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(Created page with "__FORCETOC__ {{GameVersion|1.12}} Before starting, you should have a development environment set up. If you don't have one already you should read the tutorial Setting up y...") |
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Line 75: | Line 75: | ||
foreach (KeyValuePair<IServerChunk, int> chunk in hauntedChunks) | foreach (KeyValuePair<IServerChunk, int> chunk in hauntedChunks) | ||
{ | { | ||
if(chunk.Value == 0) continue; | |||
chunk.Key.SetServerModdata("haunting", SerializerUtil.Serialize(chunk.Value)); | chunk.Key.SetServerModdata("haunting", SerializerUtil.Serialize(chunk.Value)); | ||
} | } |
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