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<languages/>'''Tapestries''' are | <languages/>'''Tapestries''' are {{ll|painting|painting}}-like blocks that depict parts of the game's story. There are 18 tapestries. All but one have unique descriptions that are added to the player's journal when they look at a tapestry. | ||
=== Ambush === | === Ambush === | ||
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“With the prima materia, all is possible” | “With the prima materia, all is possible” | ||
I’ll never know how he found it, but that discovery changed everything. We became sorcerers. Miracle workers. An essence, long theorized, that opened up the possibility of heaven on earth. | I’ll never know how he found it, but that discovery changed everything. We became sorcerers. Miracle workers. An essence, long theorized, that opened up the possibility of heaven on earth. | ||
{{-}} | |||
=== Rot beast === | |||
[[File:Rotbeast.png|300px|left]] | |||
I’d heard rumors of these creatures, back then. When the sickness reached the brain, it sometimes led to extended bouts of madness; a patient in the lazar house might suddenly rage against those around them. In the case of beasts, it led to these wandering monstrosities: Skin sloughing off, full of rage and fear, they mindlessly attacked anything around them. Naturally, any survivors of such an onslaught were likely to contract the Rot as well. | |||
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They were a grim lot with a heavy burden: to uphold some semblance of order in the depths. This looks like a strategist’s map. It reveals a section of the tunnels, covered in symbols and etchings. Each one marks a cache of water, a hidden guardpost, or suspected rebels. | They were a grim lot with a heavy burden: to uphold some semblance of order in the depths. This looks like a strategist’s map. It reveals a section of the tunnels, covered in symbols and etchings. Each one marks a cache of water, a hidden guardpost, or suspected rebels. | ||
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{{Game navbox}} | {{Game navbox}} | ||
[[Category:Items{{#translation:}}]] | |||
[[Category:Lore{{#translation:}}]] |