Mining: Difference between revisions

From Vintage Story Wiki
24 bytes added ,  9 months ago
Marked this version for translation
m (Swapped phrases "potential density and chance to spawn" to "chance to spawn and potential density" to better reflect order of terms used during the explanation and photo.)
(Marked this version for translation)
Line 67: Line 67:
The display is based on the ''first'' of the three blocks broken. The game reads the chunk density map and displays the densities and chance of spawning of all the ores in the chat window. These values reflect the chance to spawn and potential density, not the actual ore available in the chunk. An example reading is shown below:
The display is based on the ''first'' of the three blocks broken. The game reads the chunk density map and displays the densities and chance of spawning of all the ores in the chat window. These values reflect the chance to spawn and potential density, not the actual ore available in the chunk. An example reading is shown below:


<!--T:50-->
[[File:Prospecting example.PNG]]
[[File:Prospecting example.PNG]]


Line 72: Line 73:
From highest to lowest chance of spawning, the categories displayed are: Ultra High, Very High, High, Decent, Poor, Very Poor.  This category is followed by the name of the ore, and a number in parentheses, which given in parts per thousand or 'PPT' ([https://en.wikipedia.org/wiki/Per_mille per mille] - note there are two zeros below the slash, &#8240;, as opposed to a normal percent sign, %, which has one zero below). This number represents the amount of blocks in 1000 (the amount of blocks in a chunk) that may be of that specified ore should it have spawned (miniscule readings indicate that the ore is ''NOT'' available in the current chunk, but may be available in the neighboring chunks).   
From highest to lowest chance of spawning, the categories displayed are: Ultra High, Very High, High, Decent, Poor, Very Poor.  This category is followed by the name of the ore, and a number in parentheses, which given in parts per thousand or 'PPT' ([https://en.wikipedia.org/wiki/Per_mille per mille] - note there are two zeros below the slash, &#8240;, as opposed to a normal percent sign, %, which has one zero below). This number represents the amount of blocks in 1000 (the amount of blocks in a chunk) that may be of that specified ore should it have spawned (miniscule readings indicate that the ore is ''NOT'' available in the current chunk, but may be available in the neighboring chunks).   


<!--T:51-->
Using the [[Bismuthinite]] reading above as an example, you have a medium chance of locating the ore in your chunk, and approximately 19 blocks of the 1000 in this chunk contain the ore, while the [[Copper]] reading shows a low chance of locating the ore in your chunk, but if it ''did'' spawn, it would provide approximately 81 blocks of ore.
Using the [[Bismuthinite]] reading above as an example, you have a medium chance of locating the ore in your chunk, and approximately 19 blocks of the 1000 in this chunk contain the ore, while the [[Copper]] reading shows a low chance of locating the ore in your chunk, but if it ''did'' spawn, it would provide approximately 81 blocks of ore.


Confirmedusers, editor
37,784

edits