Cooking/de: Difference between revisions

From Vintage Story Wiki
(Updating to match new version of source page)
(Updating to match new version of source page)
Tags: Mobile edit Mobile web edit
Line 3: Line 3:


__TOC__
__TOC__
[[File:MeatInFirepit.png|200px|thumb|right|Rohes rotes Fleisch über einer Feuerstelle]]
   
   
==Nährstoffe und Sättigung==
==Nutrition and Satiation==


Aktuelle Nährstoff- und Sättigungswerte können im Charakterfenster angesehen werden, als Voreinstellung auf 'C'.
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.


===Nährstoffe===
===Satiety===
Es gibt vier Kategorien von Nährstoffen: Eiweiß, Getreide, Gemüse und Obst. Wenn die Nährstoffanzeigen gefüllt werden, erhöht sich die maximale Gesundheit des Spielers. Der Spieler started mit 15 Basisgesundheit, welche bis auf 25 Gesundheitspunkte erhöht werden kann, indem er sich ausgewogen ernährt und alle vier Nährstoffe zu sich nimmt. Dafür ist fortgeschrittene Nahrungszubereitung nützlich, denn dies erlaubt dem Spieler Mahlzeiten mit gemischten Nährstoffen zuzubereiten (Eiweiß/Gemüse, Getreide/Gemüse, Eiweiß/Getreide, Eiweiß/Obst/Gemüse etc...).  
Player satiety is how hungry a player is - or how many calories are still available to burn, if you will. It is represented by the green bar on the righthand side above the hotbar, and has a maximum value of 1500. Satiety will decrease naturally over time, even if the player is AFK; but certain actions (such as sprinting), certain pieces of equipment (such as most armor), or certain conditions (such as regenerating lost health) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking damage over time until death occurs. Eating any food restores satiety as shown in the item's tooltip.
Bedenke jedoch, dass Nährstoffwerte sich nicht erhöhen, wenn der Spieler bei voller Sättigungsanzeige Nahrung zu sich nimmt.  


<div class="mw-translate-fuzzy">
===Nutrition===
===Sättigung===
Where satiety is the basic survival condition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrition includes four categories, displayed in the character dialog: protein, vegetable, grain, and fruit. Gaining satiety from eating any food also increases the bar for the nutrient group that the food belonged to. Meals cooked from multiple ingredients can increase multiple nutrient levels at the same time. Like satiety, nutrient levels decrease over time. Keeping all four nutrient levels topped up requires a balanced diet.
Spielersättigung zeigt an, wie "hungrig" oder "wohlgenährt" ein Spieler ist, und hat einen Maximalwert von 1500. Die untere Tabelle zeigt die Sättigungswerte einzelner Nahrungsmittel an. Die Sättigungsmenge, die der Spieler durch Essen erhält ist "gleich der Summe ihrer Teile." Die Zutaten, aus denen die Gerichte hergestellt werden, bestimmen den Sättigungswert und welche Nährstoffkategorien gefüllt werden. Zusätzlich dazu verlängert sich die Zeit, bis die Sättigungsanzeige wieder abnimmt um 30 Sekunden für alle 100 Sättigungspunkte, die gefüllt werden.
</div>


<div class="mw-translate-fuzzy">
As the nutrient bars fill up, the player's maximum health increases. The player starts with 15 base health points at default settings, and each nutrient can add another 2.5 hp when fully satisfied, for a total of up to 10 bonus hp in total. This bonus is very useful when exploring the deepest reaches of the world, where very dangerous creatures roam.
===Einzelne Nahrungswerte===
 
{| class="wikitable sortable"
 
==Basic Foods==
At the start of the game, without any infrastructure, the player only has access to a small variety of foraged or hunted food that can be eaten raw. However, the player should not rely on these for overly long, as once harvested, naturally occuring foodstuffs are either gone for good, or require a long time to regrow.
 
The following table lists all the food items that can be eaten raw:
 
{| class="wikitable"
|-
|-
! Eiweiß
! Item !! Satiety !! Category !! Notes
! Sättigung
! Gemüse
! Sättigung
! Getreide
! Sättigung
! Obst
! Sättigung
|-
|-
| Gekochtes Ei || 160  || Wurzeln: Karotte, Pastinake, Zwiebel, Steckrübe, Rohrkolbenwurzel || 100 || Flachs || 30 || Johannisbeere, Blaubeere || 80 
| Cranberries || 60 || Fruit ||
|-
|-
| Gekochtes Buschfleisch || 120 || Pilze (Steinpilz, Feldpilz) || 80 || Flachsbrot || 160 || Preiselbeere || 60 
| Blueberries and currants* || 80 || Fruit ||
|-
|-
| Gekochtes Geflügel || 200 || Kürbis || 120 || Restliches Getreide || 60 || Saguaro || 60 
| Honey bowl* || 60 || Fruit || Crafted. Restores 0.5 hp upon consumption.
|-
|-
| Gekochtes rotes Fleisch || 280 || Kohl || 300  || Restliches Brot || 300 || Honig || 60
| Saguaro fruit || 60 || Fruit || Restores 1 hp upon consumption.
|}
</div>
 
'''Note:''' Boiled chicken eggs and bass, raw or cooked, cannot be obtained through normal gameplay.
 
{| class="wikitable"
|-
|-
! Item !! Satiety !! Category
| Flax grain || 30 || Grain ||
|-
|-
| Cooked bushmeat || 180 || Protein
| Rice, rye, or spelt grain || 60 || Grain ||
|-
|-
| Boiled chicken egg || 160 || Protein
| Boletes and field mushrooms || 80 || Vegetable ||
|-
|-
| Bass, raw or cooked || 240 || Protein
| Fly agaric mushroom || 80 || Vegetable || Deals 10 hp damage (!) upon consumption.
|-
|-
| Saguaro fruit || 90 || Fruit
| Carrots, onions, parsnips, turnips || 100 || Vegetable ||
|-
|-
| Cranberry || 90 || Fruit
| Cabbage || 300 || Vegetable ||
|-
|-
| Blueberry, currants || 120 || Fruit
| Pumpkin, slice || 120 || Vegetable || Crafted.
|-
|-
| Flax grain || 30 || Grain
| Pumpkin, whole || 480 || Vegetable ||
|-
|-
| Spelt, rice, and rye grain || 60 || Grain
| Lump of fat || 200 || Protein ||
|-
|-
| Cooked poultry || 200 || Protein
| Vintage Beef || 280 || Protein || Rare ruin loot. Restores 2 hp upon consumption.
|}
 
* Currants include black currant, red currant, and white currant berries.
* In order to make honey bowls, the player must get into [[beekeeping]].
 
 
==Basic Cooking==
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
The first opportunity for making better food comes with the [[firepit]]. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally,  it is used for baking dough into bread.
 
The following table lists all the food items that can be eaten raw:
 
{| class="wikitable"
|-
|-
| Cooked redmeat || 280 || Protein
! Item !! Satiety !! Category !! Notes
|-
|-
| Vintage Beef || 280 || Protein
| Bushmeat || 120 || Protein ||
|-
|-
| Cabbage || 300 || Vegetable
| Redmeat || 280 || Protein ||
|-
|-
| Pumpkin slice || 120 || Vegetable
| Poultry || 200 || Protein ||
|-
|-
| Pumpkin || 480 || Vegetable
| Cooked egg || 160 || Protein || Recipe currently defunct.
|-
|-
| Other veggies || 100 || Vegetable
| Cooked cattail root || 100 || Vegetable ||
|-
| Flax bread || 160 || Grain || Crafted.
|-
| Rye or spelt bread || 300 || Grain || Crafted.
|-
| Rice bread || 330 || Grain || Crafted.
|}
|}


<div class="mw-translate-fuzzy">
===Making Bread===
* Saguaro und Honig füllen Gesundheitspunkte auf, wenn sie verzehrt werden.
{{Grid/Crafting|float=right|NoBreak=y
</div>
 
==Einfaches Kochen==
Beim Einfachen Kochen bereitet man rohes Fleisch, Brotteig, oder Rohrkolbenwurzeln in einer [[firepit|Feuerstelle]] zu. Diese drei rohen Nahrungsmittel können durch Rösten essbar gemacht werden. Für alle anderen Zutaten wird ein Kochtopf benötigt.
 
Rohe oder einfach gekochte Nahrung gibt dem Spieler 10 Sekunden, bevor die Sättigungsanzeige wieder abnimmt.
 
<div class="mw-translate-fuzzy">
=== Brotbacken ===
<div style="float:right;">
{{Grid/Crafting
|A1=|B1=|C1=
|A1=|B1=|C1=
|A2=|B2=|C2=
|A2=|B2=|C2=
|A3=Woodbucket filled|B3=Flour flax|C3=
|A3=Woodbucket filled|B3=Flour flax|C3=
|Output=Dough flax}}
|Output=Dough flax}}
</div>
Despite the deceptively simple baking process, making bread requires some setup in order to produce the dough. A [[Planks|bucket]] and a [[quern]] must be available, both of which require metal tools to craft. Additionally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and are susceptible to being eaten by animals.
Um Brot zu backen, benötigt der Spieler eine [[firepit|Feuerstelle]], einen [[Planks|Eimer]] und eine [[Quern|Handmühle]].
 
</div>
In return, bread is one of the best ways to process grains that exists in the game, with an at least five-fold yield multiplier compared to eating the raw grain.


To create bread dough, prepare flour using a quern to grind grain.  
To create bread dough, prepare flour using a quern to grind grain.  
# {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.  
# {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.  
# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.  
# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br />During later stages of the game, a [[Mechanical_Power|windmill]] may be used to drive the quern.
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


Place the dough into the input slot of the [[firepit]] and fuel the fire. Each loaf of bread requires about one piece of firewood. Both dough and bread loaves stack to 32.
==Fortgeschrittenes Kochen==
[[File:PotInFirepit.png|300px|thumb|right|Im Kochtopf wird eine Mahlzeit zubereitet.]]
[[File:Jam.png|300px|thumb|right|Jede Zutat sollte in separaten Spalten platziert werden; alle Zutaten müssen in gleicher Anzahl hinzugefügt werden.]]
Um gesündere Gerichte zubereiten zu können, stelle zuerst einen Kochtopf durch [[Clay_Forming|Töpfern]] her. Platziere den gebrannten Kochtopf in der Feuerstelle (linke Spalte), um eine der fünf verschiedenen Gerichtarten zuzubereiten. Die Art des Gerichts wird dadurch bestimmt, welche zwei "erforderlichen" Zutaten im Kochtopf platziert werden. 


* '''Eine Portion eines Gerichts zubereiten''': platziere jeweils eine erforderliche Zutat in die zwei ersten Spalten des Kochtopfes (dies bestimmt, welche Art von Gericht zubereitet wird). Ein Porridge, zum Beispiel, benötigt zwei Getreide, also muss der Spieler jeweils ein Getreide in zwei Spalten des Kochtopfes platzieren. Zwei Getreide in eine Spalte zu platzieren ergibt ''kein'' Porridge. Fügt man weitere "optionale" Zutaten in den anderen zwei Spalten hinzu, erhöht dies die Nährstoffwerte und den Sättigungswert des Gerichts, je nachdem, was hinzugefügt wird. Wenn ein korrektes Rezept (durch kombinieren der richtigen Zutaten) in die Spalten platziert wurde, erscheint eine Nachricht im Dialogfenster des Kochtopfes, die anzeigt, welche Art von Gericht zubereitet wird.
==Advanced Cooking==
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]


* '''Mehrere Portionen eines Gerichtes zubereiten''': erhöhe die Anzahl der Zutaten in den einzelnen Spalten um die jeweils gleiche Menge. Der Kochtopf kann bis zu sechs Portionen gleichzeitig kochen. Beim Zubereiten mehrerer Portionen muss die Anzahl der Zutaten in den einzelnen Spalten um die gleiche Menge erhöht werden, sonst wird nichts gekocht!
Advanced cooking allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Cooking increases the food values of all ingredients used, and provides additional benefits and convenience. A single pot can potentially contain thousands of satiety points; meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.


* '''Eine Schüssel füllen''': Eine Schüssel fasst eine Portion und kann von einem Kochtopf oder einem Tontop gefüllt werden. Um eine Schüssel zu füllen, platziere den Behälter mit dem gekochten Gericht auf einem stabilen Untergrund. Benutze die rechte Maustaste auf dem Behälter mit der Schüssel in der Hand. Schüsseln und Tontöpfe können gefüllt werden, noch während der Kochtopf in der Feuerstelle steht. Gefüllte Schüsseln können im Inventar des Spielers transportiert werden, in stationären Behältern gelagert, und in Regalen platziert werden. ''Schüsseln können nicht von Tontöpfen, gefüllt werden, die auf Regalen stehen.''
To begin, craft at least one bowl and one claypot using the [[Clay_Forming|clay forming]] mechanic, and fire them like all ceramics in a firepit. Placing the fired claypot into the fire pit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.


* '''Ein Gericht essen''': Nahrung kann aus einer gefüllten Schüssel gegessen werden. Esse, indem du die rechte Maustaste drückst, während die gefüllte Schüssel in der Schnelleiste ausgewählt ist. Der Spieler isst, bis die Sättigungsanzeige gefüllt ist. Dadurch kann es passieren, dass ein Teil des Gerichtes in der Schüssel zurückbleibt.  
* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.


* '''Gerichte lagern''': In einen Tontopf passen vier Portionen eines Gerichtes. Platziere den Kochtopf auf einer stabilen Oberfläche und rechtsklicke ihn mit dem Tontopf in der Hand, um Gerichte in den Tontopf zu füllen. Tontöpfe können mit Wachs oder Fett im Craftingfenster versiegelt werden, um Gerichte noch länger haltbar zu machen. Sie können auch im Spielerinventar transportiert werden, in stationären Behältern gelagert, und auf Regalen platziert werden.


===Rezepte für Fortgeschrittenes Kochen===
===Advanced Cooking Recipes===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Fortgeschrittene Rezepte !! Fleischeintopf !! Gemüseeintopf !! Porridge !! Suppe !! Marmelade
! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam
|-
|-
| '''Erforderliche Zutaten''' || '''2 Geflügel oder Rotes Fleisch''' || '''2 Gemüse oder Bohnen'''  || '''2 Getreide''' || '''1 Gemüse (frisch) + 1 Wasser''' || '''2 Obst + 2 Honig'''
| '''Required Ingredients''' || '''2 Poultry or Red meat''' || '''2 Vegetables or Beans'''  || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water*''' || '''2 Fruit + 2 Honey*'''
|-
|-
| Optionales Eiweiß || 0 - 2 Geflügel, Rotes Fleisch, Ei oder Bohnen || 0 - 2 Sojabohnen (eingelegt oder frisch) ||  || 0 - 1 Geflügel, Rotes Fleisch, oder Ei ||  
| Optional Protein || 0 - 2 Poultry, Red meat, Egg or Beans || 0 - 2 Soy beans (pickled or fresh) ||  || 0 - 1 Poultry, Red Meat or Egg ||  
|-
|-
| Optionales Gemüse || 0 - 2 Gemüse (eingelegt oder frisch)|| 0 - 2 Gemüse (eingelegt oder frisch) || 0 - 2 Gemüse (eingelegt oder frisch) || 0 - 2 Gemüse (eingelegt oder frisch) ||  
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
|-
|-
| Optionales Getreide ||  ||  || 0 - 2 Getreide ||  ||  
| Optional Grain ||  ||  || 0 - 2 Grain ||  ||  
|-
|-
| Optionales Obst || 0 - 1 Obst, Honig ||  || 0 - 2 Obst ||  ||  
| Optional Fruit || 0 - 1 Fruit, Honey* ||  || 0 - 2 Fruit ||  ||  
|-
|-
| Optionaler Honig ||  ||  || 0 - 1 Honig ||  ||  
| Optional Honey ||  ||  || 0 - 1 Honey* ||  ||  
|}
|}


* Füge Wasser aus einem gefüllten Eimer und Honig aus einem Eimer oder einer Schüssel hinzu. Benutze die linke Maustaste, um eine Portion hinzuzufügen, und die rechte Maustaste, um eine Portion zu entfernen.
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
 
 
===Advanced Cooking Food Values===
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.
 
'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason other than health regeneration. Consuming a large meal can result in more than five minutes of completely free sprinting, heavy armor wearing, or other strenuous tasks.


===Nahrungswerte für Fortgeschrittenes Kochen===
'''Gerichte erhalten einen 50% Sättigungsbonus aus den Gesamtwerten der Zutaten.'''.
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Eiweiß
! Protein
! Sättigung des Gerichts
! Satiation in Meal
! Gemüse
! Vegetable
! Sättigung des Gerichts
! Satiation in Meal
! Getreide
! Grain
! Sättigung des Gerichts
! Satiation in Meal
! Obst
! Fruit
! Sättigung des Gerichts
! Satiation in Meal
|-
| Soy Bean || 240 || Carrot, Parsnip, Onion, Turnip || 150 || Flax grain || 120 || Currants* || 120 
|-
|-
| Sojabohne || 240 || Wurzeln: Karotte, Pastinake, Zwiebel, Steckrübe || 150 || Flachs || 120 || Johannisbeeren, Blaubeeren || 120   
| Egg || 200 || Cabbage || 450 || Rice grain || 280 || Blueberry || 120   
|-
|-
| Ei || 200 || Kohl || 450 || Reis || 240 || Preiselbeere || 90  
| Poultry, cured or fresh || 375 || Pumpkin slice || 180 || Rye grain || 240 || Cranberry || 90
|-
|-
| Geflügel || 375 || Kürbis || 180 || Roggen || 240 || Saguaro || 90
| Redmeat, cured or fresh || 420 || Pumpkin, whole || 720 || Spelt grain || 240 || Saguaro fruit || 90  
|-
|-
| Rotes Fleisch || 420 || Pilze (Steinpilz, Feldpilz) || 120 || Dinkel || 240 || Honig || 80  
| || || Mushrooms* (Bolete, Field, Fly agaric) || 120 || || || Honey || 80
|}
|}
* Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but are worth less.
* Currants include black currant, red currant, and white currant berries.
* Mushrooms can only be secondary ingredients. They can be added to valid meals, but cannot make a valid meal themselves.
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!


{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}

Revision as of 17:03, 12 October 2020


Nutrition and Satiation

Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.

Satiety

Player satiety is how hungry a player is - or how many calories are still available to burn, if you will. It is represented by the green bar on the righthand side above the hotbar, and has a maximum value of 1500. Satiety will decrease naturally over time, even if the player is AFK; but certain actions (such as sprinting), certain pieces of equipment (such as most armor), or certain conditions (such as regenerating lost health) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking damage over time until death occurs. Eating any food restores satiety as shown in the item's tooltip.

Nutrition

Where satiety is the basic survival condition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrition includes four categories, displayed in the character dialog: protein, vegetable, grain, and fruit. Gaining satiety from eating any food also increases the bar for the nutrient group that the food belonged to. Meals cooked from multiple ingredients can increase multiple nutrient levels at the same time. Like satiety, nutrient levels decrease over time. Keeping all four nutrient levels topped up requires a balanced diet.

As the nutrient bars fill up, the player's maximum health increases. The player starts with 15 base health points at default settings, and each nutrient can add another 2.5 hp when fully satisfied, for a total of up to 10 bonus hp in total. This bonus is very useful when exploring the deepest reaches of the world, where very dangerous creatures roam.


Basic Foods

At the start of the game, without any infrastructure, the player only has access to a small variety of foraged or hunted food that can be eaten raw. However, the player should not rely on these for overly long, as once harvested, naturally occuring foodstuffs are either gone for good, or require a long time to regrow.

The following table lists all the food items that can be eaten raw:

Item Satiety Category Notes
Cranberries 60 Fruit
Blueberries and currants* 80 Fruit
Honey bowl* 60 Fruit Crafted. Restores 0.5 hp upon consumption.
Saguaro fruit 60 Fruit Restores 1 hp upon consumption.
Flax grain 30 Grain
Rice, rye, or spelt grain 60 Grain
Boletes and field mushrooms 80 Vegetable
Fly agaric mushroom 80 Vegetable Deals 10 hp damage (!) upon consumption.
Carrots, onions, parsnips, turnips 100 Vegetable
Cabbage 300 Vegetable
Pumpkin, slice 120 Vegetable Crafted.
Pumpkin, whole 480 Vegetable
Lump of fat 200 Protein
Vintage Beef 280 Protein Rare ruin loot. Restores 2 hp upon consumption.
  • Currants include black currant, red currant, and white currant berries.
  • In order to make honey bowls, the player must get into beekeeping.


Basic Cooking

Raw red meat in a fire pit

The first opportunity for making better food comes with the firepit. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it is used for baking dough into bread.

The following table lists all the food items that can be eaten raw:

Item Satiety Category Notes
Bushmeat 120 Protein
Redmeat 280 Protein
Poultry 200 Protein
Cooked egg 160 Protein Recipe currently defunct.
Cooked cattail root 100 Vegetable
Flax bread 160 Grain Crafted.
Rye or spelt bread 300 Grain Crafted.
Rice bread 330 Grain Crafted.

Making Bread


Woodbucket filled


Flour flax


Dough flax






Despite the deceptively simple baking process, making bread requires some setup in order to produce the dough. A bucket and a quern must be available, both of which require metal tools to craft. Additionally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and are susceptible to being eaten by animals.

In return, bread is one of the best ways to process grains that exists in the game, with an at least five-fold yield multiplier compared to eating the raw grain.

To create bread dough, prepare flour using a quern to grind grain.

Open the quern GUI and add grain into the input slot on the left of the quern.

  1. Hold

interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.
During later stages of the game, a windmill may be used to drive the quern.

  1. In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


Advanced Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

Advanced cooking allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Cooking increases the food values of all ingredients used, and provides additional benefits and convenience. A single pot can potentially contain thousands of satiety points; meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.

To begin, craft at least one bowl and one claypot using the clay forming mechanic, and fire them like all ceramics in a firepit. Placing the fired claypot into the fire pit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.

  • To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
  • To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
  • To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
  • To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.


Advanced Cooking Recipes

Advanced Recipes Meat Stew Vegetable Stew Porridge Soup Jam
Required Ingredients 2 Poultry or Red meat 2 Vegetables or Beans 2 Grain 1 Vegetable (Fresh) + 1 Water* 2 Fruit + 2 Honey*
Optional Protein 0 - 2 Poultry, Red meat, Egg or Beans 0 - 2 Soy beans (pickled or fresh) 0 - 1 Poultry, Red Meat or Egg
Optional Vegetable 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh)
Optional Grain 0 - 2 Grain
Optional Fruit 0 - 1 Fruit, Honey* 0 - 2 Fruit
Optional Honey 0 - 1 Honey*
  • Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.


Advanced Cooking Food Values

The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.

Note: for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason other than health regeneration. Consuming a large meal can result in more than five minutes of completely free sprinting, heavy armor wearing, or other strenuous tasks.

Protein Satiation in Meal Vegetable Satiation in Meal Grain Satiation in Meal Fruit Satiation in Meal
Soy Bean 240 Carrot, Parsnip, Onion, Turnip 150 Flax grain 120 Currants* 120
Egg 200 Cabbage 450 Rice grain 280 Blueberry 120
Poultry, cured or fresh 375 Pumpkin slice 180 Rye grain 240 Cranberry 90
Redmeat, cured or fresh 420 Pumpkin, whole 720 Spelt grain 240 Saguaro fruit 90
Mushrooms* (Bolete, Field, Fly agaric) 120 Honey 80
  • Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but are worth less.
  • Currants include black currant, red currant, and white currant berries.
  • Mushrooms can only be secondary ingredients. They can be added to valid meals, but cannot make a valid meal themselves.
  • Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.
    However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!



{{{title}}}