1.16.4
From Vintage Story Wiki
1.16.4 | |||
---|---|---|---|
Release date | February 26, 2022 | ||
Development versions | |||
Version chronology | |||
|
1.16.4 is a minor update released on February 26, 2022, which makes a lot of tweaks fixes a handful of bugs and adds the ability to kill an unresponsive server.
Features
- Vintagehosting: Added ability to kill an unresponsive server
Tweaks
- Rifts sounds volume is now reduced by 85% when the player is not in direct line-of-sight of them
- Distant rifts are now less visible
- Can now do increment time via command in months and years /time add 2 years or /time add 2 months
- Reduced creature aggro sound rate if they cannot find a path. Should mitigate endless drifter growling around your base.
- Gameplay balancing
- Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally)
- Acacia trees now also spawn resin
- Reduced mushroom spawning during worldgen by 20% and they stay harvestable less longer (30 days -> 20 days)
- The Bell alarm mob spawning rate now scales with the amount of nearby players
- The hacking spear can now also be made from bisbronze and tinbronze
- Increased fruit tree cutting growth chance (25% -> 40%)
- Increase resin spawn chance 2.5-fold
- Increased rusty gear drop rate for drifters (normal: 0% -> 1%, deep: 2% -> 3%, tainted 5%->7%, corrupt 7%->10%, nightmare 10%->20%)
- Beds now stack (1 -> 2)
- Avoid game crashing on corrupted chiseled blocks
- More informative fruitpress block info hud text
- Further optimized entity physics simulation for overall improved game performance when lots of entities are loaded (Technical info: Skip loading all nearby block collision boxes if entity didn't move a full block since last tick)
- Scythe rework
- New (default) tool mode: Trim grass. Will leave behind short grass that regrows.
- The 2nd tool mode restores old behavior.
- Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect
- 3rd person scythe animation a bit more in sync with the fp animation
- Fine tune timings a bit
- The action no longer cancel when player looks at another grass block mid-swing.
- Added icons.
- Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip.
- Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck.
- Increased growth speed of fruit trees by about 37%
- Free-floating vines now slowly disappear over time
- Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient
- Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now.
- Small server performance optimization related to entity spawning
- Rough hewn fence recipe a bit less generous (12 -> 8 fences)
- Added a new "arctic supplies" cracked vessel (not yet in worldgen).
- Right-click placing fuel into a firepit now plays a sound
- Arrows now show break chance on impact in their tooltip
- Increased fleeing distance on most creatures
- Improved teleporting behavior of hacked locusts
- Mitigate locust wall climbing derps
- Mitigate creatures forever stuck running into a wall
- Disabled unused bellows block
Since 1.16.4-rc.3
- Even smoother scything action. The action no longer cancel when player looks at another grass block mid-swing. Added icons.
- Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip.
- Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck.
- Increased growth speed of fruit trees by about 37%
Fixes
- Animal weight system not working at all since 1.16
- Able to circumvent block reinforcements with ore bombs
- Might fix some trader carts cut in half on world generation
- Should fix game no longer launching on MacOS
- Able to add chiseled blocks as material on chiseled blocks, producing unknown textures
- All spaces gone in english texts if the language was set to Japanese
- Mitigate issues with copying text to clipboards from various in-game buttons
- Retrieving buckets of juice or dairy from the creative inventory gave you buckets of rot instead in some cases
- Various oddities when sleeping in a bed and logging out / shutting down the server
- Dairy liquids yielding huge amounts of rot
- Block reinforcement system: Non reinforcable blocks could still be reinforced but had no effect
- Putting fruits 1-by-1 into the fruit press allowed you to get way more juice
- Able to relight burned out torches
- Able to mix items in the crate using a chute
- Harvesting lychee trees yielded breadfruit
- Cider and Juice not spoiling
- Placing firewood in claimed areas placed a firewood pile on the client side
- Wrong Playstyle selector hover texts on the create world screen
- Coke oven doors and chute sections floating on water
- Crushed olivine and quartz not smeltable into glass
- IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops
- Hitting creatures with a torch did not ignite them on occasion
- Should fix multiplayer animation derp when a player has a torch in hands and similar
- Itemstack tooltips sizing derps on sub-8 gui scales
- Consuming liquids played the eat sound instead of the drink sound in some cases
- Server disk space checks after the server has been started were failing silently, potentially causing loss of many hours of progress
- Dropped Shields sinking into the ground
- Player floating in air when breaking the block below and not moving (1.16.4-rc.1 bug)
- Small memory leak in crates
- Some derp with fruit tree branches not regrowing after being cut
- Pathfinding issues:
- Entities that have fall damage would be willing to fall from greater heights instead of the opposite effect (but did add a reckless attribute so drifters still fall from large heights)
- Creatures believed they could walk through diagonal openings.
- Should mitigate cases where drifters bunch up in corners
- Potentially fixes hares "leaping" fences in winter when they should not [Detail: fixes a pathfinding issue where creatures believed they could step high off a low block such as snow layer]
- Chickens looking for a Henbox to lay in are now less likely to give up when half-way there
- Rifts not affected by fog
- Dense fog causing fog even at very near distances. Should mitigate heavy fog inside homes a bit
- Should greatly mitigate melee attacks not registered when attacking a fleeing creature
- Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice!
- Strange behavior when sleeping in a bed and right clicking on another bed
- Vintagehosting a failed request was displayed as sucessful in some cases
- Rare server freeze when running /stop in the same moment as a player joins
- Sawblade locust emitting light
- Particles glitching through blocks, such as snow particles
- Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data
- Some Z-fighting issues with chiseled block materials
- Player entered sneak mode when walking through doors and fence gates
- Player knockback not synced to other players on death
- Somewhat awkward first person animation when attacking with a spear while looking downwards
- Down faces of all roof blocks are now considered solid sides
- Snow breaking sound not attenuated over distance
- Rare client side crash related to particles
- Should fix .tfedit not using correct decimal seperator for numbers
- Current tool mode hud icon not scaling with the gui scale
- Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby
- Rendering issues below snow-covered fences (etc.) with certain blocks
- Forest floor blocks now also have snowy grass sides if snow-covered
- Might fix a rare crash when connecting to a server
- A crash on heavily modded games when looking at soil/rock in the handbook
- Might fix rare glowing fruit mash glitch
- Should fix yet another liquid dupe glitch
- Mushrooms not spawning in the wilderness survival mode
- Unknown texture when putting solder ingots on forges
- Should fix the server mod downloader deleting manually installed mods that are outdated
- Avoid game crashing on corrupted chiseled blocks
Since 1.16.4-rc.3
- Forest floor blocks now also have snowy grass sides if snow-covered
- Current tool mode hud icon not scaling with the gui scale
- Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby
- Rendering issues below snow-covered fences (etc.) with certain blocks
- Might fix a rare crash when connecting to a server
- A crash on heavily modded games when looking at soil/rock in the handbook
- Clay forming grid not visible in some cases (1.16.4-rc.3 bug)
- Might fix rare glowing fruit mash glitch
- Should fix yet another liquid dupe glitch
- Mushrooms not spawning in the wilderness survival mode
- Unknown texture when putting solder ingots on forges
Reference
- "Fruit tree fix (v1.16.4)"– Vintagestory.at, February 26, 2022