Cooking/en: Difference between revisions

From Vintage Story Wiki
Updating to match new version of source page
(Updating to match new version of source page)
(Updating to match new version of source page)
Line 63: Line 63:
The first opportunity for making better food comes with the [[firepit]]. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally,  it is used for baking dough into bread.
The first opportunity for making better food comes with the [[firepit]]. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally,  it is used for baking dough into bread.


The following table lists all the food items that can be eaten raw:
The following table lists all the food items that can be processed in the firepit:


{| class="wikitable"
{| class="wikitable"
Line 69: Line 69:
! Item !! Satiety !! Category !! Notes
! Item !! Satiety !! Category !! Notes
|-
|-
| Bushmeat || 120 || Protein ||
| Cooked bushmeat || 120 || Protein ||
|-
|-
| Redmeat || 280 || Protein ||
| Cooked redmeat || 280 || Protein ||
|-
|-
| Poultry || 200 || Protein ||
| Cooked poultry || 200 || Protein ||
|-
|-
| Cooked egg || 160 || Protein || Recipe currently defunct.
| Cooked egg || 160 || Protein || Recipe currently defunct.
Line 142: Line 142:
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.


'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason other than health regeneration. Consuming a large meal can result in more than five minutes of completely free sprinting, heavy armor wearing, or other strenuous tasks.
'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 171: Line 171:
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!


 
== Video Tutorials ==
{| class="wikitable"
|-
! Advanced Cooking (no real changes since version 1.12)
|-
| <youtube width="400" height="240">4g6cFdKyUOk</youtube>
|}


{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}
43,204

edits