Crafting: Difference between revisions

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To start smithing, ingots are created using [[casting]] or the [[bloomery]] and heated using the [[forge]]. Heated ingots are placed on the [[anvil]] (shift + right click), which opens a dialog allowing the player to choose what to tool/weapon to craft. To smith the selected item, the metal from voxels within the current "ingot" shape must be moved into the finished item shape using the [[Hammer|hammer]]. Hitting the work item with the hammer in different modes allows the player to fill the empty blue voxels with metal and remove metal from filled orange voxels. Pressing 'F' with a [[Hammer|hammer]] in the active hand allows the player to change the tool mode. If the work item cools down too much, the item will need to be reheated in the forge. If there is not enough metal to fill all the blue voxels while forging an item material can be added by placing another heated ingot on top of the work item.
To start smithing, ingots are created using [[casting]] or the [[bloomery]] and heated using the [[forge]]. Heated ingots are placed on the [[anvil]] (shift + right click), which opens a dialog allowing the player to choose what to tool/weapon to craft. To smith the selected item, the metal from voxels within the current "ingot" shape must be moved into the finished item shape using the [[Hammer|hammer]]. Hitting the work item with the hammer in different modes allows the player to fill the empty blue voxels with metal and remove metal from filled orange voxels. Pressing 'F' with a [[Hammer|hammer]] in the active hand allows the player to change the tool mode. If the work item cools down too much, the item will need to be reheated in the forge. If there is not enough metal to fill all the blue voxels while forging an item material can be added by placing another heated ingot on top of the work item.
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