucket. Pick up the bucket with your cursor and drag it over to the empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.
  • Ingredients not listed in this table cannot be used in meals. Pickled or cured variants of listed ingredients can be used, but keep in mind that pickled vegetables do not give the 50% extra satiety bonus of a cooked meal. Cured Meats however do not have that detriment.
  • Currants include black currant, red currant, and white currant berries.
  • Starting with version 1.14, mushrooms can be used as a main ingredient for vegetable stews. Prior to this, they could only be used as optional ingredients, or the player could make a soup with water and mushrooms.
  • Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.
    However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!

Advanced Cooking Food Values

The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.

Note: for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.

Protein Satiation in Meal Vegetable Satiation in Meal Grain Satiation in Meal Fruit Satiation in Meal
Soy Bean 240 Carrot, Parsnip, Onion, Turnip 150 Flax grain 120 Currants* 120
Egg 200 Cabbage 450 Rice grain 280 Blueberry 120
Poultry, cured or fresh 375 Pumpkin slice 180 Rye grain 240 Cranberry 90
Redmeat, cured or fresh 420 Pumpkin, whole 720 Spelt grain 240 Saguaro fruit 90
Mushrooms* (Bolete, Field, Fly agaric) 120 Honey 80

Food Storage

Check the Food preservation page to learn how to best store all those delicious meals!

Video Tutorials

Advanced Cooking (no real changes since version 1.12)


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