Modding:Modding Efficiently: Difference between revisions

From Vintage Story Wiki
Undo revision 186989 by VinterNacht (talk) and put in the proper reload command
(Marked this version for translation)
(Undo revision 186989 by VinterNacht (talk) and put in the proper reload command)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<languages/><translate>
<languages/><translate>
<!--T:1-->
<!--T:1-->
{{GameVersion|1.15}}
{{GameVersion|1.19}}


<!--T:2-->
<!--T:2-->
Line 11: Line 11:
* Use macros! Switching from/to creative/survival mode and <code>/time set day</code> bound to a keyboard shortcut is a must have. Hit CTRL+M to open the macro manager which will let you set those up!
* Use macros! Switching from/to creative/survival mode and <code>/time set day</code> bound to a keyboard shortcut is a must have. Hit CTRL+M to open the macro manager which will let you set those up!
* When you edit textures and shape files - these can be reloaded without restart using the commands <code>.reload textures</code> and <code>.reload shapes</code>. The latter may require you to place&remove a block so that the chunk gets redrawn
* When you edit textures and shape files - these can be reloaded without restart using the commands <code>.reload textures</code> and <code>.reload shapes</code>. The latter may require you to place&remove a block so that the chunk gets redrawn
* Translation entries can be reloaded with <code>.reload lang</code>, the handbook can be reloaded with <code>.reloadhandbook</code>
* Translation entries can be reloaded with <code>.reload lang</code>, the handbook can be reloaded with <code>.debug reloadhandbook</code>
* Set up a quickstart.bat script, that contains e.g. <code>VintageStory.exe -oTestWorld -pcreativebuilding</code> - this will insta-launch you into a super flat creative world named "TestWorld"
* Set up a quickstart.bat script, that contains e.g. <code>VintageStory.exe -oTestWorld -pcreativebuilding</code> - this will insta-launch you into a super flat creative world named "TestWorld"
* Don't fully restart the game to test out changes! In 95% of cases its enough to just leave the game world and rejoin or use ingame reload commands. You can quickly reload a world using the shortcut <code>CTRL+F1</code>
* Don't fully restart the game to test out changes! In 95% of cases its enough to just leave the game world and rejoin or use ingame reload commands. You can quickly reload a world using the shortcut <code>CTRL+F1</code>
Line 17: Line 17:
* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground - with live preview.
* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground - with live preview.
* Use <code>.bsedit</code> to edit block selection and collisionboxes ingame - with live preview.  
* Use <code>.bsedit</code> to edit block selection and collisionboxes ingame - with live preview.  
* Use the <code>/expclang</code> command to generate a neatly pre-formatted list of language entries destined for your en.json, it's placed in a file named collectiblelang.json in the same folder where VintageStory.exe is. It creates language entries for any block or item that currently has no translation. Can save you a ton of time by not needing to handwrite your en.json file.
* Use the <code>/debug expclang</code> command to generate a neatly pre-formatted list of language entries destined for your en.json, it's placed in a file named collectiblelang.json in the same folder where VintageStory.exe is. It creates language entries for any block or item that currently has no translation. Can save you a ton of time by not needing to handwrite your en.json file.
* If you modify a json file and want to include only the changes in your mod, you can create a [[Modding:JSON_Patching|JSON patch]]. Usually you can even save the time writing it yourself by using the ModMaker 3000™, a command line tool that ships with the game, to build the patches for you
* If you modify a json file and want to include only the changes in your mod, you can create a [[Modding:JSON_Patching|JSON patch]]. Usually you can even save the time writing it yourself by using the ModMaker 3000™, a command line tool that ships with the game, to build the patches for you


Confirmedusers
343

edits