Cooking/en-gb: Difference between revisions

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Created page with "Um gesündere Gerichte zubereiten zu können, stelle zuerst einen Kochtopf durch Töpfern her. Platziere den gebrannten Kochtopf in der Feuerstelle (linke Spa..."
(Created page with "==Fortgeschrittenes Kochen== 300px|thumb|right|Eine Mahlzeit im Kochtopf zubereiten. File:Jam.png|300px|thumb|right|Jede Zutat sollte in separaten...")
(Created page with "Um gesündere Gerichte zubereiten zu können, stelle zuerst einen Kochtopf durch Töpfern her. Platziere den gebrannten Kochtopf in der Feuerstelle (linke Spa...")
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[[File:Jam.png|300px|thumb|right|Jede Zutat sollte in separaten Spalten platziert werden, und alle Zutaten müssen in gleicher Anzahl hinzugefügt werden.]]
[[File:Jam.png|300px|thumb|right|Jede Zutat sollte in separaten Spalten platziert werden, und alle Zutaten müssen in gleicher Anzahl hinzugefügt werden.]]


To prepare more wholesome meals, craft a claypot using the [[Clay_Forming|clay forming]] mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.   
Um gesündere Gerichte zubereiten zu können, stelle zuerst einen Kochtopf durch [[Clay_Forming|Töpfern]] her. Platziere den gebrannten Kochtopf in der Feuerstelle (linke Spalte), um eine der fünf verschiedenen Gerichtarten zuzubereiten. Die Art des Gerichts wird dadurch bestimmt, welche zwei "erforderlichen" Zutaten im Kochtopf platziert werden.   


* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
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