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== Generational changes == | == Generational changes == | ||
Only the mothers heritage matters, the father is not considered when checking for the newborns generation. This means, if you have a female gen3 and a male gen4, the babies will always be gen4, as the child will always be one generation up from the mother. | Only the mothers heritage matters, the father is not considered when checking for the newborns generation. This means, if you have a female gen3 and a male gen4, the babies will always be gen4, as the child will always be one generation up from the mother. | ||
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Therefore, as an alternative to the above mentioned methods, a funnelling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.<br> | Therefore, as an alternative to the above mentioned methods, a funnelling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.<br> | ||
To archive this, the player needs at least one trough, plenty of fence and the appropriate food for the animals. Then simply build a corridor from the original enclosure to the next one (or an in between stop). Place a filled trough in the new enclosure, and open the corridor on both ends. Make sure you are in a good position to place fences in the corridor as need be.<br> | To archive this, the player needs at least one trough, plenty of fence and the appropriate food for the animals. Then simply build a corridor from the original enclosure to the next one (or an in between stop). Place a filled trough in the new enclosure, and open the corridor on both ends. Make sure you are in a good position to place fences in the corridor as need be.<br> | ||
The animals will start walking from the original enclosure towards the filled trough, and the player should have enough time and space to place fences to separate the animals from each other. Depending on where the trough is placed, the walking direction of the animals can be influenced to give the player even more opportunity to intervene and pull animals out of the herd. | The animals will start walking from the original enclosure towards the filled trough, and the player should have enough time and space to place fences to separate the animals from each other. Depending on where the trough is placed, the walking direction of the animals can be influenced to give the player even more opportunity to intervene and pull animals out of the herd.<br> | ||
Another useful moving technique is water. Be careful, water also lifts animals up, so they can climb fences of single height. | |||
== Breeding == | == Breeding == | ||
All animals must consume portions of feed in order to breed. {{Using|Placing}} 8 [[dry grass]] or 2 [[grain]] into a trough players can feed animals. Both male and female animals must eat until they become saturated. The {{BlockInfo}} shows the level of saturation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, to milking and if it may disappear due to darkness. | All animals must consume portions of feed in order to breed. {{Using|Placing}} 8 [[dry grass]] or 2 [[grain]] into a trough players can feed animals. Both male and female animals must eat until they become saturated. The {{BlockInfo}} shows the level of saturation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, to milking and if it may disappear due to darkness.<br> | ||
Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.<br> | |||
Males don't show their saturation, but they need a saturation value of at least 1.0 to mate. Since their satiation slowly goes down, in average they need to eat at least twice (food portion gives 1.0 satiation), to be able to mate with a female. After mating, the male animal lose 1.0 satiation and the female loses up to 10 saturation, depending on the type of animal. | |||
=== Pigs === | === Pigs === | ||
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== Harvesting and Butchering == | == Harvesting and Butchering == | ||
Domesticated | ===Harvesting=== | ||
Domesticated and/or wild animals can be killed and harvested for meat, [[Leather Working|raw hides]], [[bone|bones]], and [[fat]]. | |||
* In order to harvest, a player must {{SneakClick}} with a [[Knife]] in hand to harvest or butcher animals. | |||
:'''''Note:''' The amount of items acquire by this method depends on the Weight Condition of the animal. '' | |||
===Milking=== | ===Milking=== | ||
[[File:Ewe lactating.PNG|425px|thumb|right| | [[File:Ewe lactating.PNG|425px|thumb|right|Tooltip on an ewe that gave birth recently.]] | ||
Ewes lactate for 21 days after giving birth. When hovering over an ewe, if tooltips are enabled, it will indicate if it's lactating. Ewes will indicate lactating regardless of generation. However, the milking process might vary: | |||
*'''Generation 0 and 1''': If you hold right click while carrying a bucket, you risk distressing the ewe too much that it won't provide milk for the rest of the day. The best way to do it involves holding right click up until the ewe feels distresses enough to reject your bucket. At that point, you must release right click and wait a couple seconds until the ewe relaxes itself. Repeat this process until the bucket stays long enough for you to properly milk the animal. | |||
*'''Generation 2 and above''': Ewes can be milked easily by just holding right click while holding a bucket, however there remains a 5% chance for them to become distressed even at this and all following levels of domestication. | |||
:'''''Note:''' Ewes cannot be milked every day, despite lactating. This can be checked by reading the tooltip.'' | |||
The milk can either be consumed directly when taken from the bucket with a bowl, or used in a barrel to make [[Cheese]]. | |||
== Creature Weight and Darkness == | == Creature Weight and Darkness == | ||
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=== Darkness === | === Darkness === | ||
Many animals will disappear if they are in darkness for too long and players can see if animals will disappear by looking at the {{BlockInfo}}. Light sources like oil lamps or lanterns, as well as sunlight, can prevent animals from disappearing. | Many animals will disappear if they are in darkness for too long and players can see if animals will disappear by looking at the {{BlockInfo}}. Light sources like oil lamps or lanterns, as well as sunlight, can prevent animals from disappearing. This is the only way for animals to despawn without being killed. | ||
== Other animals == | == Other animals == |