World generation: Difference between revisions
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== Water == <!--T:5--> | == Water == <!--T:5--> | ||
Environments are formed with varying levels of [[Water|water]] density, this means that oceans, for example, are not force as a 'biome' but instead form organically. | |||
== Structures == <!--T:6--> | == Structures == <!--T:6--> |
Revision as of 11:20, 18 October 2020
The world is generated through a variety of different features procedurally generating to organically form different environments. Biomes don't really exist in this game, and are instead formed through mechanics such as temperature, stone, tree density, and water density.
Tree Generation
Trees generate with different densities across the landscape, with some tree shapes only available through world generation that cannot be regrown.
Natural Resources
When exploring, there are different natural resources that the average explorer may be interested in.
Clay
Clay forms on the surface of the world, appearing in the form of either blue clay or fire clay. Clay does not generate in extreme hot or extreme cold climates.
Ores
Ore Deposits generate all over the underground in Vintage Story. It is very important to pay attention to the type of stone that is nearby, as ores will only form in specific stone types.
Stone
Underneath the surface lies a large variety of different type of stone. There are 20 different types of stone, and each stone hosts a different selection of ores.
Soil
Different types of soil form over the landscape to form the surface. Some are more rare than others, with low fertility soil being the most common. The varying soil types have different levels of fertility, you may have to keep this in mind when choosing a location.
Crops
Crops or Wild Foods spawn on world gen but also spawn over time on existing terrain.
Temperature
The temperature is a vital part of deciding what wild foods can generate, whether or not clay can form, and even the weather.
Weather
The weather depends on the climate around it. As a guide, areas that are more green indicate a larger amount of rainfall.
Water
Environments are formed with varying levels of water density, this means that oceans, for example, are not force as a 'biome' but instead form organically.
Structures
Structures form over the world's surface and underground in the form of ruins. These structures often contain loot that can benefit survival in various ways. Some blocks, such as aged wooden planks.
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