Translations:List of server commands/serverconfig/1/en
From Vintage Story Wiki
/serverconfig [config]
Modify or display the server config[config]
/serverconfig maxchunkradius [integer]
Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load./serverconfig maxclients [integer]
Displays the max clients. Sets the max number of connected clients to the integer passed./serverconfig password [string]
Sets the server password that is required to connect to the server. It may not contain spaces./serverconfig nopassword
Removes the password protection./serverconfig antiabuse [Off|Basic|Pedantic]
Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress./serverconfig allowpvp [bool]
Control allowing players to combat each other./serverconfig allowfirespread [bool]
Enable/Disable spread of fire/serverconfig allowfallingblocks [bool]
Enable/Disable block gravity./serverconfig onlywhitelist [bool]
Control allowing only whitelisted players to connect to the server./serverconfig entityspawning [bool]
Control global entity spawning. Disabling it will cause no creatures to spawn (default: on)./serverconfig tickrate [10-100]
Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect./serverconfig blockTickSamplesPerChunk
Control how many random update ticks per chunk should be executed./serverconfig defaultspawn [x y? z]
Shows or sets the default spawn point.y
can be omitted to automatically use the surface position at given x/z location./serverconfig setspawnhere
Sets the default spawn point to where the player is currently standing./serverconfig passtimewhenempty [bool]
Shows or sets if time should pass when the server has no connected players./serverconfig spawncapplayerscaling [0..1]
Helps to evenly distribute mob spawns around each player. A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on (default: 0.75).