Modding:Block Entity/ru: Difference between revisions

From Vintage Story Wiki
Created page with "<syntaxhighlight lang="c#"> public void OnGameTick(float dt) { timer += dt; if(timer >= 3) { Block block = Api.World.BlockAccessor.GetBlock(Pos); if (block.Code.Path.EndsWith("-on")) { block = Api.World.GetBlock(block.CodeWithParts("off")); } else { block = Api.World.GetBlock(block.Code..."
(Created page with "Кроме того, нам нужно сохранить текущее время:")
(Created page with "<syntaxhighlight lang="c#"> public void OnGameTick(float dt) { timer += dt; if(timer >= 3) { Block block = Api.World.BlockAccessor.GetBlock(Pos); if (block.Code.Path.EndsWith("-on")) { block = Api.World.GetBlock(block.CodeWithParts("off")); } else { block = Api.World.GetBlock(block.Code...")
Line 108: Line 108:
</syntaxhighlight>
</syntaxhighlight>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Регистрация объекта блока ==
== Registering the Block Entity ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Confirmedusers
13,514

edits