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[[File:Chicken-with-trough.png|right|300px]]
[[File:Chicken-with-trough.png|right|300px]]
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, Boars and Bighorn sheep will still become aggressive when attacked.  
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, [[boar]]s and bighorn [[sheep]] will still become aggressive when attacked.
 
__TOC__
 
== Generational changes ==
Only the mothers heritage matters, the father is not considered when checking for the newborns generation. This means, if you have a female gen3 and a male gen4, the babies will always be gen4, as the child will always be one generation up from the mother.


== Generational changes ==
* After 3 generations:  
* After 3 generations:  
** Animals can be killed nearly instantly with the [[Cleaver|cleaver]] (as of v1.12)
** Animals can be {{Using|killed}} nearly instantly with the [[cleaver]].
* After 10 generations:  
* After 10 generations:  
** Sleeping Animals will no longer wake when a player approaches  
** Sleeping Animals will no longer wake when a player approaches .
** Aggressive animals will become neutral, i.e. only attack when being provoked
** Aggressive animals will become neutral, i.e. only attack when being provoked.
** Animals will no longer run away (flee) from the player (takes 20 generations in v1.11, 10 generations as of v1.12)
** Animals will no longer run away from the player.
 
For testing purposes, in version 1.14 there is a command which the player can use to change the generation of livestock:<br>
<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be
 
== Moving Animals ==


== Capturing Wild Animals ==
As of version 1.4, the game does not have leashes or similar means to easily transport animals, either for capturing wild ones, or moving already domesticated ones.


Two methods exist to capture wild animals for domestication.
===Capturing Wild Animals===
For capturing wild animals, two different methods can be employed:


# Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pen. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen.
# Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a trough with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.


=== Pigs ===
# Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. Female pigs and sheep will always follow their male counterpart. If you encounter a group of animals together, try only antagonizing the males - the females will automatically follow. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen.
# Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a [[Trough|trough]] with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.


[[Wild_Pig|Pigs]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of [[dry grass]] (8) or grains (2) and pigs will generally eat anything. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Sows bear litters of multiple piglets (4-8) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
===Moving Domesticated Animals===
[[File:Animal funelling.PNG|right|300px]]
Moving animals around can be complicated after the player has already started breeding them, as animals will loose their fear of the player after generation 10, and might not easily run away or be provoked to attack and follow.
Therefore, as an alternative to the above mentioned methods, a funnelling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.<br>
To archive this, the player needs at least one trough, plenty of fence and the appropriate food for the animals. Then simply build a corridor from the original enclosure to the next one (or an in between stop). Place a filled trough in the new enclosure, and open the corridor on both ends. Make sure you are in a good position to place fences in the corridor as need be.<br>
The animals will start walking from the original enclosure towards the filled trough, and the player should have enough time and space to place fences to separate the animals from each other. Depending on where the trough is placed, the walking direction of the animals can be influenced to give the player even more opportunity to intervene and pull animals out of the herd.
 
== Breeding ==
 
All animals must consume portions of feed in order to breed. {{Using|Placing}} 8 [[dry grass]] or 2 [[grain]] into a trough players can feed animals. Both male and female animals must eat until they become saturated. The {{BlockInfo}} shows the level of saturation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, to milking and if it may disappear due to darkness.
 
 
=== Pigs ===
 
[[Boar]]s eat animal feed placed in a [[Trough|large trough]]. The Sows will need a satiety value of 10 before they are ready to mate. After a pregnancy of 25 ingame days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets will need 158 hours to grow up, with a chance of 75% to be female and 25% to be male. Sows will have 6-11 days of "cooldown" time before they can breed again.<br>
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.


=== Sheep ===  
=== Sheep ===  


[[Bighorn_sheep|Sheep]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of dry grass (8) or grains (2) and sheep will consume either grass or grain. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Ewes bear one lamb at a time. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.
[[Sheep]] eat animal feed placed in a [[Trough|large trough]]. Troughs hold portions of dry grass or grains and sheep will consume either grass or grain. The Ewes will need a satiety value of 10 before they are willing to mate. After a pregnancy time of 20 days, ewes bear one lamb at a time, chances for male or female are 50/50. Lambs will take 336 hours to grow up, and the Ewes will need 4-11 days break before they are ready to breed again.<br>
Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.
 
=== Chickens ===
 
[[Chicken]]s will only eat grain placed in [[Trough|small troughs]]. Hens need to reach a satiety of 6 before they are ready to mate. For now, baby chicks are ''not'' preceded by eggs - they appear like other baby animals. The pregnancy takes 9 days for the hen and there will be 1-2 chicks, with a "cooldown" of 6-9 days before the next pregnancy. The chicks will grow up after 168 hours, with a 90% chance for more hens and only a 10% chance for a new rooster.<br>
Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods but do not have any impact on breeding new chickens. Players should collect the eggs regularly, as they disappear within 2 days.
 
== Harvesting and Butchering ==
 
Domesticated, or wild, animals can be killed and harvested for meat, [[hide|raw hide]]s, [[bone]]s, and [[fat]]. {{SneakClick}} with a knife in hand to harvest or butcher animals.
 
===Milking===
[[File:Ewe lactating.PNG|425px|thumb|right|tool tip on an ewe that gave birth recently]]
 
Ewes lactate for 21 days after giving birth. At the moment, sheep can only be milked if they are generation 2 or above. They will indicate lactating regardless of generation, but when the player tries to milk them on generation 0 or 1, the bucket will come up empty. When hovering over the ewe, the following tool tip will be displayed:<br>
<br>
''Lactating for _ days, can be milked.''<br>
<br>
Note that ewes cannot be milked every day, despite lactating. The second part of the above tool tip will only be shown if they are actually ready to be milked. In some cases, they might also get stressed out and thus not ready to be milked.
When ready to milk, the player can right click and hold on the ewe with a bucket in hand. The milk can either be drunken directly when taken from the bucket with a bowl, or used in a barrel to make [[Cheese]].
 
== Creature Weight and Darkness ==
 
Two parts of husbandry that may be confusing for new players are the '''creature weight''' and '''darkness''' mechanics.


=== Chickens ===
=== Creature Weight ===  


[[Chicken|Chickens]] will only eat grain placed in [[Boards|small troughs]]. Baby chicks are *not* preceded by eggs - they appear like other baby animals. Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods (and do not have any impact on breeding new chickens). Players should collect the eggs regularly, as they disappear within 2 days.
The {{BlockInfo}} shows a property called "Creature Weight" which can range from good, decent, low, and starving. A lower creature weight causes fewer items to be dropped when it is killed. This is an issue over winter, or in cold areas, as it can significantly reduce the yield of livestock. Keeping animals well-fed prevents their weight from decreasing.


== Harvesting and Butchering ==
=== Darkness ===


Domesticated (or wild) animals can be killed and harvested for meat, [[raw hide|raw hides]], [[bone|bones]], and [[fat]]. Sneak + hold right mouse with a knife in hand to harvest or butcher animals.
Many animals will disappear if they are in darkness for too long and players can see if animals will disappear by looking at the {{BlockInfo}}. Light sources like oil lamps or lanterns, as well as sunlight, can prevent animals from disappearing.  


== Other animals ==
== Other animals ==  


[[Bees]] cannot be domesticated, but the art of [[Beekeeping]] can help them be put in a 'controlled environment' as to be able to harvest their produce without having to kill them all off.
[[Bees]] cannot be domesticated, but the art of [[Beekeeping]] can help them be put in a 'controlled environment' as to be able to harvest their produce without having to kill them all off.
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[[Fox]]es, [[hare]]s, [[hyena]]s, [[raccoon]]s, [[Wolf|wolves]], [[drifter]]s and [[locust]]s cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.
[[Fox]]es, [[hare]]s, [[hyena]]s, [[raccoon]]s, [[Wolf|wolves]], [[drifter]]s and [[locust]]s cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.


Foxes, hares, hyenas, raccoons and wolves can be hunted for their meat, [[fat]], hides and [[bone|bones]]. Hunting [[Drifter]]s can provide you with [[flax]], [[rusty gears]] and [[temporal gears]]. [[Locust|Locusts]] however, have no drops so they only provide distraction to harvest.
Foxes, hares, hyenas, raccoons, and wolves can be hunted for their meat, [[fat]], hides and [[bone]]s. Hunting [[Drifter]]s can provide you with [[flax]], [[rusty gears]] and [[temporal gear]]. [[Locust]]s however, have no drops so they only provide a distraction to harvest.


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