Temporal rift: Difference between revisions
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'''Temporal rifts''' are a phenomenon that spawns [[drifter]]s on the surface, as part of the [[temporal stability]] mechanic. They were introduced to the game in Vintage Story [https://www.vintagestory.at/blog.html/news/homesteading-part-2-combat-update-stable-1160-r310/ version 1.16]. | '''Temporal rifts''' are a phenomenon that spawns [[drifter]]s on the surface, as part of the [[temporal stability]] mechanic. They were introduced to the game in Vintage Story [https://www.vintagestory.at/blog.html/news/homesteading-part-2-combat-update-stable-1160-r310/ version 1.16]. | ||
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== Creation == | == Creation == | ||
Temporal rifts are randomly generated in areas of | Temporal rifts are randomly generated in areas of temporal instability. More unstable areas are more likely to spawn rifts. Rifts cannot currently be destroyed or interacted with, and will disappear on their own after a few days. | ||
=== Configuration === | === Configuration === | ||
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== Effects == | == Effects == | ||
Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability. | Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability. <!-- Note for editors: | ||
Do temporal rifts affect local temporal instability (i.e. do they cause it to rise?) Or are they associated with rising temporal instability (i.e. they spawn *because* the local area is unstable)? | |||
About how long do they take to despawn? | |||
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== Known bugs == | == Known bugs == | ||
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* [[Temporal stability]] | * [[Temporal stability]] | ||
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{{tnt|Navbox|Vintage Story}} | {{tnt|Navbox|Vintage Story}} |
Revision as of 17:32, 10 July 2022
Temporal rifts are a phenomenon that spawns drifters on the surface, as part of the temporal stability mechanic. They were introduced to the game in Vintage Story version 1.16.
Creation
Temporal rifts are randomly generated in areas of temporal instability. More unstable areas are more likely to spawn rifts. Rifts cannot currently be destroyed or interacted with, and will disappear on their own after a few days.
Configuration
Temporal rifts can be configured either during world generation, or afterwards using the World Configuration command /worldconfig temporalRifts [off|invisible|visible]
. By default, they are set to visible
.
off
: Disables temporal rifts, thereby disabling surface drifter spawns.invisible
: Keeps temporal rifts, but disables their stability-drain effect on the player, and all visual and sound effects. This allows surface drifters to spawn but stops temporal rifts from showing up.visible
: Shows temporal rifts and allows drifters to spawn near them.
Effects
Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability.
Known bugs
- In version 1.16.5, setting temporal rifts to "off" does not disable surface drifter spawn.
See also
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