Crafting: Difference between revisions

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[[Knapping]] is a crafting method that allows the player to make primitive "stone" tools by removing small pieces of stone to shape a blade or tool head.  
[[Knapping]] is a crafting method that allows the player to make primitive "stone" tools by removing small pieces of stone to shape a blade or tool head.  


Knapping requires two pieces of flint or [[Rock|small stones]] of an appropriate type (Basalt, Granite, Obsidian, etc).
* Knapping requires two pieces of flint or [[Rock|small stones]] of an appropriate type (Basalt, Granite, Obsidian, etc).


Hold left Shift to sneak and right click on a solid block to open the dialog and select the item to craft. Use the second flint or small stone to remove all voxels marked in orange. Don't worry about making mistakes, the game prevents you from breaking the parts you need. Shaped tool heads are used to create weapons or finished tools when a stick (handle) is added using the crafting grid.
Hold left Shift to sneak and right click on a solid block to open the dialog and select the item to craft. Use the second flint or small stone to remove all voxels marked in orange. Don't worry about making mistakes, the game prevents you from breaking the parts you need. Shaped tool heads are used to create weapons or finished tools when a stick (handle) is added using the crafting grid.
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[[Clay_Forming|Clay forming]] is a crafting method that allows the player to place and remove voxels of clay to form a shaped container.  
[[Clay_Forming|Clay forming]] is a crafting method that allows the player to place and remove voxels of clay to form a shaped container.  


Clay forming requires clay, a [[Firepit|firepit]] and [[Fuel|fuel]].  
* Clay forming requires [[clay]], a [[Firepit|firepit]] and [[Fuel|fuel]].  


With clay in the active hand, press left Shift + Right click while pointing at the top of a block. This opens the clay forming dialog where the desired item can be selected. The first layer of the item to be crafted will appear on the selected surface. Clay items are built in layers by adding clay to fill green voxels, and removing clay from orange voxels. Pressing "F" with clay in the active hand allows the player to change the size/number of clay voxels filled or removed at a time. All items made using clay must be burned in a [[Firepit|firepit]] before use. Burned items turn into a dark color and have "burned" added to their name. Most of these items are used in conjunction with other game mechanics including molds for casting, vessels for storage, pots and bowls for cooking.
With clay in the active hand, press left Shift + Right click while pointing at the top of a block. This opens the clay forming dialog where the desired item can be selected. The first layer of the item to be crafted will appear on the selected surface. Clay items are built in layers by adding clay to fill green voxels, and removing clay from orange voxels. Pressing "F" with clay in the active hand allows the player to change the size/number of clay voxels filled or removed at a time. All items made using clay must be burned in a [[Firepit|firepit]] before use. Burned items turn into a dark color and have "burned" added to their name. Most of these items are used in conjunction with other game mechanics including molds for casting, vessels for storage, pots and bowls for cooking.
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[[Casting]] is used to make the first metal tools from copper and bronze, which are smelted and "cast" into tool heads using molds.
[[Casting]] is used to make the first metal tools from copper and bronze, which are smelted and "cast" into tool heads using molds.


Casting items requires: [[Crucible|crucible]], [[Clay_Forming|molds]], fuel ([[peat bricks]], [[Coal|coal]], or [[Charcoal|charcoal]]), and [[Metal|metal]] ores.
* Casting requires: [[Crucible|crucible]], [[Clay_Forming|molds]], fuel ([[peat bricks]], [[Coal|coal]], or [[Charcoal|charcoal]]), and [[Metal|metal]] ores.


Copper and Bronze alloys can be cast into ingots or tool molds to make tool and weapon heads. Creating alloys involves combining the correct ratios of base metals to form new metals, which are stronger than their components. To cast metals or alloys, combine the ore nuggets in a crucible and heat them to liquid form. Liquid Copper and Bronze alloys are then poured from the crucible into fired molds created by the clay forming interface. Base metals and alloys can also be cast into [[Ingot_Mold|ingot or tool molds]]. Tool head and ingot molds generally require 100 units of metal to completely fill the mold, with the exception of the [[Anvil|anvil]]. Ingots can be worked using the smithing mechanic to create items including tool and weapon heads.
Copper and Bronze alloys can be cast into ingots or tool molds to make tool and weapon heads. Creating alloys involves combining the correct ratios of base metals to form new metals, which are stronger than their components. To cast metals or alloys, combine the ore nuggets in a crucible and heat them to liquid form. Liquid Copper and Bronze alloys are then poured from the crucible into fired molds created by the clay forming interface. Base metals and alloys can also be cast into [[Ingot_Mold|ingot or tool molds]]. Tool head and ingot molds generally require 100 units of metal to completely fill the mold, with the exception of the [[Anvil|anvil]]. Ingots can be worked using the smithing mechanic to create items including tool and weapon heads.
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[[Smithing]] allows players to shape [[Metal|metal]] ingots into weapon heads, tool heads and plates used to create lanterns and armor pieces.
[[Smithing]] allows players to shape [[Metal|metal]] ingots into weapon heads, tool heads and plates used to create lanterns and armor pieces.


Smithing items requires [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.
* Smithing requires [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.


To start smithing, ingots are created using [[casting]] or the [[bloomery]] and heated using the [[forge]]. Heated ingots are placed on the [[anvil]] (shift + right click), which will open up a dialog allowing the player to choose what to tool/weapon to craft. To smith the selected item, the metal from voxels within the current "ingot" shape must be moved into the finished item shape using the [[Hammer|hammer]]. Hitting the work item with the hammer in different modes allows the player to fill the empty blue voxels with metal and remove metal from filled orange voxels. Pressing 'F' with a [[Hammer|hammer]] in the active hand allows the player to change the tool mode. If the work item cools down too much, the item will need to be reheated in the forge. If there is not enough metal to fill all the blue voxels while forging an item material can be added by placing another heated ingot on top of the work item.
To start smithing, ingots are created using [[casting]] or the [[bloomery]] and heated using the [[forge]]. Heated ingots are placed on the [[anvil]] (shift + right click), which opens a dialog allowing the player to choose what to tool/weapon to craft. To smith the selected item, the metal from voxels within the current "ingot" shape must be moved into the finished item shape using the [[Hammer|hammer]]. Hitting the work item with the hammer in different modes allows the player to fill the empty blue voxels with metal and remove metal from filled orange voxels. Pressing 'F' with a [[Hammer|hammer]] in the active hand allows the player to change the tool mode. If the work item cools down too much, the item will need to be reheated in the forge. If there is not enough metal to fill all the blue voxels while forging an item material can be added by placing another heated ingot on top of the work item.
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