Deer: Difference between revisions

From Vintage Story Wiki
(added a detail about antlers)
(added animal tabs for all variants)
Line 13: Line 13:


== Spawning ==
== Spawning ==
=== Worldgen spawn conditions ===
0 tries per chunk, only on the surface, in groups of 1-5, a male with the possibility of one or more female companions and/or baby(s).
:{| class="wikitable sortable mw-collapsible" style="width: 75%;
|+ Deer spawn conditions
! width: 200px |  Variant
! width: 200px |  MinTemp
! width: 200px |  MaxTemp
! width: 200px | [[Weather#Precipitation| MinRain]]
! width: 200px | [[World_generation#Tree_Generation| MinForest]]
|-
| style="text-align:center;" | Fallow [[File:deer-fallow-male-adult.png|100px]]
| style="text-align:center;" | 1stLow
| style="text-align:center;" | 1stHigh
| style="text-align:center;" | 1stRain
| style="text-align:center;" | 1stForest
|-
| style="text-align:center;" | Pampas [[File:deer-pampas-male-adult.png|100px]]
| style="text-align:center;" | 2ndLow
| style="text-align:center;" | 2ndHigh
| style="text-align:center;" | 2ndRain
| style="text-align:center;" | 2ndForest
|-
| style="text-align:center;" | Guemal [[File:deer-guemal-male-adult.png|100px]]
| style="text-align:center;" | 3rdLow
| style="text-align:center;" | 3rdHigh
| style="text-align:center;" | 3rdRain
| style="text-align:center;" | 3rdForest
|-
| style="text-align:center;" | Chital [[File:deer-chital-male-adult.png|100px]]
| style="text-align:center;" | 4thLow
| style="text-align:center;" | 4thHigh
| style="text-align:center;" | 4thRain
| style="text-align:center;" | 4thForest
|-
| style="text-align:center;" | Taruca [[File:deer-taruca-male-adult.png|100px]]
| style="text-align:center;" | 5thLow
| style="text-align:center;" | 5thHigh
| style="text-align:center;" | 5thRain
| style="text-align:center;" | 5thForest
|-
| style="text-align:center;" | Elk [[File:deer-elk-male-adult.png|100px]]
| style="text-align:center;" | 1stLow
| style="text-align:center;" | 1stHigh
| style="text-align:center;" | 1stRain
| style="text-align:center;" | 1stForest
|-
| style="text-align:center;" | Pudu [[File:deer-pudu-male-adult.png|100px]]
| style="text-align:center;" | 2ndLow
| style="text-align:center;" | 2ndHigh
| style="text-align:center;" | 2ndRain
| style="text-align:center;" | 2ndForest
|-
|-
| style="text-align:center;" | Water [[File:deer-water-male-adult.png|100px]]
| style="text-align:center;" | 1stLow
| style="text-align:center;" | 1stHigh
| style="text-align:center;" | 1stRain
| style="text-align:center;" | 1stForest
|-
| style="text-align:center;" | Caribou [[File:deer-caribou-male-adult.png|100px]]
| style="text-align:center;" | 2ndLow
| style="text-align:center;" | 2ndHigh
| style="text-align:center;" | 2ndRain
| style="text-align:center;" | 2ndForest
|-
| style="text-align:center;" | Marsh [[File:deer-marsh-male-adult.png|100px]]
| style="text-align:center;" | 1stLow
| style="text-align:center;" | 1stHigh
| style="text-align:center;" | 1stRain
| style="text-align:center;" | 1stForest
|-
| style="text-align:center;" | Red brocket [[File:deer-redbrocket-male-adult.png|100px]]
| style="text-align:center;" | 2ndLow
| style="text-align:center;" | 2ndHigh
| style="text-align:center;" | 2ndRain
| style="text-align:center;" | 2ndForest
|-
| style="text-align:center;" | Whitetail [[File:deer-whitetail-male-adult.png|100px]]
| style="text-align:center;" | 1stLow
| style="text-align:center;" | 1stHigh
| style="text-align:center;" | 1stRain
| style="text-align:center;" | 1stForest
|-
| style="text-align:center;" | Moose [[File:deer-moose-male-adult.png|100px]]
| style="text-align:center;" | 2ndLow
| style="text-align:center;" | 2ndHigh
| style="text-align:center;" | 2ndRain
| style="text-align:center;" | 2ndForest
|}
<br>
Deer might despawn if in the dark (below light level 8) for 5 minutes and at least 8 blocks away from the player.
<blockquote><code>{ "code": "despawn", "minPlayerDistance": 16, "belowLightLevel": 8, "minSeconds": 300 },
</code></blockquote>


== Variants ==  
== Variants ==  
<translate>
<translate>
There are 13 species so far:
In addition to the data below on drop chances, {{Hovertip| baby deer can drop red meat | but who would want to murder such innocence?}} and a small hide.
* Moose
 
* Water deer
* Marsh deer
* Taruca
* Guemal
* Red Brocket
* White-tailed deer
* Pampas
* Reindeer/Caribou
* Northern Pudu
* Elk
* Chital
* Fallow deer
</translate>
</translate>
<br>
<br>
Line 35: Line 117:
<tr><td>
<tr><td>
{{AnimalTabs
{{AnimalTabs
|Name=<translate> Moose</translate>
|Name=<translate> Fallow</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|image=File:deer-fallow-male-adult.png
|image2=File:deer-fallow-female-adult.png
|image3=File:deer-fallow-male-baby.png
|HealthMF=21
|HealthB=6
|BaseAttackMF=
|RunSpeed=
|SwimSpeed=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=13
|DropVar1=3
|DropCode2={{ll|Raw hide|<translate> Raw hide (large)</translate>}}
|DropAvg2=2.0
|DropVar2=0
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=1.8
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|NoBreak=yes
}}
</td><td>
 
{{AnimalTabs
|Name=<translate> Pampas</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|image=File:deer-pampas-male-adult.png
|image2=File:deer-pampas-female-adult.png
|image3=File:deer-pampas-male-baby.png
|HealthMF=10
|HealthB=3
|BaseAttackMF=
|RunSpeed=
|SwimSpeed=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=5
|DropVar1=2
|DropCode2={{ll|Raw hide|<translate> Raw hide (medium)</translate>}}
|DropAvg2=1.7
|DropVar2=1.0
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=0
|DropVar3=0
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|NoBreak=yes
}}
</td><td>
 
{{AnimalTabs
|Name=<translate> Guemal</translate>
|Title=<translate> Male</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|Title3=<translate> Fawn</translate>
|image=File:taxidermy-male-moose.png
|image=File:deer-guemal-male-adult.png
|image2=
|image2=File:deer-guemal-female-adult.png
|image3=
|image3=File:deer-guemal-male-baby.png
|HealthMF=?
|HealthMF=21
|HealthB=?
|HealthB=6
|BaseAttackMF=
|BaseAttackMF=
|RunSpeed=
|RunSpeed=
|SwimSpeed=
|SwimSpeed=
|DropCode1=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=
|DropAvg1=13
|DropVar1=
|DropVar1=3
|DropCode2={{ll|Raw hide|Raw Hide}}
|DropCode2={{ll|Raw hide|<translate> Raw hide (medium)</translate>}}
|DropAvg2=
|DropAvg2=1.3
|DropVar2=1
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=1.8
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|NoBreak=yes
}}
</td><td>
 
{{AnimalTabs
|Name=<translate> Chital</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|image=File:deer-chital-male-adult.png
|image2=File:deer-chital-female-adult.png
|image3=File:deer-chital-male-baby.png
|HealthMF=21
|HealthB=6
|BaseAttackMF=
|RunSpeed=
|SwimSpeed=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=13
|DropVar1=3
|DropCode2={{ll|Raw hide|<translate> Raw hide (large)</translate>}}
|DropAvg2=2.0
|DropVar2=0
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=1.8
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|NoBreak=yes
}}
</td><td>
 
{{AnimalTabs
|Name=<translate> Taruca</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|image=File:deer-taruca-male-adult.png
|image2=File:deer-taruca-female-adult.png
|image3=File:deer-taruca-male-baby.png
|HealthMF=21
|HealthB=6
|BaseAttackMF=
|RunSpeed=
|SwimSpeed=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=13
|DropVar1=3
|DropCode2={{ll|Raw hide|<translate> Raw hide (medium)</translate>}}
|DropAvg2=1.3
|DropVar2=0
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=
|DropAvg3=1.8
|DropVar3=
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropAvg4=
|DropVar1=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
}}
}}
</td><td>
</td><td>
{{AnimalTabs
|Name=<translate>Elk</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Calf</translate>
|image=File:deer-elk-male-adult.png
|image2=File:deer-elk-female-adult.png
|image3=File:deer-elk-male-baby.png
|HealthMF=30
|HealthB=9
|BaseAttackMF=
|RunSpeed=
|SwimSpeed=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=20
|DropVar1=5
|DropCode2={{ll|Raw hide|<translate> Raw hide (large)</translate>}}
|DropAvg2=2.0
|DropVar2=0
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=2
|DropVar3=0.5
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|NoBreak=yes
}}
</td></tr>
{{AnimalTabs
{{AnimalTabs
|Name=<translate> Reindeer</translate>
|Name=<translate> Pudu</translate>
|Title=<translate> Male</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|Title3=<translate> Fawn</translate>
|image=File:taxidermy-male-reindeer.png
|image=File:deer-pudu-male-adult.png
|image2=
|image2=File:deer-pudu-female-adult.png
|image3=
|image3=File:deer-pudu-male-baby.png
|HealthMF=?
|HealthMF=6
|HealthB=?
|HealthB=2
|BaseAttackMF=
|BaseAttackMF=
|RunSpeed=
|RunSpeed=
|SwimSpeed=
|SwimSpeed=
|DropCode1=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=
|DropAvg1=13
|DropVar1=
|DropVar1=3
|DropCode2={{ll|Raw hide|Raw Hide}}
|DropCode2={{ll|Raw hide|<translate> Raw hide (small)</translate>}}
|DropAvg2=
|DropAvg2=1.0
|DropVar2=1
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=
|DropAvg3=0
|DropVar3=
|DropVar3=0
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropAvg4=
|DropVar1=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
}}
}}
</td><td>
</td><td>
{{AnimalTabs
{{AnimalTabs
|Name=<translate>Marsh deer</translate>
|Name=<translate>Water deer</translate>
|Title=<translate> Male</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|Title3=<translate> Fawn</translate>
|image=File:Taxidermy-male-marsh-deer.png
|image=File:deer-water-male-adult.png
|image2=
|image2=File:deer-water-female-adult.png
|image3=
|image3=File:deer-water-male-baby.png
|HealthMF=?
|HealthMF=11
|HealthB=?
|HealthB=4
|BaseAttackMF=
|BaseAttackMF=
|RunSpeed=
|RunSpeed=
|SwimSpeed=
|SwimSpeed=
|DropCode1=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=
|DropAvg1=5
|DropVar1=
|DropVar1=2
|DropCode2={{ll|Raw hide|Raw Hide}}
|DropCode2={{ll|Raw hide|<translate> Raw hide (medium)</translate>}}
|DropAvg2=
|DropAvg2=1.3
|DropVar2=1.0
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=0
|DropVar3=0
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|NoBreak=yes
}}
</td></tr>
 
{{AnimalTabs
|Name=<translate> Caribou</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|image=File:deer-caribou-male-adult.png
|image2=File:deer-caribou-female-adult.png
|image3=File:deer-caribou-male-baby.png
|HealthMF=21
|HealthB=6
|BaseAttackMF=
|RunSpeed=
|SwimSpeed=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=13
|DropVar1=3
|DropCode2={{ll|Raw hide|<translate> Raw hide (large)</translate>}}
|DropAvg2=1.7
|DropVar2=0
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=
|DropAvg3=2
|DropVar3=
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropAvg4=
|DropVar1=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
}}
}}
</td></tr><tr><td>
</td><td>
 
{{AnimalTabs
{{AnimalTabs
|Name=<translate>Pampas</translate>
|Name=<translate> Marsh</translate>
|Title=<translate> Male</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|Title3=<translate> Fawn</translate>
|image=File:Taxidermy-male-pampas.png
|image=File:deer-marsh-male-adult.png
|image2=
|image2=File:deer-marsh-female-adult.png
|image3=
|image3=File:deer-marsh-male-baby.png
|HealthMF=?
|HealthMF=21
|HealthB=?
|HealthB=6
|BaseAttackMF=
|BaseAttackMF=
|RunSpeed=
|RunSpeed=
|SwimSpeed=
|SwimSpeed=
|DropCode1=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=
|DropAvg1=13
|DropVar1=
|DropVar1=3
|DropCode2={{ll|Raw hide|Raw Hide}}
|DropCode2={{ll|Raw hide|<translate> Raw hide (large)</translate>}}
|DropAvg2=
|DropAvg2=1.7
|DropVar2=0
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=
|DropAvg3=2
|DropVar3=
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropAvg4=
|DropVar1=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
}}
}}
</td><td>
</td><td>
{{AnimalTabs
{{AnimalTabs
|Name=<translate>Red Brocket</translate>
|Name=<translate>Red Brocket</translate>
Line 151: Line 421:
|Title2=<translate> Female</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|Title3=<translate> Fawn</translate>
|image=File:Taxidermy-male-red-brocket.png
|image=File:deer-redbrocket-male-adult.png
|image2=
|image2=File:deer-redbrocket-female-adult.png
|image3=
|image3=File:deer-redbrocket-male-baby.png
|HealthMF=?
|HealthMF=10
|HealthB=?
|HealthB=3
|BaseAttackMF=
|BaseAttackMF=
|RunSpeed=
|RunSpeed=
|SwimSpeed=
|SwimSpeed=
|DropCode1=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=
|DropAvg1=5
|DropVar1=
|DropVar1=2
|DropCode2={{ll|Raw hide|Raw Hide}}
|DropCode2={{ll|Raw hide|<translate> Raw hide (medium)</translate>}}
|DropAvg2=1.7
|DropVar2=1.0
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=0
|DropVar3=0
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|NoBreak=yes
}}
</td></tr>
 
{{AnimalTabs
|Name=<translate> White-tailed</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Fawn</translate>
|image=File:deer-whitetail-male-adult.png
|image2=File:deer-whitetail-female-adult.png
|image3=File:deer-whitetail-male-baby.png
|HealthMF=21
|HealthB=6
|BaseAttackMF=
|RunSpeed=
|SwimSpeed=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=13
|DropVar1=3
|DropCode2={{ll|Raw hide|<translate> Raw hide (large)</translate>}}
|DropAvg2=1.7
|DropVar2=0
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=2
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|NoBreak=yes
}}
</td><td>
 
{{AnimalTabs
|Name=<translate>Moose</translate>
|Title=<translate> Male</translate>
|Title2=<translate> Female</translate>
|Title3=<translate> Calf</translate>
|image=File:deer-moose-male-adult.png
|image2=File:deer-moose-female-adult.png
|image3=File:deer-moose-male-baby.png
|HealthMF=21
|HealthB=6
|BaseAttackMF=
|RunSpeed=
|SwimSpeed=
|DropCode1={{ll|Redmeat|<translate> Red meat</translate>}}
|DropAvg1=13
|DropVar1=3
|DropCode2={{ll|Raw hide|<translate> Raw hide (medium)</translate>}}
|DropAvg2=
|DropAvg2=
|DropVar2=
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropCode3={{ll|Fat|<translate> Fat</translate>}}
|DropAvg3=
|DropAvg3=0
|DropVar3=
|DropVar3=0
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropAvg4=
|DropVar1=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 177: Line 508:


== Behavior ==
== Behavior ==
"stepHeight": 3.1251


== Domestication ==
== Domestication ==
Line 184: Line 516:


== Harvesting ==
== Harvesting ==
Deer corpses decay into bones after {{Hovertip| {{{4 days}}} | {{{assuming default settings}}} }}.
Adult Water deer and Pudu deer leave behind a small carcass, while adult Elk leave a large carcass and other adult deer leave a medium carcass.  All baby deer leave a small carcass.
<blockquote>
<code>
{
"code": "deaddecay",
"hoursToDecay": 96,
"decayedBlockByType": {
"deer-water-*-adult": "carcass-small",
"deer-pudu-*-adult": "carcass-small",
"deer-elk-*-adult": "carcass-large",
"*-baby": "carcass-small",
"*": "carcass-medium"
}
</code>
Source: AppData\Roaming\Vintagestory\assets\survival\entities\land\hooved\deer.json
</blockquote>


== History ==  
== History ==  
Line 190: Line 541:
== Notes ==
== Notes ==
* Antlers grow on male adults over winter and are shed in spring. Can be picked up by players and placed on 3 variants of wood-typed antler mounts.<ref>[https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Version 1.19.0-rc.1 blog]</ref>
* Antlers grow on male adults over winter and are shed in spring. Can be picked up by players and placed on 3 variants of wood-typed antler mounts.<ref>[https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Version 1.19.0-rc.1 blog]</ref>
* Moose are often mentioned separately from deer, but they belong to the same subfamily, Capreolinae.  Moose is the world's tallest, largest and heaviest species of deer now living.<ref>[https://en.wikipedia.org/wiki/Moose Wikipedia]</ref>


== Gallery ==  
== Gallery ==  

Revision as of 22:05, 18 January 2024

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This page is under construction.
This page is being created, or is in the process of extensive expansion or major restructuring. Until this notice is removed, please do not translate this page. Expect the content of this page to change significantly.


This page was last verified for Vintage Story version 1.19.0-pre1.

Deer
Taxidermy-male-mule-deer.png
Type Land
Behavior Passive[[::Category:Passive_creatures| ]]


Deer are a source of meat and hides.

Spawning

Worldgen spawn conditions

0 tries per chunk, only on the surface, in groups of 1-5, a male with the possibility of one or more female companions and/or baby(s).

Deer spawn conditions
Variant MinTemp MaxTemp MinRain MinForest
Fallow Deer-fallow-male-adult.png 1stLow 1stHigh 1stRain 1stForest
Pampas Deer-pampas-male-adult.png 2ndLow 2ndHigh 2ndRain 2ndForest
Guemal Deer-guemal-male-adult.png 3rdLow 3rdHigh 3rdRain 3rdForest
Chital Deer-chital-male-adult.png 4thLow 4thHigh 4thRain 4thForest
Taruca Deer-taruca-male-adult.png 5thLow 5thHigh 5thRain 5thForest
Elk Deer-elk-male-adult.png 1stLow 1stHigh 1stRain 1stForest
Pudu Deer-pudu-male-adult.png 2ndLow 2ndHigh 2ndRain 2ndForest
Water Deer-water-male-adult.png 1stLow 1stHigh 1stRain 1stForest
Caribou Deer-caribou-male-adult.png 2ndLow 2ndHigh 2ndRain 2ndForest
Marsh Deer-marsh-male-adult.png 1stLow 1stHigh 1stRain 1stForest
Red brocket Deer-redbrocket-male-adult.png 2ndLow 2ndHigh 2ndRain 2ndForest
Whitetail Deer-whitetail-male-adult.png 1stLow 1stHigh 1stRain 1stForest
Moose Deer-moose-male-adult.png 2ndLow 2ndHigh 2ndRain 2ndForest


Deer might despawn if in the dark (below light level 8) for 5 minutes and at least 8 blocks away from the player.

{ "code": "despawn", "minPlayerDistance": 16, "belowLightLevel": 8, "minSeconds": 300 },

Variants

In addition to the data below on drop chances, baby deer can drop red meat and a small hide.


Fallow
Deer-fallow-male-adult.png
Deer-fallow-female-adult.png
Deer-fallow-male-baby.png
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Behavior
Multiply
Drops
Red meat 10 - 16*
Raw hide (large) 2 - 2*
Fat 1.5 - 2.1*
Bone *
Bone *
Bone *
Animals
Pampas
Deer-pampas-male-adult.png
Deer-pampas-female-adult.png
Deer-pampas-male-baby.png
Health
Health (Male/Female) 10
Health (Fawn) 3
Attack
Behavior
Multiply
Drops
Red meat 3 - 7*
Raw hide (medium) 0.7 - 2.7*
Fat 0 - 0*
Bone *
Bone *
Bone *
Animals
Guemal
Deer-guemal-male-adult.png
Deer-guemal-female-adult.png
Deer-guemal-male-baby.png
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Behavior
Multiply
Drops
Red meat 10 - 16*
Raw hide (medium) 0.3 - 2.3*
Fat 1.5 - 2.1*
Bone *
Bone *
Bone *
Animals
Chital
Deer-chital-male-adult.png
Deer-chital-female-adult.png
Deer-chital-male-baby.png
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Behavior
Multiply
Drops
Red meat 10 - 16*
Raw hide (large) 2 - 2*
Fat 1.5 - 2.1*
Bone *
Bone *
Bone *
Animals
Taruca
Deer-taruca-male-adult.png
Deer-taruca-female-adult.png
Deer-taruca-male-baby.png
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Behavior
Multiply
Drops
Red meat 10 - 16*
Raw hide (medium) 1.3 - 1.3*
Fat 1.5 - 2.1*
Bone *
Bone *
Bone *
Animals
Elk
Deer-elk-male-adult.png
Deer-elk-female-adult.png
Deer-elk-male-baby.png
Health
Health (Male/Female) 30
Health (Calf) 9
Attack
Behavior
Multiply
Drops
Red meat 15 - 25*
Raw hide (large) 2 - 2*
Fat 1.5 - 2.5*
Bone *
Bone *
Bone *
Animals
Pudu
Deer-pudu-male-adult.png
Deer-pudu-female-adult.png
Deer-pudu-male-baby.png
Health
Health (Male/Female) 6
Health (Fawn) 2
Attack
Behavior
Multiply
Drops
Red meat 10 - 16*
Raw hide (small) 0 - 2*
Fat 0 - 0*
Bone *
Bone *
Bone *
Animals
Water deer
Deer-water-male-adult.png
Deer-water-female-adult.png
Deer-water-male-baby.png
Health
Health (Male/Female) 11
Health (Fawn) 4
Attack
Behavior
Multiply
Drops
Red meat 3 - 7*
Raw hide (medium) 0.3 - 2.3*
Fat 0 - 0*
Bone *
Bone *
Bone *
Animals
Caribou
Deer-caribou-male-adult.png
Deer-caribou-female-adult.png
Deer-caribou-male-baby.png
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Behavior
Multiply
Drops
Red meat 10 - 16*
Raw hide (large) 1.7 - 1.7*
Fat 1.7 - 2.3*
Bone *
Bone *
Bone *
Animals
Marsh
Deer-marsh-male-adult.png
Deer-marsh-female-adult.png
Deer-marsh-male-baby.png
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Behavior
Multiply
Drops
Red meat 10 - 16*
Raw hide (large) 1.7 - 1.7*
Fat 1.7 - 2.3*
Bone *
Bone *
Bone *
Animals
Red Brocket
Deer-redbrocket-male-adult.png
Deer-redbrocket-female-adult.png
Deer-redbrocket-male-baby.png
Health
Health (Male/Female) 10
Health (Fawn) 3
Attack
Behavior
Multiply
Drops
Red meat 3 - 7*
Raw hide (medium) 0.7 - 2.7*
Fat 0 - 0*
Bone *
Bone *
Bone *
Animals
White-tailed
Deer-whitetail-male-adult.png
Deer-whitetail-female-adult.png
Deer-whitetail-male-baby.png
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Behavior
Multiply
Drops
Red meat 10 - 16*
Raw hide (large) 1.7 - 1.7*
Fat 1.7 - 2.3*
Bone *
Bone *
Bone *
Animals
Moose
Deer-moose-male-adult.png
Deer-moose-female-adult.png
Deer-moose-male-baby.png
Health
Health (Male/Female) 21
Health (Calf) 6
Attack
Behavior
Multiply
Drops
Red meat 10 - 16*
Raw hide (medium) *
Fat 0 - 0*
Bone *
Bone *
Bone *
Animals

Behavior

"stepHeight": 3.1251

Domestication

Apparently deer cannot be domesticated. They will eat from a Large Trough but the block info overlay will not indicate number of portions eaten, and females do not become pregnant after eating 10+ portions with an adult male nearby.

See Animal Husbandry for overview of raising other livestock.

Harvesting

Deer corpses decay into bones after {{{4 days}}} . Adult Water deer and Pudu deer leave behind a small carcass, while adult Elk leave a large carcass and other adult deer leave a medium carcass. All baby deer leave a small carcass.


{ "code": "deaddecay", "hoursToDecay": 96, "decayedBlockByType": { "deer-water-*-adult": "carcass-small", "deer-pudu-*-adult": "carcass-small", "deer-elk-*-adult": "carcass-large", "*-baby": "carcass-small", "*": "carcass-medium" } Source: AppData\Roaming\Vintagestory\assets\survival\entities\land\hooved\deer.json

History

Notes

  • Antlers grow on male adults over winter and are shed in spring. Can be picked up by players and placed on 3 variants of wood-typed antler mounts.[1]
  • Moose are often mentioned separately from deer, but they belong to the same subfamily, Capreolinae. Moose is the world's tallest, largest and heaviest species of deer now living.[2]

Gallery

Roughly two dozen creatures stand in a cluster, various species of deer including moose and reindeer. The background is flat grass.
teaser image from devlog for 1.19.0-pre1









See Also

TenthArchitect created a mod, Fauna of the Stone Age: Capreolinae, in May 2023. Those deer can be domesticated, milked, butchered, and taxidermied. Most species have a unique pelt and antler drops, which can be used to craft antler mounts, head mounts, or full body taxidermy. Species in the mod (as of FotSA-Capreolinae-v1.0.5) include:

  • Alces alces, the moose.
  • Capreolus capreolus, the western roe deer.
  • Capreolus pygargus, the eastern roe deer.
  • Hydropotes inermis, the water deer.
  • Blastocerus dichotomus, the marsh deer.
  • Hippocamelus antisensis, the taruca.
  • Hippocamelus bisulcus, the huemul.
  • Mazama americana, the red brocket.
  • Mazama chunyi, the dwarf brocket.
  • Mazama gouazoubira, the gray brocket.
  • Mazama nana, the pygmy brocket.
  • Mazama nemorivaga, the Amazonian brown brocket.
  • Mazama rufina, the swamp brocket.
  • Mazama temama, the Central American red brocket.
  • Mazama tienhoveni, the fair brocket.
  • Odocoileus hemionus, the mule deer.
  • Odocoileus pandora, the Yucatan brown brocket.
  • Odocoileus virginianus, the white-tailed deer.
  • Ozotoceros bezoarticus, the pampas deer.
  • Pudu mephistophiles, the Northern pudu.
  • Pudu puda, the Southern pudu.
  • Rangifer tarandus, the reindeer.

A special item, "fly covered deer carcass" prevents deer spawning in the area around it.

Which features of the mod will be included in the base game is unclear as of Oct 2023. Apparently[3], an antler system is still under development.

References

  1. Version 1.19.0-rc.1 blog
  2. Wikipedia
  3. [1], "Antlers still missing"