Template:Entity infobox

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Surface drifter
"Surface monster"Normal Drifter.png
Type Humanoid
Comportement Hostile[[::Category:Hostile creatures| ]]
Points de vie 12
Vitesse max 0.06
Attaque de base 2.5
Niveau : 0
Apparition
Niveau de lumière : 7
Blocs : Air, Tall grass
Niveau Y : 0.85 to 2
Taille du groupe : 1 ± 3
Pluie : 0.4 min
Température : -15 to 15
Forêt : 0.5 to 1
Buissons : 0.5 to 1
Butin
Grid Flax fibers.pngFlax fibers 20%
Gear-temporal.pngTemporal gear 2.66%
Gear-rusty.pngRusty gear 1%


This template creates an infobox for entities in the game.

It uses the templates {{Infobox}}, {{Infobox row}} (also named {{IRow}}) and {{Spawn}}.

Parameter Description Type Required or Optional, default if applicable Example
name The name of the entity String Required Surface drifter
subtitle A smaller text shown below the name String Optional Surface monster
image An image filename to be displayed beneath the name
(no "File:" prefix or ".png" suffix required)
File name Required Normal_Drifter
align Override to align this box differently left, right or center Optional right
type The entity's type
(can be a link to another wiki page)
Wikitext Optional Humanoid
behavior The entity's behavior towards players
(can be a link to another wiki page)
Wikitext Optional Hostile
health The entity's life points Number Optional 12
maxSpeed The entity's maximum speed (generaly when they flee) Number Optional 0.06
attack The entity's attack power (HP) Number Optional 2.5
tier The tier of the entity's damages Number Required if attack is defined 0
light The max light level required for the entity to spawn Number Optional 7
blocks The type of blocks where the entity will spawn on String Optional Air, Tall grass
groupsize How many entities are spawned at the same time String Optional 1 ± 3
rain How much rain is needed for the entity to spawn in this region String Optional 0.4 min
temp The range of temperatures needed for the entity to spawn in this region String Optional -15 to 15
forest The density of trees necessary for the creature to spawn in this forest String Optional 0.5 to 1
shrub The density of bushes necessary for the creature to spawn in this region String Optional 0.5 to 1
ylevel The range of altitude where the entity can spawn (0=the mantle, 1=the surface) String Optional 0.85 to 2
drops List of items droped by the dead entity when it is harvested Code Optional See Template:IRow
[view | edit | history | purge this page]The above documentation is transcluded from Template:Entity infobox/doc.