Foraging: Difference between revisions

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(moving the translate tag and minor corrections)
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<languages /><translate>
 
<translate>


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Clay, metals nuggets, and saplings should be left where you find them but noted in your map so you can get them later. (Plant the saplings to get them out of your inventory)
Clay, metals nuggets, and saplings should be left where you find them but noted in your map so you can get them later. (Plant the saplings to get them out of your inventory)


</translate>
__TOC__
<translate>


__TOC__
== Tool making == <!--T:1-->
== Tool making == <!--T:1-->
=== Loose stones ===
=== Loose stones ===
[[file:Flint.png|50px]] Loose stones are used to knap [[Tools and Weapons|stone tools]]. For instructions on creating stone and flint tools, see the [[knapping]] page.
[[file:Flint.png|50px]] Loose stones are used to knap [[Tools and Weapons|stone tools]]. For instructions on creating stone and flint tools, see the [[knapping]] page.
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== Essential crafting materials == <!--T:3-->
== Essential crafting materials == <!--T:3-->
=== Wood ===
=== Wood ===
[[File:Log-oak.png|50px]] To collect logs, fell a tree using an [[axe]], chop the base log. Logs can be converted to [[firewood]] and used for other early crafting needs including a pan used in [[panning]] and the primitive weapon, [[club]]. A few sticks might be dropped, but not many. Firewood is an important resource to make a [[firepit]] for cooking foraged foods, and creating torches.
[[File:Log-oak.png|50px]] To collect logs, fell a tree using an [[axe]], chop the base log. Logs can be converted to [[firewood]] and used for other early crafting needs including a pan used in [[panning]] and the primitive weapon, [[club]]. A few sticks might be dropped, but not many. Firewood is an important resource to make a [[firepit]] for cooking foraged foods, and creating torches.
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== Gathering foraged food == <!--T:6-->
== Gathering foraged food == <!--T:6-->
Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} raw is useful for maintaining the player's [[satiety]] early game.
Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} raw is useful for maintaining the player's [[satiety]] early game.


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== Hunting wild animals == <!--T:10-->
== Hunting wild animals == <!--T:10-->
Any animal can be killed and butchered for meat using a [[knife]]. {{SneakClick|Use}} a [[knife]] in the active hand to harvest animal products. When the butchering process is complete, a small window will open that contains all the animal products for collection. Hunting wild animals in the winter can be a useful way to maintain [[satiety]] when food storage is otherwise low.
Any animal can be killed and butchered for meat using a [[knife]]. {{SneakClick|Use}} a [[knife]] in the active hand to harvest animal products. When the butchering process is complete, a small window will open that contains all the animal products for collection. Hunting wild animals in the winter can be a useful way to maintain [[satiety]] when food storage is otherwise low.


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== Tutorial Video: How to make basic tools and fell trees == <!--T:13-->
== Tutorial Video: How to make basic tools and fell trees == <!--T:13-->
Thanks to SmileOnSpeedDial for creating and sharing with the VS community
Thanks to SmileOnSpeedDial for creating and sharing with the VS community
<br><youtube>P0ujx5aRJbU</youtube>
<br><youtube>P0ujx5aRJbU</youtube>
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