Template:Armor: Difference between revisions
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<noinclude><languages /></noinclude><includeonly> | <noinclude><languages /></noinclude> | ||
{|border="1" cellpadding="2" cellspacing="0" class="screwTemplatesMan" style="position:relative; border-radius:7px; font-size:90%; width:200px; float:{{#if:{{{FloatLeft|}}}|left;margin-right:2em|right}};" | <includeonly>{|border="1" cellpadding="2" cellspacing="0" class="screwTemplatesMan" style="position:relative; border-radius:7px; font-size:90%; width:200px; float:{{#if:{{{FloatLeft|}}}|left;margin-right:2em|right}};" | ||
|- | |- | ||
|bgcolor="#000000" colspan="2" style="border-top-right-radius:7px; border-top-left-radius:7px; text-align:center; font-size:13.5px;"|<font color="white">'''{{{Name}}}'''</font> | |bgcolor="#000000" colspan="2" style="border-top-right-radius:7px; border-top-left-radius:7px; text-align:center; font-size:13.5px;"|<font color="white">'''{{{Name}}}'''</font> | ||
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{{#if: {{{HighDamageTierResistant|}}} | {{#!: | {{#if: {{{HighDamageTierResistant|}}} | {{#!: | ||
|- | |- | ||
|colspan="2"| High Damage Tier Resistant | |colspan="2"|<translate><!--T:17--> High Damage Tier Resistant</translate> | ||
}} }} | }} }} | ||
|- | |- | ||
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{{#if: {{{RangedWeaponsSpeed|}}} | {{#!: | {{#if: {{{RangedWeaponsSpeed|}}} | {{#!: | ||
|- | |- | ||
| '''<translate><!--T:13--> Ranged Weapons | | '''<translate><!--T:13--> Ranged Weapons Charge Time</translate>''' || {{{RangedWeaponsSpeed}}}% | ||
}} }} | }} }} | ||
{{#if: {{{WalkSpeed|}}} | {{#!: | {{#if: {{{WalkSpeed|}}} | {{#!: | ||
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|bgcolor="#000000" colspan="2" class="Bloba" style="text-align:center; font-size:13.5px; border-bottom-right-radius:7px; border-bottom-left-radius:7px;"|[[Armor|<font color="white">'''<translate><!--T:15--> Armors</translate>'''</font>]] | |bgcolor="#000000" colspan="2" class="Bloba" style="text-align:center; font-size:13.5px; border-bottom-right-radius:7px; border-bottom-left-radius:7px;"|[[Armor|<font color="white">'''<translate><!--T:15--> Armors</translate>'''</font>]] | ||
|}{{#if:{{{NoBreak|}}}||{{-}} }} | |}{{#if:{{{NoBreak|}}}||{{-}} }} | ||
</includeonly> | </includeonly><noinclude> | ||
< | <div style="float:right;"> | ||
<!--T: | {{Armor | ||
|Name=<translate><!--T:18--> Plate helmet (Steel)</translate> | |||
|Image=File:Armor-head-plate-steel.png | |||
|Durability=5500 | |||
|PercentProtection=97 | |||
|FlatDamageReduction=1.8 | |||
|ProtectionTier=4 | |||
|HealingEffectiveness=-33 | |||
|HungerRate=+24 | |||
|RangedWeaponsAcc=-10 | |||
|RangedWeaponsSpeed=+20 | |||
|WalkSpeed=-14 | |||
|HighDamageTierResistant=true | |||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | |||
</div> | |||
<div style="float:right;"> | |||
{{Armor | {{Armor | ||
|Name= | |Name=<translate><!--T:19--> Improvised body armor (Wood)</translate> | ||
|Image= | |Image=File:Armor-body-improvised-wood.png | ||
|Durability= | |Durability=75 | ||
| | |Temp=600 | ||
| | |Duration=10 | ||
|PercentProtection=60 | |||
|ProtectionTier=0 | |ProtectionTier=0 | ||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | }} | ||
</div> | |||
<translate> | |||
<!--T:16--> | |||
Template for armors. More or less a value copy from the armors.json in the assets. | |||
</translate> | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Parameter !! Required or Optional, default if applicable !! Example | ! <translate><!--T:20--> Parameter</translate> !! <translate><!--T:21--> Required or Optional, default if applicable</translate> !! <translate><!--T:22--> Example</translate> | ||
|- | |- | ||
| ''Name'' || Required || | | ''Name'' || <translate><!--T:23--> Required</translate> || Plate helmet (Steel) | ||
|- | |- | ||
| ''Image'' || Required || <nowiki> | | ''Image'' || <translate><!--T:24--> Required</translate> || <nowiki>File:Armor-head-plate-steel.png</nowiki> | ||
|- | |- | ||
| ''Durability'' || Required || | | ''Durability'' || <translate><!--T:25--> Required</translate> || 5500 | ||
|- | |- | ||
| ''Temp'' || Optionnal || 600 | | ''Temp'' || <translate><!--T:26--> Optionnal</translate> || 600 | ||
|- | |- | ||
| ''Duration'' || Required if ''Temp'' || 10 | | ''Duration'' || <translate><!--T:27--> Required if ''Temp''</translate> || 10 | ||
|- | |- | ||
| ''PercentProtection'' || Required || | | ''PercentProtection'' || <translate><!--T:28--> Required</translate> || 97 | ||
|- | |- | ||
| ''FlatDamageReduction'' || Required || 1.8 | | ''FlatDamageReduction'' || <translate><!--T:29--> Required</translate> || 1.8 | ||
|- | |- | ||
| ''ProtectionTier'' || Required || | | ''ProtectionTier'' || <translate><!--T:30--> Required</translate> || 4 | ||
|- | |- | ||
| ''HighDamageTierResistant'' || Optional || true | | ''HighDamageTierResistant'' || <translate><!--T:31--> Optional</translate> || true | ||
|- | |- | ||
| ''PerTierRelativeProtectionLossZero'' || Optional, 0.03 || 0.15 | | ''PerTierRelativeProtectionLossZero'' || <translate><!--T:32--> Optional</translate>, 0.03 || 0.15 | ||
|- | |- | ||
| ''PerTierRelativeProtectionLossOne'' || Optional, 0.15 || 0.03 | | ''PerTierRelativeProtectionLossOne'' || <translate><!--T:33--> Optional</translate>, 0.15 || 0.03 | ||
|- | |- | ||
| ''PerTierFlatDamageReductionLossZero'' || Optional, 0.1 || 0.4 | | ''PerTierFlatDamageReductionLossZero'' || <translate><!--T:34--> Optional</translate>, 0.1 || 0.4 | ||
|- | |- | ||
| ''PerTierFlatDamageReductionLossOne'' || Optional, 0.2 || 0.5 | | ''PerTierFlatDamageReductionLossOne'' || <translate><!--T:35--> Optional</translate>, 0.2 || 0.5 | ||
|- | |- | ||
| '' | | ''HealingEffectiveness'' || <translate><!--T:36--> Optional</translate> || -33 | ||
|- | |- | ||
| ''HungerRate'' || Optional || | | ''HungerRate'' || <translate><!--T:37--> Optional</translate> || +24 | ||
|- | |- | ||
| ''RangedWeaponsAcc'' || Optional || - | | ''RangedWeaponsAcc'' || <translate><!--T:38--> Optional</translate> || -10 | ||
|- | |- | ||
| ''RangedWeaponsSpeed'' || Optional || | | ''RangedWeaponsSpeed'' || <translate><!--T:39--> Optional</translate> || +20 | ||
|- | |- | ||
| ''WalkSpeed'' || Optional || - | | ''WalkSpeed'' || <translate><!--T:40--> Optional</translate> || -14 | ||
|} | |} | ||
[[Category:Infoboxes]] | [[Category:Infoboxes]] | ||
</noinclude> | </noinclude> |
Latest revision as of 17:40, 18 August 2023
Plate helmet (Steel) | |
Durability | 5500 |
Protection | |
Percent protection | 97% |
Flat Damage Reduction (HP) | 1.8 |
Protection Tier | 4 |
High Damage Tier Resistant | |
Protection Losses | |
Relative | 0.03, 0.15 |
Flat | 0.1, 0.2 |
Stat Modifiers | |
Healing Effectiveness | -33% |
Hunger Rate | +24% |
Ranged Weapons Accuracy | -10% |
Ranged Weapons Charge Time | +20% |
Walk Speed | -14% |
Armors |
Improvised body armor (Wood) | |
Durability | 75 |
Fuel | |
Temperature | 600°C |
Duration | 10 s |
Protection | |
Percent protection | 60% |
Protection Tier | 0 |
Protection Losses | |
Relative | 0.03, 0.15 |
Flat | 0.1, 0.2 |
Armors |
Template for armors. More or less a value copy from the armors.json in the assets.
Parameter | Required or Optional, default if applicable | Example |
---|---|---|
Name | Required | Plate helmet (Steel) |
Image | Required | File:Armor-head-plate-steel.png |
Durability | Required | 5500 |
Temp | Optionnal | 600 |
Duration | Required if Temp | 10 |
PercentProtection | Required | 97 |
FlatDamageReduction | Required | 1.8 |
ProtectionTier | Required | 4 |
HighDamageTierResistant | Optional | true |
PerTierRelativeProtectionLossZero | Optional, 0.03 | 0.15 |
PerTierRelativeProtectionLossOne | Optional, 0.15 | 0.03 |
PerTierFlatDamageReductionLossZero | Optional, 0.1 | 0.4 |
PerTierFlatDamageReductionLossOne | Optional, 0.2 | 0.5 |
HealingEffectiveness | Optional | -33 |
HungerRate | Optional | +24 |
RangedWeaponsAcc | Optional | -10 |
RangedWeaponsSpeed | Optional | +20 |
WalkSpeed | Optional | -14 |