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==Nutrition and Satiation==
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.
===Satiety===
Player satiety is how hungry a player is - or how many calories are still available to burn, if you will. It is represented by the green bar on the righthand side above the hotbar, and has a maximum value of 1500. Satiety will decrease naturally over time, even if the player is AFK; but certain actions (such as sprinting), certain pieces of equipment (such as most armor), or certain conditions (such as regenerating lost health) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking damage over time until death occurs. Eating any food restores satiety as shown in the item's tooltip.
===Nutrition===
Where satiety is the basic survival condition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrition includes four categories, displayed in the character dialog: protein, vegetable, grain, and fruit. Gaining satiety from eating any food also increases the bar for the nutrient group that the food belonged to. Meals cooked from multiple ingredients can increase multiple nutrient levels at the same time. Like satiety, nutrient levels decrease over time. Keeping all four nutrient levels topped up requires a balanced diet.
As the nutrient bars fill up, the player's maximum health increases. The player starts with 15 base health points at default settings, and each nutrient can add another 2.5 hp when fully satisfied, for a total of up to 10 bonus hp in total. This bonus is very useful when exploring the deepest reaches of the world, where very dangerous creatures roam.


==Basic Foods==
==Basic Foods==
At the start of the game, without any infrastructure, the player only has access to a small variety of foraged or hunted food that can be eaten raw. However, the player should not rely on these for overly long, as once harvested, naturally occuring foodstuffs are either gone for good, or require a long time to regrow.
At the start of the game, without any infrastructure, the player only has access to a small variety of foraged or hunted food that can be eaten raw in order to maintain the player's [[Satiety]]. However, the player should not rely on these for overly long, as once harvested, naturally occuring foodstuffs are either gone for good, or require a long time to regrow.


The following table lists all the food items that can be eaten raw:
The following table lists all the food items that can be eaten raw:
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|A3=Woodbucket filled|B3=Flour flax|C3=
|A3=Woodbucket filled|B3=Flour flax|C3=
|Output=Dough flax}}
|Output=Dough flax}}
Despite the deceptively simple baking process, making bread requires some setup in order to produce the dough. A [[Planks|bucket]] and a [[quern]] must be available, both of which require metal tools to craft. Additionally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and are susceptible to being eaten by animals.
Despite the deceptively simple baking process, making bread requires some setup in order to produce the dough. A [[Planks|bucket]] and a [[quern]] must be available, both of which require metal tools to craft. Additionally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.


In return, bread is one of the best ways to process grains that exists in the game, with an at least five-fold yield multiplier compared to eating the raw grain.
In return, bread is one of the best ways to process grains that exists in the game, with an at least five-fold yield multiplier compared to eating the raw grain.
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# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br />During later stages of the game, a [[Mechanical_Power|windmill]] may be used to drive the quern.
# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br />During later stages of the game, a [[Mechanical_Power|windmill]] may be used to drive the quern.
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


==Advanced Cooking==
==Advanced Cooking==
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===Advanced Cooking Recipes===
===Advanced Cooking Recipes===
[[File:Mushroom soup.PNG|300px|thumb|right|Mushrooms can be used as a main ingredient with water to make a soup.]]


{| class="wikitable"
{| class="wikitable"
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! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam
! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam
|-
|-
| '''Required Ingredients''' || '''2 Poultry or Red meat''' || '''2 Vegetables or Beans'''  || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water*''' || '''2 Fruit + 2 Honey*'''
| '''Required Ingredients''' || '''2 Poultry or Red meat (cured or fresh)''' || '''2 Vegetables or Beans'''  || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water*''' || '''2 Fruit + 2 Honey*'''
|-
|-
| Optional Protein || 0 - 2 Poultry, Red meat, Egg or Beans || 0 - 2 Soy beans (pickled or fresh) ||  || 0 - 1 Poultry, Red Meat or Egg ||  
| Optional Protein || 0 - 2 Poultry or Red meat (cured or fresh), Egg or Beans || 0 - 2 Soy beans (pickled or fresh) ||  || 0 - 1 Poultry or Red Meat(cured or fresh) or Egg ||  
|-
|-
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
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|}
|}


* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
* Add water or honey with a filled bucket. Pick up the bucket with your cursor and drag it over to the empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.
 
* Ingredients not listed in this table cannot be used in meals. Pickled or cured variants of listed ingredients can be used, but keep in mind that pickled vegetables do not give the 50% extra satiety bonus of a cooked meal. Cured Meats however do not have that detriment.
* Currants include black currant, red currant, and white currant berries.
* Starting with version 1.14, mushrooms can be used as a main ingredient for vegetable stews. Prior to this, they could only be used as optional ingredients, or the player could make a soup with water and mushrooms.
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!


===Advanced Cooking Food Values===
===Advanced Cooking Food Values===
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|}
|}


* Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but are worth less.
==Food Storage==
* Currants include black currant, red currant, and white currant berries.
Check the [[Food preservation]] page to learn how to best store all those delicious meals!
* Mushrooms can only be secondary ingredients. They can be added to valid meals, but cannot make a valid meal themselves.
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!


== Video Tutorials ==
== Video Tutorials ==
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