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VeryGoodDog (talk | contribs) m (VeryGoodDog moved page Chunk Data Storage to Modding:Chunk Data Storage) |
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(2 intermediate revisions by one other user not shown) | |||
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foreach (KeyValuePair<IServerChunk, int> chunk in hauntedChunks) | foreach (KeyValuePair<IServerChunk, int> chunk in hauntedChunks) | ||
{ | { | ||
if(chunk.Value == 0) continue; | |||
chunk.Key.SetServerModdata("haunting", SerializerUtil.Serialize(chunk.Value)); | chunk.Key.SetServerModdata("haunting", SerializerUtil.Serialize(chunk.Value)); | ||
} | } | ||
Line 247: | Line 248: | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== Testing == | |||
Let's run the mod now! Once you're ingame, enter the command /kill. From now on, you will receive 1 damage every time you sleep in the chunk you died in. | |||
== Distribution == | |||
To distribute this mod, you may run the following command in the modtools cli <code>pack <your mod id></code>, then copy the .zip file into your VintageStory mods folder. | |||
Here are the official versions: | |||
* for VS v1.12.14: [https://wiki.vintagestory.at/index.php?title=File:HauntedChunks_vs1.12.14_v1.0.0.zip HauntedChunks_vs1.12.14_v1.0.0.zip] | |||
{{Navbox/modding|Vintage Story}} |