Translations:Modding:Content Tutorial Simple Block/13/en
The most important property when creating an asset is the code, also known as an ID. To begin, copy and paste this into the opened simpleshinyblock file.
{
"code": "simplegoldblock"
}
Remember that json files are a set of keys to values. The key, in this example, is "code", and the value is "simplegoldblock". Note that the block file starts and ends in curly brackets ({ }), meaning it is a single object. Now that your block file has a code, it will now be created and registered in game. However, you need a way of accessing the block. To do this, add a new property:
{
"code": "simplegoldblock",
"creativeinventory": { "general": [ "*" ] },
}
Notice that each property is seperated using a comma. The new property, "creativeinventory" tells the game what creative tab this block will be placed in. The syntax of this particular property is a little bit more complex, but don't worry about it for now. All this does is add the block into the "general" creative tab.