Mining: Difference between revisions

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====Prospecting Results====
====Prospecting Results====
To Interpret the information, one must understand that this tool '''does not detect the actual presence of ore''' blocks; but detects the '''chance that ores are present'''. The game generates ore density maps whenever a chunk is generated, which determine the *chance* for ores to appear. Even if a player removed all the ores from a chunk, the propick reading would remain the same, as mining does not change the ore density map. Additionally, a prospecting pick will '''not''' detect quartz, rock salt, or surface copper.
To interpret the information, one must understand that this tool '''does not detect the actual presence of ore''' blocks; but detects the '''chance that ores are present'''. The game uses randomly generated ore density maps whenever a chunk is generated. These determine the chance for ores to appear. Even if a player removed all the ores from a chunk, the prospecting reading would remain the same. Additionally, some ores are not detected by prospecting: quartz, rock salt, or surface copper.


The display is based on the '''first''' of the three blocks prospected (broken). The game reads the chunk density map and displays the densities of all the ores in the chat window. These values reflect the potential density, not the actual ore.  
The display is based on the '''first''' of the three blocks broken. The game reads the chunk density map and displays the densities of all the ores in the chat window. These values reflect the potential density, not the actual ore.  


From most to least dense the categories displayed are: Ultra High, Very High, High, Decent, Poor, Very Poor.  This category is followed by a number in parentheses, given in parts per thousand or 'PPT' ([https://en.wikipedia.org/wiki/Per_mille per mille] - note there are two zeros below the slash, ‰, as opposed to a normal percent sign, %, which has one zero below).   
From most to least dense the categories displayed are: Ultra High, Very High, High, Decent, Poor, Very Poor.  This category is followed by a number in parentheses, given in parts per thousand or 'PPT' ([https://en.wikipedia.org/wiki/Per_mille per mille] - note there are two zeros below the slash, ‰, as opposed to a normal percent sign, %, which has one zero below).   
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