Translations:List of server commands/serverconfig/1/en: Difference between revisions

From Vintage Story Wiki
(Importing a new version from external source)
(Importing a new version from external source)
 
(One intermediate revision by the same user not shown)
Line 7: Line 7:
** <code>/serverconfig antiabuse [Off|Basic|Pedantic]</code><br /> Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress.
** <code>/serverconfig antiabuse [Off|Basic|Pedantic]</code><br /> Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress.
** <code>/serverconfig allowpvp [bool]</code><br /> Control allowing players to combat each other.
** <code>/serverconfig allowpvp [bool]</code><br /> Control allowing players to combat each other.
** <code>/serverconfig allowfirespread [bool]</code><br /> Enable/Disable spread of fire
** <code>/serverconfig allowfallingblocks [bool]</code><br /> Enable/Disable block gravity.
** <code>/serverconfig onlywhitelist [bool]</code><br /> Control allowing only whitelisted players to connect to the server.
** <code>/serverconfig onlywhitelist [bool]</code><br /> Control allowing only whitelisted players to connect to the server.
** <code>/serverconfig entityspawning [bool]</code><br /> Control global entity spawning. Disabling it will cause no creatures to spawn (default: on).
** <code>/serverconfig entityspawning [bool]</code><br /> Control global entity spawning. Disabling it will cause no creatures to spawn (default: on).

Latest revision as of 04:28, 18 May 2023

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (List of server commands/serverconfig)
<onlyinclude>
* <code>/serverconfig [config]</code><br /> Modify or display the server config <code>[config]</code>
** <code>/serverconfig maxchunkradius [integer]</code><br /> Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load.
** <code>/serverconfig maxclients [integer]</code><br /> Displays the max clients. Sets the max number of connected clients to the integer passed.
** <code>/serverconfig password [string]</code><br /> Sets the server password that is required to connect to the server. It may not contain spaces.
** <code>/serverconfig nopassword</code><br /> Removes the password protection.
** <code>/serverconfig antiabuse [Off|Basic|Pedantic]</code><br /> Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress.
** <code>/serverconfig allowpvp [bool]</code><br /> Control allowing players to combat each other.
** <code>/serverconfig allowfirespread [bool]</code><br /> Enable/Disable spread of fire
** <code>/serverconfig allowfallingblocks [bool]</code><br /> Enable/Disable block gravity.
** <code>/serverconfig onlywhitelist [bool]</code><br /> Control allowing only whitelisted players to connect to the server.
** <code>/serverconfig entityspawning [bool]</code><br /> Control global entity spawning. Disabling it will cause no creatures to spawn (default: on).
** <code>/serverconfig tickrate [10-100]</code><br /> Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect.
** <code>/serverconfig blockTickSamplesPerChunk</code><br /> Control how many random update ticks per chunk should be executed.
** <code>/serverconfig defaultspawn [x y? z]</code><br /> Shows or sets the default spawn point. <code>y</code> can be omitted to automatically use the surface position at given x/z location.
** <code>/serverconfig setspawnhere</code><br /> Sets the default spawn point to where the player is currently standing.
** <code>/serverconfig passtimewhenempty [bool]</code><br /> Shows or sets if time should pass when the server has no connected players.
** <code>/serverconfig spawncapplayerscaling [0..1]</code><br /> Helps to evenly distribute mob spawns around each player. A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on (default: 0.75).
</onlyinclude>
  • /serverconfig [config]
    Modify or display the server config [config]
    • /serverconfig maxchunkradius [integer]
      Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load.
    • /serverconfig maxclients [integer]
      Displays the max clients. Sets the max number of connected clients to the integer passed.
    • /serverconfig password [string]
      Sets the server password that is required to connect to the server. It may not contain spaces.
    • /serverconfig nopassword
      Removes the password protection.
    • /serverconfig antiabuse [Off|Basic|Pedantic]
      Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress.
    • /serverconfig allowpvp [bool]
      Control allowing players to combat each other.
    • /serverconfig allowfirespread [bool]
      Enable/Disable spread of fire
    • /serverconfig allowfallingblocks [bool]
      Enable/Disable block gravity.
    • /serverconfig onlywhitelist [bool]
      Control allowing only whitelisted players to connect to the server.
    • /serverconfig entityspawning [bool]
      Control global entity spawning. Disabling it will cause no creatures to spawn (default: on).
    • /serverconfig tickrate [10-100]
      Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect.
    • /serverconfig blockTickSamplesPerChunk
      Control how many random update ticks per chunk should be executed.
    • /serverconfig defaultspawn [x y? z]
      Shows or sets the default spawn point. y can be omitted to automatically use the surface position at given x/z location.
    • /serverconfig setspawnhere
      Sets the default spawn point to where the player is currently standing.
    • /serverconfig passtimewhenempty [bool]
      Shows or sets if time should pass when the server has no connected players.
    • /serverconfig spawncapplayerscaling [0..1]
      Helps to evenly distribute mob spawns around each player. A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on (default: 0.75).