List of server commands/wgen: Difference between revisions

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**<code>/wgen autogen</code><br /> Change automatic worldgen mode
**<code>/wgen autogen</code><br /> Change automatic worldgen mode
**<code>/wgen gt</code><br /> Generate trees mode
**<code>/wgen gt</code><br /> Generate trees mode
**<code>/wgen testmap [climate|forest|wind|gprov|landform|ore]</code><br /> Generates a 512x512 example selected map as a png, saved where the game executables is
**<code>/wgen testmap [climate|forest|wind|gprov|landform|ore]</code><br /> Generates a sample 512x512 map using a fixed worldseed as a png, saved where the game executables is located. May need to be administrator to work properly.
***<code>/wgen testmap climater [hot|warm|cool|icy]</code><br /> Same as /wgen testmap climate, but you can choose the temperature preset
***<code>/wgen testmap climater [hot|warm|cool|icy]</code><br /> Same as /wgen testmap climate, but you can choose the temperature preset
***<code>/wgen testmap oretopdistort</code><br /> Ore top distort maps
***<code>/wgen testmap oretopdistort</code><br /> Ore top distort maps
***<code>/wgen testmap rockstrata</code><br /> Rock strata maps
***<code>/wgen testmap rockstrata</code><br /> Rock strata maps
**<code>/wgen genmap [climate|forest|wind|gprov|landform|ore]</code><br /> Same as testmap? (Need more info)
**<code>/wgen genmap [climate|forest|wind|gprov|landform|ore]</code><br /> Same as testmap? (Need more info)
**<code>/wgen region [climate|ore|forest|wind|gprov|gprovi|landform|landformi]</code><br /> Same as testmap? (Need more info)
**<code>/wgen region [climate|ore|forest|wind|gprov|gprovi|landform|landformi|rockstrata]</code><br /> Generates a map of the current region (16x16 chunks) using the save game worldseed as a png, saved where the game executables are located. May need to be administrator to work properly. <code>rockstrata</code> is based on the rockstrata JSON file at Vintagestory\assets\survival\worldgen. Limestone is 6, chalk is 8, bauxite is 9, slate is 10.
**<code>/wgen regions [radius] [ore] [orename]</code><br /> Show availability of ore maps for ore in the regions
**<code>/wgen regions [radius] [ore] [orename]</code><br /> Show availability of ore maps for ore in the regions. Radius can only be up to 2 - larger radius doesn't seem to show more. May require increasing viewing range.
**<code>/wgen pregen [radius]</code><br /> Pregenerate chunks around the player
**<code>/wgen pregen [radius]</code><br /> Pregenerate chunks around the player
**<code>/wgen regen [radius]</code><br /> Regenerate chunks around the player
**<code>/wgen regen [radius]</code><br /> Regenerate chunks around the player
**<code>/wgen regenr [raduis]</code><br /> Regenerate chunks around the player with random seed
**<code>/wgen regenr [radius]</code><br /> Regenerate chunks around the player with random seed
**<code>/wgen regenc [radius]</code><br /> Regenerate chunks around the world spawn
**<code>/wgen regenc [radius]</code><br /> Regenerate chunks around the world spawn
**<code>/wgen regenrc [radius]</code><br /> Regenerate chunks around the world spawn with random seed
**<code>/wgen regenrc [radius]</code><br /> Regenerate chunks around the world spawn with random seed
**<code>/wgen delrock [radius]</code><br /> Remove rocks around the player - radius is ignored? Looks like 150x150 box centered on player. Will cause server overload, make take several minutes for server to recover
**<code>/wgen delrock [radius]</code><br /> Remove rocks around the player - radius is ignored? Looks like 160x160 box centered on player. Will cause server overload, make take several minutes for server to recover
**<code>/wgen delrockc [radius]</code><br /> Remove rocks around the world spawn
**<code>/wgen delrockc [radius]</code><br /> Remove rocks around the world spawn - Does not work
**<code>/wgen del [radius]</code><br /> Remove chunks around the player
**<code>/wgen del [radius]</code><br /> Remove chunks around the player
**<code>/wgen tree</code><br /> Spawn tree
**<code>/wgen tree &lt;code&gt; [size] [aheadoffset]</code><br /> Spawn a tree at the player's current x z coordinates. The y coordinate is the first non-empty block at or below the player's eye position. The code parameter is required. The size and aheadoffset parameters are optional. The tree generators are reloaded from the json files before generating the tree. Example: <code>/wgen tree walnut</code>
**<code>/wgen treelineup</code><br /> Spawn tree line
**<code>/wgen treelineup</code><br /> Spawn tree line
**<code>/wgen pos [ymax|coords|latitude|structures|height|cavedistort|gprov|rockstrata|landform|climate]</code> <br />Shows info at the current position
**<code>/wgen pos [ymax|coords|latitude|structures|height|cavedistort|gprov|rockstrata|landform|climate]</code> <br />Shows info at the current position

Latest revision as of 19:00, 2 May 2024

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  • /wgen [testmap|testnoise|chunk|region|pos|tree]
    World generation tools
    • /wgen autogen
      Change automatic worldgen mode
    • /wgen gt
      Generate trees mode
    • /wgen testmap [climate|forest|wind|gprov|landform|ore]
      Generates a sample 512x512 map using a fixed worldseed as a png, saved where the game executables is located. May need to be administrator to work properly.
      • /wgen testmap climater [hot|warm|cool|icy]
        Same as /wgen testmap climate, but you can choose the temperature preset
      • /wgen testmap oretopdistort
        Ore top distort maps
      • /wgen testmap rockstrata
        Rock strata maps
    • /wgen genmap [climate|forest|wind|gprov|landform|ore]
      Same as testmap? (Need more info)
    • /wgen region [climate|ore|forest|wind|gprov|gprovi|landform|landformi|rockstrata]
      Generates a map of the current region (16x16 chunks) using the save game worldseed as a png, saved where the game executables are located. May need to be administrator to work properly. rockstrata is based on the rockstrata JSON file at Vintagestory\assets\survival\worldgen. Limestone is 6, chalk is 8, bauxite is 9, slate is 10.
    • /wgen regions [radius] [ore] [orename]
      Show availability of ore maps for ore in the regions. Radius can only be up to 2 - larger radius doesn't seem to show more. May require increasing viewing range.
    • /wgen pregen [radius]
      Pregenerate chunks around the player
    • /wgen regen [radius]
      Regenerate chunks around the player
    • /wgen regenr [radius]
      Regenerate chunks around the player with random seed
    • /wgen regenc [radius]
      Regenerate chunks around the world spawn
    • /wgen regenrc [radius]
      Regenerate chunks around the world spawn with random seed
    • /wgen delrock [radius]
      Remove rocks around the player - radius is ignored? Looks like 160x160 box centered on player. Will cause server overload, make take several minutes for server to recover
    • /wgen delrockc [radius]
      Remove rocks around the world spawn - Does not work
    • /wgen del [radius]
      Remove chunks around the player
    • /wgen tree <code> [size] [aheadoffset]
      Spawn a tree at the player's current x z coordinates. The y coordinate is the first non-empty block at or below the player's eye position. The code parameter is required. The size and aheadoffset parameters are optional. The tree generators are reloaded from the json files before generating the tree. Example: /wgen tree walnut
    • /wgen treelineup
      Spawn tree line
    • /wgen pos [ymax|coords|latitude|structures|height|cavedistort|gprov|rockstrata|landform|climate]
      Shows info at the current position
    • /wgen testnoise [octaves]


List of server commands