Template:Armor/fr: Difference between revisions

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<noinclude><languages /></noinclude><includeonly>
<noinclude><languages /></noinclude>
{|border="1" cellpadding="2" cellspacing="0" class="screwTemplatesMan" style="position:relative; border-radius:7px; font-size:90%; width:200px; float:{{#if:{{{FloatLeft|}}}|left;margin-right:2em|right}};"
<includeonly>{|border="1" cellpadding="2" cellspacing="0" class="screwTemplatesMan" style="position:relative; border-radius:7px; font-size:90%; width:200px; float:{{#if:{{{FloatLeft|}}}|left;margin-right:2em|right}};"
|-
|-
|bgcolor="#000000" colspan="2" style="border-top-right-radius:7px; border-top-left-radius:7px; text-align:center; font-size:13.5px;"|<font color="white">'''{{{Name}}}'''</font>
|bgcolor="#000000" colspan="2" style="border-top-right-radius:7px; border-top-left-radius:7px; text-align:center; font-size:13.5px;"|<font color="white">'''{{{Name}}}'''</font>
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{{#if: {{{FlatDamageReduction|}}} | {{#!:
{{#if: {{{FlatDamageReduction|}}} | {{#!:
|-
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Flat Damage Reduction (HP)</span>''' || {{{FlatDamageReduction}}}
| '''Réduction absolue des dégâts (pv)''' || {{{FlatDamageReduction}}}
}} }}
}} }}
|-
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier</span>''' || {{{ProtectionTier}}}
| '''Niveau de protection''' || {{{ProtectionTier}}}
{{#if: {{{HighDamageTierResistant|}}} | {{#!:
{{#if: {{{HighDamageTierResistant|}}} | {{#!:
|-
|-
|colspan="2"| <span lang="en" dir="ltr" class="mw-content-ltr">High Damage Tier Resistant</span>
|colspan="2"|Résistance aux dégâts élevés
}} }}
}} }}
|-
|-
|bgcolor="#000000" colspan="2" style="text-align:center; font-size:13.5px;" |<font color="white">'''<span lang="en" dir="ltr" class="mw-content-ltr">Protection Losses</span>'''</font>
|bgcolor="#000000" colspan="2" style="text-align:center; font-size:13.5px;" |<font color="white">'''Pertes de protection'''</font>
|-
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Relative</span>''' || {{{PerTierRelativeProtectionLossZero|0.03}}}, {{{PerTierRelativeProtectionLossOne|0.15}}}
| '''Relative''' || {{{PerTierRelativeProtectionLossZero|0.03}}}, {{{PerTierRelativeProtectionLossOne|0.15}}}
|-
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Flat</span>''' || {{{PerTierFlatDamageReductionLossZero|0.1}}}, {{{PerTierFlatDamageReductionLossOne|0.2}}}
| '''Absolue''' || {{{PerTierFlatDamageReductionLossZero|0.1}}}, {{{PerTierFlatDamageReductionLossOne|0.2}}}
<!-- This sucks -->
<!-- This sucks -->
{{#if: {{{RangedWeaponsAcc|}}}{{{RangedWeaponsSpeed|}}}{{{WalkSpeed|}}}{{{HealingEffectivness|}}}{{{HungerRate|}}} |
{{#if: {{{RangedWeaponsAcc|}}}{{{RangedWeaponsSpeed|}}}{{{WalkSpeed|}}}{{{HealingEffectivness|}}}{{{HungerRate|}}} |
{{#!:
{{#!:
|-
|-
|bgcolor="#000000" colspan="2" style="text-align:center; font-size:13.5px;" |<font color="white">'''<span lang="en" dir="ltr" class="mw-content-ltr">Stat Modifiers</span>'''</font>
|bgcolor="#000000" colspan="2" style="text-align:center; font-size:13.5px;" |<font color="white">'''Modification des stats'''</font>
{{#if: {{{HealingEffectiveness|}}} | {{#!:
{{#if: {{{HealingEffectiveness|}}} | {{#!:
|-
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Healing Effectiveness</span>''' || {{{HealingEffectiveness}}}%
| '''Efficacité des soins''' || {{{HealingEffectiveness}}}%
}} }}
}} }}
{{#if: {{{HungerRate|}}} | {{#!:
{{#if: {{{HungerRate|}}} | {{#!:
|-
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunger Rate</span>''' || {{{HungerRate}}}%
| '''Détérioration de la faim''' || {{{HungerRate}}}%
}} }}
}} }}
{{#if: {{{RangedWeaponsAcc|}}} | {{#!:
{{#if: {{{RangedWeaponsAcc|}}} | {{#!:
|-
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Ranged Weapons Accuracy</span>''' || {{{RangedWeaponsAcc}}}%
| '''Précision des armes à distance''' || {{{RangedWeaponsAcc}}}%
}} }}
}} }}
{{#if: {{{RangedWeaponsSpeed|}}} | {{#!:
{{#if: {{{RangedWeaponsSpeed|}}} | {{#!:
|-
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Ranged Weapons Charge Time</span>''' || {{{RangedWeaponsSpeed}}}%
| '''Délai entre les tirs''' || {{{RangedWeaponsSpeed}}}%
}} }}
}} }}
{{#if: {{{WalkSpeed|}}} | {{#!:
{{#if: {{{WalkSpeed|}}} | {{#!:
|-
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Walk Speed</span>''' || {{{WalkSpeed}}}%
| '''Vitesse de marche''' || {{{WalkSpeed}}}%
}} }}
}} }}
}} }}
}} }}
|-
|-
|bgcolor="#000000" colspan="2" class="Bloba" style="text-align:center; font-size:13.5px; border-bottom-right-radius:7px; border-bottom-left-radius:7px;"|[[Armor|<font color="white">'''<span lang="en" dir="ltr" class="mw-content-ltr">Armors</span>'''</font>]]
|bgcolor="#000000" colspan="2" class="Bloba" style="text-align:center; font-size:13.5px; border-bottom-right-radius:7px; border-bottom-left-radius:7px;"|[[Armor|<font color="white">'''Armures'''</font>]]
|}{{#if:{{{NoBreak|}}}||{{-}} }}
|}{{#if:{{{NoBreak|}}}||{{-}} }}
</includeonly>
</includeonly><noinclude>
<noinclude><div lang="en" dir="ltr" class="mw-content-ltr">
Template for armors. More or less a value copy from the armors.json in the assets.
</div>
<div style="float:right;">
<div style="float:right;">
{{Armor
{{Armor
|Name=<span lang="en" dir="ltr" class="mw-content-ltr">Plate helmet (Steel)</span>
|Name=Casque de plates (Acier)
|Image=File:Armor-head-plate-steel.png
|Image=File:Armor-head-plate-steel.png
|Durability=5500
|Durability=5500
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<div style="float:right;">
<div style="float:right;">
{{Armor
{{Armor
|Name=<span lang="en" dir="ltr" class="mw-content-ltr">Improvised body armor (Wood)</span>
|Name=Armure improvisée (Bois)
|Image=File:Armor-body-improvised-wood.png
|Image=File:Armor-body-improvised-wood.png
|Durability=75
|Durability=75
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}}
}}
</div>
</div>
Template pour les armures. Plus ou moins une copie des données de armors.json dans le dossier assets.


{| class="wikitable"
{| class="wikitable"
|-
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Parameter</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Required or Optional, default if applicable</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Example</span>
! Paramètre !! Nécessaire ou Optionnel, par défaut si applicable !! Exemple
|-
|-
| ''Name'' || <span lang="en" dir="ltr" class="mw-content-ltr">Required</span> || Plate helmet (Steel)
| ''Name'' || Nécessaire || Plate helmet (Steel)
|-
|-
| ''Image'' || <span lang="en" dir="ltr" class="mw-content-ltr">Required</span> || <nowiki>File:Armor-head-plate-steel.png</nowiki>
| ''Image'' || Nécessaire || <nowiki>File:Armor-head-plate-steel.png</nowiki>
|-
|-
| ''Durability'' || <span lang="en" dir="ltr" class="mw-content-ltr">Required</span> || 5500
| ''Durability'' || Nécessaire || 5500
|-
|-
| ''Temp'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optionnal</span> || 600
| ''Temp'' || Optionnel || 600
|-
|-
| ''Duration'' || <span lang="en" dir="ltr" class="mw-content-ltr">Required if ''Temp''</span> || 10
| ''Duration'' || Nécessaire si ''Temp'' || 10
|-
|-
| ''PercentProtection'' || <span lang="en" dir="ltr" class="mw-content-ltr">Required</span> || 97
| ''PercentProtection'' || Nécessaire || 97
|-
|-
| ''FlatDamageReduction'' || <span lang="en" dir="ltr" class="mw-content-ltr">Required</span> || 1.8
| ''FlatDamageReduction'' || Nécessaire || 1.8
|-
|-
| ''ProtectionTier'' || <span lang="en" dir="ltr" class="mw-content-ltr">Required</span> || 4
| ''ProtectionTier'' || Nécessaire || 4
|-
|-
| ''HighDamageTierResistant'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optional</span> || true
| ''HighDamageTierResistant'' || Optionnel || true
|-
|-
| ''PerTierRelativeProtectionLossZero'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optional</span>, 0.03 || 0.15
| ''PerTierRelativeProtectionLossZero'' || Optionnel, 0.03 || 0.15
|-
|-
| ''PerTierRelativeProtectionLossOne'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optional</span>, 0.15 || 0.03
| ''PerTierRelativeProtectionLossOne'' || Optionnel, 0.15 || 0.03
|-
|-
| ''PerTierFlatDamageReductionLossZero'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optional</span>, 0.1 || 0.4
| ''PerTierFlatDamageReductionLossZero'' || Optionnel, 0.1 || 0.4
|-
|-
| ''PerTierFlatDamageReductionLossOne'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optional</span>, 0.2 || 0.5
| ''PerTierFlatDamageReductionLossOne'' || Optionnel, 0.2 || 0.5
|-
|-
| ''HealingEffectiveness'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optional</span> || -33
| ''HealingEffectiveness'' || Optionnel || -33
|-
|-
| ''HungerRate'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optional</span> || +24
| ''HungerRate'' || Optionnel || +24
|-
|-
| ''RangedWeaponsAcc'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optional</span> || -10
| ''RangedWeaponsAcc'' || Optionnel || -10
|-
|-
| ''RangedWeaponsSpeed'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optional</span> || +20
| ''RangedWeaponsSpeed'' || Optionnel || +20
|-
|-
| ''WalkSpeed'' || <span lang="en" dir="ltr" class="mw-content-ltr">Optional</span> || -14
| ''WalkSpeed'' || Optionnel || -14
|}
|}


[[Category:Infoboxes]]
[[Category:Infoboxes]]
</noinclude>
</noinclude>

Latest revision as of 16:57, 6 August 2023

Other languages:
Casque de plates (Acier)
Armor-head-plate-steel.png
Durabilité 5500
Protection
Pourcentage de protection 97%
Réduction absolue des dégâts (pv) 1.8
Niveau de protection 4
Résistance aux dégâts élevés
Pertes de protection
Relative 0.03, 0.15
Absolue 0.1, 0.2
Modification des stats
Efficacité des soins -33%
Détérioration de la faim +24%
Précision des armes à distance -10%
Délai entre les tirs +20%
Vitesse de marche -14%
Armures
Armure improvisée (Bois)
Armor-body-improvised-wood.png
Durabilité 75
Combustible
Température 600 °C
Durée 10 s
Protection
Pourcentage de protection 60%
Niveau de protection 0
Pertes de protection
Relative 0.03, 0.15
Absolue 0.1, 0.2
Armures

Template pour les armures. Plus ou moins une copie des données de armors.json dans le dossier assets.

Paramètre Nécessaire ou Optionnel, par défaut si applicable Exemple
Name Nécessaire Plate helmet (Steel)
Image Nécessaire File:Armor-head-plate-steel.png
Durability Nécessaire 5500
Temp Optionnel 600
Duration Nécessaire si Temp 10
PercentProtection Nécessaire 97
FlatDamageReduction Nécessaire 1.8
ProtectionTier Nécessaire 4
HighDamageTierResistant Optionnel true
PerTierRelativeProtectionLossZero Optionnel, 0.03 0.15
PerTierRelativeProtectionLossOne Optionnel, 0.15 0.03
PerTierFlatDamageReductionLossZero Optionnel, 0.1 0.4
PerTierFlatDamageReductionLossOne Optionnel, 0.2 0.5
HealingEffectiveness Optionnel -33
HungerRate Optionnel +24
RangedWeaponsAcc Optionnel -10
RangedWeaponsSpeed Optionnel +20
WalkSpeed Optionnel -14