Modding:Setting up your Development Environment: Difference between revisions

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= Moving Forward =
= Moving Forward =


If you've successfully managed to setup your development environment and can run Vintage Story through the ***VSMods*** project in your IDE then it's time to get started on your first code mod. At this point there are many options you can choose from as code mods can alter almost any aspect of the game. However, the best place to start is likely one again with Blocks and Items (since you should be familiar with making them using JSONS by this point).
If you've successfully managed to setup your development environment and can run Vintage Story through the '''VSMods''' project in your IDE then it's time to get started on your first code mod. At this point there are many options you can choose from as code mods can alter almost any aspect of the game. However, the best place to start is likely one again with Blocks and Items (since you should be familiar with making them using JSONS by this point).


Head over to the [[Modding:Advanced Blocks | Advanced Blocks]] page to make your first advanced code block.
Head over to the '''[[Modding:Advanced Blocks | Advanced Blocks]]''' page to make your first advanced code block.


Or head over to the [[Modding:Advanced Items | Advanced Items]] page to make your first advanced code item.
Or head over to the '''[[Modding:Advanced Items | Advanced Items]]''' page to make your first advanced code item.


{{Navbox/modding|Vintage Story}}
{{Navbox/modding|Vintage Story}}
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